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[[Patch_Notes|Patch Notes summary here (dates included)]]
[[Patch_Notes|Patch Notes summary here (dates included)]]
==Hotfix 62==
Patch Notes:
* Fixed an issue where Druid’s natural healing perk did not work properly.
* Fixed an issue where the projectiles could hit the characters that are in the Phantomize or the Dreamwalk state.
* Fixed an issue where the Halberd’s third combo attack did now connect to very close targets.
* Fixed an issue where the Ranger’s Backstep skill could activated while in the Silence state.
* Fixed areas on certain maps where the druid rat form could fall off.
* Fixed an issue with the Moonlight cloak skin not properly applying to the tattered cloak.
* Fixed an issue where a player’s melee damage may not apply when attacking through a window.
* Wizard's Spell Overlord's knowledge penalty changed from -30% → -20%.
* Wizard's Fireball damage has been changed from 25/15 → 25/12.
* Wizard's Explosion damage has been changed from 25 → 28.
* Warlocks can no longer use the Kris Dagger.
* Druid’s Panther form health penalty changed from -20% → -25%.
* Druid's Panther form primary attack attribute bonus ration changed from 135% → 130%.
* Druid's Rat form movement speed bonus changed from 10% → 0%.
* Survival Instinct duration changed from 6s → 4s.
Developer Comments:
We have temporarily brought back the multi-class system as an end of season event. We have unlocked the Class Master for every class and you will receive all 13 learning points upon reaching level 20 with a character. We have also greatly enhanced the mindwipe service from the Fortune Teller so you can reset your learning tokens frequently and at a fair price. Finally, we have greatly reduced the price and availability of the Luck potions from the Fortune Teller to make the hunt for high grade items, including artifacts, much easier for the final days of this wipe. We want to thank you for staying with us to the end of this season and look forward to bringing you an exciting new season very soon! Thank you and see you in the dungeons!
==Hotfix 61==
Patch Notes:
* Fixed an issue where defense did not work if you were still blocking after using Shield Slam.
* Fixed an issue where Rogue could be more visible when hiding in the dark.
* Fixed an issue where the description of Bard's playing time was incorrectly displayed.
* Fixed an issue where Sallet's movement speed was different depending on its rarity.
* Fixed an issue where the connection status of dead party members was not confirmed.
* Fixed an issue where restoring friend items would sometimes not work properly.
* Fixed an issue where matching could not occur even after a very long time had passed.
* Wizard's Quickchant casting speed bonus changed from 20% → 15%.
* Wizard's Spell Overload now reduces knowledge by -40% -30% instead of Memory Capacity.
* Cleric’s Lesser Heal spell count changed from 3 → 4.
* Cleric’s Holy Strike blind duration changed from 2s → 4s.
* Bard’s Rousing Rhythms duration changed from 30/60/90 → 30/60/120.
* Warlock's Curse of Pain dot damage changed from 10 → 13.
* Druid's Bear form movement speed bonus penalty changed from -30% →  -20%.
* Druid's Bear form primary attack attribute bonus ration changed from 100% → 125%.
* Druid’s Panther form health penalty changed from -30% → -20%.
* Druid's Panther form primary attack attribute bonus ration changed from 100% → 110%.
* Druid's Panther form secondary attack attribute bonus ration changed from 125% → 135%.
* Druid's Nature's Touch attribute bonus ratio changed from 0% → 100% 50% and spell count changed from 5 → 4.
* Druid's Barkskin Armor additional armor rating changed from 20 → 25 and duration changed 8s → 10s.
* Druid's Restore attribute bonus ratio changed from 0% → 100% 50%.
* Druid's Tree of Life duration changed from 8s → 10s.
* Now, when entering a dungeon, you cannot enter with equipment items in your inventory.
* High Roller games must now use random matchmaking if the number of players entering the dungeon differs from the dung
eon requirements.
Developer Comments:
This new update brings a few tweaks to the matchmaking system. The random matchmaking system will always fill empty team slots for High Roller adventures. The option to not fill empty slots will still be available for Normal dungeon adventures. We have also added a new inventory restriction when entering the dungeons. Adventurers will now only be able to fill their inventory bag space with utility and consumable items when starting a match. Weapons, armors, accessories, and instruments placed in the inventory bag are not allowed when entering the dungeons. A special exception is made for lanterns. We hope to prevent players trying to exploit the gearscore requirements for High Roller adventures and to also prevent adventurers accidentally bringing in their quest rewards. Thank you and see you in the dungeons!
==Hotfix 60==
Patch Notes:
* Fixed an issue that could cause frame drops when hitting.
* Fixed an issue where the chat UI might not pop up properly when the other party entered a chat message.
* Fixed an issue where the matching status might not be restored properly when matchmaking fails.
* Fixed an issue where the entry AP reduction was not applied properly when there was no base camp.
* Fixed an issue where the Golden Felling Axe's movement speed penalty was -35 instead of -30.
* For testing purposes, we've made it so that matchmaking fails if no suitable teammates are found during random matchmaking.
Developer Comments:
This update fixes the new matchmaking system and allows us to toggle off the base camp. Adventurers will now be placed directly into the dungeons at the start of an adventure instead of congregateing in the base camp. We have also adjusted several setting that we feel should lead to better quality matches, albiet at slightly longer queue times for adventurers with a gearscore of 25 or higher.
We have also updated the random matchmaking system so that solo queue players will now have their matchmaking canceled when there are no remaining players or teams to match up with, instead of automatically placing them in a session at a disadvantage. This circumstance usually occurs to the lowest gearscore solo player remaining after the all other solo/duo players have been placed into a team. If you receive this message, we suggest re-queuing after increasing your gearscore.
There are also situations where duo teams that use the random matchmaking system to play a trio match may still end up as a duo due to lack of remaining solo players to combine with. In this situation, we will attempt to create a session with all the remaining duo teams. We may adjust this logic in real-time in the future.
We have been collecting good data with the new matchmaking system and will continue to add more tweaks to improve the overall experience. Thanks and see you in the dungeons!
==Hotfix 59==
Patch Notes:
* Fixed an issue where weapons could not be hidden when using some skills.
* Fixed an issue where the sound from Curse of Pain's hit would not output correctly.
* Fixed an issue where the required class for the Wizard Hat was different depending on the rarity.
* Fixed an issue where Magic Staff could have random properties added that were identical to static properties.
* Fixed an issue where the effect of Life After Death might not activate.
* Fixed an issue where the Burn VFX could be activated multiple times.
* Fixed an issue where the Lich's purple orb projectile could not be properly blocked by shields.
* Fixed an issue where the Skeleton Warlord's Bone Prison was sometimes not removed.
* Fixed an issue where the destruction animation could not be displayed when the Frost Wyvern's ice pillar broke.
* Fixed performance issues that could occur during combat with the Frost Wyvern.
* Fixed an issue where the Marvelous Chest could spawn in the Sanctum module.
* Fixed an issue where the item information of the spectator target would not be accurately synchronized when spectating.
* Fixed an issue where the interaction time could be incorrectly applied when interacting with a corpse killed by a teammate.
* Fixed an issue where enemies could sometimes be spectated.
* Fixed an issue where purchasing items from merchants could result in severely slow responses.
* Fixed an issue where attributes would appear to continue increasing when changing Perks.
* Fixed an issue where a crash could occur after completing a quest.
* Fixed an issue where dungeon recovery items could not be purchased from the Goblin Merchant.
* Fixed an issue where the Frozen Key would not be displayed in the Marketplace list.
* Barbarian's Axe Specialization weapon damage bonus changed from 5 → 3.
* Bardiche is now both the Polearm and the Axe. but it displays only Polearm for now. it will be fixed.
* Bardiche's weapon damage has been significantly reduced.
* Bardiche's movement speed penalty changed from -40 → -45.
* Battle Axe’s weapon damage has been slightly reduced.
* Battle Axe’s movement speed penalty changed from -35 → -30.
* Double Axe’s weapon damage has been slightly reduced.
* Felling Axe’s movement speed penalty changed from -35 → -30.
* Halberd's weapon damage has been significantly reduced.
* Halberd's movement speed penalty changed from -40 → -45.
* War Maul's weapon damage has been very slightly increased.
* Zweihander's weapon damage has been slightly increased.
* Copperlight items' movement speed bonus changed from 1% → 0.5%
* Surgical kit usage time changed from 15/13/11/9/7/5/3 → 15/14/13/12/11/10/9 seconds.
* Now you can take damage even if you leave the boss room while under the effects of Lich's Curse.
* Added shadows to the locations where falling rocks occur during the battle with the Cyclops.
* Adjusted the frequency of Frost Wyvern’s leap and flight patterns.
* New matchmaking system implemented.
* Random matchmaking system added.
* Team killers can be reported with a Karma Report, and if reported as a team killer, they will be blocked from the matchmaking queues for a limited time.
* The Shop has been renewed. We will continue to improve it so that players can find and access products more easily.
* New motions 'Elegant Recline' and 'Blow Kiss' have been added.
* New item skin 'Bone Decorated Bottles' has been added.
* Previous season quest reward cosmetics are now available for purchase in the Shop.
Developer Comments:
This update introduces the new matchmaking system. Please understand that this is still a work in progress, and we will continue to tweak and polish it to enable the best match quality without compromising wait times. When you click on the matchmaking button, you will no longer be placed into the pre-lobby base camp. Instead, you will remain in the main menu while we utilize the new matchmaking system to find you the best suitable match.
We will do our best to create sessions with similar gear scores based on the highest member on the team. Please note that during off-peak time the range of the matches may vary substantially. We will be collecting data during this time to improve our matchmaking logic for the future. Please note that we will continue matching players with less than 25 gear score (Normal dungeons) in their own matching pool to help onboard newer players.
Finally, we have added a quick match system that allows a non-full squad the ability match together with random teammates. We have added some protective measures to disincentivize intentional killing random teammates. The dungeon recovery system automatically returns any equipped items taken out of the dungeon by a teammate so intentional team killers cannot reap ill gotten gains. Players that are reported for ‘team-killing’ will lose karma and will not be able to enter the matching pool for a limited time. This time will exponentially increase each time they are reported for intentional team killing.  We will be keeping a close eye on these new systems as we continue to improve the game and see you in the dungeons!
==Hotfix 58-1==
Patch Notes:
* Fixed a vulnerability that could cause problems with the game server.
* Fixed an issue where the client could freeze when accessing the lobby after selecting a specific character.
* Fixed an issue where the currently selected region may not be properly reflected in the region selection UI when resetting options.
* Fixed an issue where region selection may not return to its original state when leaving a party.
* Fixed an issue where gold containers could disappear when merging them during the game.
==Hotfix 58==
Patch Notes:
* Fixed an issue where characters existing on page 2 would not be displayed at the top of page 1 even if they were recently logged in.
* Fixed an issue where casting a spell could sometimes cancel as if hitting a wall.
* Fixed an issue where magic protection potions would not drop in dungeons.
* Fixed an issue where Frost Wyvern could repeat certain patterns.
* Fixed an issue where Frost Wyvern's tail slash pattern would sometimes not hit the player.
* Fixed numerous holes in the environment through which rats could fall.
* Fixed an issue where chest lids could become embedded in walls.
* Fixed an issue where various bookshelf levers would not appear.
* Fixed an issue where party members' gear scores could become unsynchronized.
* Many other minor fixes.
* Fighter's Perfect Block cooldown time changed from 10s → 7s.
* Fighter's Shield Slam cooldown time changed from 10s → 7s.
* Fighter's Shield Slam can now be used while blocking.
* Rogue's Ambush Physical Damage Bonus changed from 50% → 25%.
* Rogue's Double Jump movement speed penalty has been changed from -18 → -10.
* Rogue's Hide Mastery multiplier changed from 3 → 2.5.
* Rogue's Jokester range changed from 450 → 600.
* Rogue's Stealth no longer reveals its silhouette when moving.
* Ranger's Chase range changed from 450 → 550.
* Ranger's Backstep now has 2 charges.
* Wizard's Quick Chant spell casting speed bonus changed from 10% → 20%.
* Wizard's Chain Lightning damage changed from 35/30/25/20 → 35/30/25/25.
* Wizard's Fireball damage changed from 25/10 → 25/15.
* Wizard's Magic Missile damage changed from 10 → 11.
* Cleric's Holy Aura range changed from 450 → 600.
* Bard’s Story Teller range changed from 450 → 600.
* Bard’s War Song range changed from 450 → 600.
* Warlock's Blow of Corruption damage changed from 10 → 12.
* Warlock's Life Drain duration increased from 6 → 7 seconds, base damage increased from 3 → 5, and Attribute Bonus Ratio changed from 75% → 25%.
* Druid’s Natural Healing range changed from 450 → 600.
* Druid’s Spirit Bond range changed from 450 → 600.
* Druid’s Sun and Moon range changed from 450 → 600.
* Druid’s Panther form Scratch hit slow duration changed from .25s → 1s and move speed bonus changed -3% → -15%.
* Druid’s Panther form Neckbite hit slow duration changed from .25s → .5s and move speed bonus changed -3% → -7%.
* Arming Sword damage slightly increased.
* Aegis's magic reflection time changed from 3s → 8s and cooldown time changed from 20s → 12s.
* Castillon Dagger’s attack multiplier changed from 1.0/1.0/1.5 → 1.0/1.0/1.3.
* Stiletto Dagger’s attack multiplier changed from 1.0/1.0/1.4 → 1.0/1.0/1.15.
* Improved the animation of shields and the Crystal Sword.
* Pavise’s movement speed penalty changed from -50 → -35.
* All shields' Shield Slam animations play slightly faster.
* Rapier's collision sockets have been changed to be slightly tighter.
* Healing potions of all rarities have their healing amount increased from 15 → 20.
* Bandage healing changed from 12/15/18/21/25/30 → 15/19/24/30/37/45.
* Bandage usage time for all rarities changed from 5.5s → 4s.
* Surgical kit usage time changed from 27s/24s/20s/18s/16s/12s/10s → 15s/13s/11s/9s/7s/5s/3s.
* Campfire install time for all rarities changed from 15s → 10s.
* Addition of new event currencies, the Silver Skull Token and Golden Skull Token for an upcoming event.
* Improved the feel of moving/equipping items in the inventory.
* Add new experimental High Roller restrictions to address the amount of “solo rat/crow play” in the High Roller dungeons – High Roller adventurers must have a minimum gear score of 225, and size of the party must match the solo/duo/trio queue size. The HR ante has been removed. We may adjust these settings based on data and feedback.
* Allied player kills will no longer take an extended time to loot initially.
* The time it takes to interact with an enemy corpse not killed by you or your allies changed from 7s → 12s.
* Slight QoL improvements when accessing the Squire.
* Improvements to multiple visual and sound effects and audio bugs.
* In-Game Quest log now updates dynamically while in the dungeons.
* Addition of new skins, emotes, and cosmetic rewards.
Developer Comments:
The new update brings several improvements including optimization to game performance. We have also upgraded the inventory to make it feel snappier. The in-game quest log has been improved to dynamically update your status within the game. We have also added several new emotes and cosmetic rewards.
We have added some restrictions to the High-Roller dungeons to address the current High-Roller meta of solo “rat/crow” play. We will be experimenting with a minimum gear score for the High-Roller dungeons. We have also added a restriction to the HR dungeons requiring the size of the entering party to match the selected party queue size. With the addition of these restrictions, the ante has been removed for the HR dungeons. We plan to adjust these settings based on data and feedback. In addition, we have made it so looting a corpse killed by an ally no longer takes an extended time to loot. We thank you for your patience as we continue to improve the game.


==Hotfix 57-2==
==Hotfix 57-2==

Latest revision as of 21:46, 29 August 2024

Patch Notes summary here (dates included)

Hotfix 62

Patch Notes:

  • Fixed an issue where Druid’s natural healing perk did not work properly.
  • Fixed an issue where the projectiles could hit the characters that are in the Phantomize or the Dreamwalk state.
  • Fixed an issue where the Halberd’s third combo attack did now connect to very close targets.
  • Fixed an issue where the Ranger’s Backstep skill could activated while in the Silence state.
  • Fixed areas on certain maps where the druid rat form could fall off.
  • Fixed an issue with the Moonlight cloak skin not properly applying to the tattered cloak.
  • Fixed an issue where a player’s melee damage may not apply when attacking through a window.
  • Wizard's Spell Overlord's knowledge penalty changed from -30% → -20%.
  • Wizard's Fireball damage has been changed from 25/15 → 25/12.
  • Wizard's Explosion damage has been changed from 25 → 28.
  • Warlocks can no longer use the Kris Dagger.
  • Druid’s Panther form health penalty changed from -20% → -25%.
  • Druid's Panther form primary attack attribute bonus ration changed from 135% → 130%.
  • Druid's Rat form movement speed bonus changed from 10% → 0%.
  • Survival Instinct duration changed from 6s → 4s.

Developer Comments: We have temporarily brought back the multi-class system as an end of season event. We have unlocked the Class Master for every class and you will receive all 13 learning points upon reaching level 20 with a character. We have also greatly enhanced the mindwipe service from the Fortune Teller so you can reset your learning tokens frequently and at a fair price. Finally, we have greatly reduced the price and availability of the Luck potions from the Fortune Teller to make the hunt for high grade items, including artifacts, much easier for the final days of this wipe. We want to thank you for staying with us to the end of this season and look forward to bringing you an exciting new season very soon! Thank you and see you in the dungeons!

Hotfix 61

Patch Notes:

  • Fixed an issue where defense did not work if you were still blocking after using Shield Slam.
  • Fixed an issue where Rogue could be more visible when hiding in the dark.
  • Fixed an issue where the description of Bard's playing time was incorrectly displayed.
  • Fixed an issue where Sallet's movement speed was different depending on its rarity.
  • Fixed an issue where the connection status of dead party members was not confirmed.
  • Fixed an issue where restoring friend items would sometimes not work properly.
  • Fixed an issue where matching could not occur even after a very long time had passed.
  • Wizard's Quickchant casting speed bonus changed from 20% → 15%.
  • Wizard's Spell Overload now reduces knowledge by -40% -30% instead of Memory Capacity.
  • Cleric’s Lesser Heal spell count changed from 3 → 4.
  • Cleric’s Holy Strike blind duration changed from 2s → 4s.
  • Bard’s Rousing Rhythms duration changed from 30/60/90 → 30/60/120.
  • Warlock's Curse of Pain dot damage changed from 10 → 13.
  • Druid's Bear form movement speed bonus penalty changed from -30% → -20%.
  • Druid's Bear form primary attack attribute bonus ration changed from 100% → 125%.
  • Druid’s Panther form health penalty changed from -30% → -20%.
  • Druid's Panther form primary attack attribute bonus ration changed from 100% → 110%.
  • Druid's Panther form secondary attack attribute bonus ration changed from 125% → 135%.
  • Druid's Nature's Touch attribute bonus ratio changed from 0% → 100% 50% and spell count changed from 5 → 4.
  • Druid's Barkskin Armor additional armor rating changed from 20 → 25 and duration changed 8s → 10s.
  • Druid's Restore attribute bonus ratio changed from 0% → 100% 50%.
  • Druid's Tree of Life duration changed from 8s → 10s.
  • Now, when entering a dungeon, you cannot enter with equipment items in your inventory.
  • High Roller games must now use random matchmaking if the number of players entering the dungeon differs from the dung

eon requirements.

Developer Comments: This new update brings a few tweaks to the matchmaking system. The random matchmaking system will always fill empty team slots for High Roller adventures. The option to not fill empty slots will still be available for Normal dungeon adventures. We have also added a new inventory restriction when entering the dungeons. Adventurers will now only be able to fill their inventory bag space with utility and consumable items when starting a match. Weapons, armors, accessories, and instruments placed in the inventory bag are not allowed when entering the dungeons. A special exception is made for lanterns. We hope to prevent players trying to exploit the gearscore requirements for High Roller adventures and to also prevent adventurers accidentally bringing in their quest rewards. Thank you and see you in the dungeons!


Hotfix 60

Patch Notes:

  • Fixed an issue that could cause frame drops when hitting.
  • Fixed an issue where the chat UI might not pop up properly when the other party entered a chat message.
  • Fixed an issue where the matching status might not be restored properly when matchmaking fails.
  • Fixed an issue where the entry AP reduction was not applied properly when there was no base camp.
  • Fixed an issue where the Golden Felling Axe's movement speed penalty was -35 instead of -30.
  • For testing purposes, we've made it so that matchmaking fails if no suitable teammates are found during random matchmaking.

Developer Comments: This update fixes the new matchmaking system and allows us to toggle off the base camp. Adventurers will now be placed directly into the dungeons at the start of an adventure instead of congregateing in the base camp. We have also adjusted several setting that we feel should lead to better quality matches, albiet at slightly longer queue times for adventurers with a gearscore of 25 or higher.

We have also updated the random matchmaking system so that solo queue players will now have their matchmaking canceled when there are no remaining players or teams to match up with, instead of automatically placing them in a session at a disadvantage. This circumstance usually occurs to the lowest gearscore solo player remaining after the all other solo/duo players have been placed into a team. If you receive this message, we suggest re-queuing after increasing your gearscore.

There are also situations where duo teams that use the random matchmaking system to play a trio match may still end up as a duo due to lack of remaining solo players to combine with. In this situation, we will attempt to create a session with all the remaining duo teams. We may adjust this logic in real-time in the future.

We have been collecting good data with the new matchmaking system and will continue to add more tweaks to improve the overall experience. Thanks and see you in the dungeons!

Hotfix 59

Patch Notes:

  • Fixed an issue where weapons could not be hidden when using some skills.
  • Fixed an issue where the sound from Curse of Pain's hit would not output correctly.
  • Fixed an issue where the required class for the Wizard Hat was different depending on the rarity.
  • Fixed an issue where Magic Staff could have random properties added that were identical to static properties.
  • Fixed an issue where the effect of Life After Death might not activate.
  • Fixed an issue where the Burn VFX could be activated multiple times.
  • Fixed an issue where the Lich's purple orb projectile could not be properly blocked by shields.
  • Fixed an issue where the Skeleton Warlord's Bone Prison was sometimes not removed.
  • Fixed an issue where the destruction animation could not be displayed when the Frost Wyvern's ice pillar broke.
  • Fixed performance issues that could occur during combat with the Frost Wyvern.
  • Fixed an issue where the Marvelous Chest could spawn in the Sanctum module.
  • Fixed an issue where the item information of the spectator target would not be accurately synchronized when spectating.
  • Fixed an issue where the interaction time could be incorrectly applied when interacting with a corpse killed by a teammate.
  • Fixed an issue where enemies could sometimes be spectated.
  • Fixed an issue where purchasing items from merchants could result in severely slow responses.
  • Fixed an issue where attributes would appear to continue increasing when changing Perks.
  • Fixed an issue where a crash could occur after completing a quest.
  • Fixed an issue where dungeon recovery items could not be purchased from the Goblin Merchant.
  • Fixed an issue where the Frozen Key would not be displayed in the Marketplace list.
  • Barbarian's Axe Specialization weapon damage bonus changed from 5 → 3.
  • Bardiche is now both the Polearm and the Axe. but it displays only Polearm for now. it will be fixed.
  • Bardiche's weapon damage has been significantly reduced.
  • Bardiche's movement speed penalty changed from -40 → -45.
  • Battle Axe’s weapon damage has been slightly reduced.
  • Battle Axe’s movement speed penalty changed from -35 → -30.
  • Double Axe’s weapon damage has been slightly reduced.
  • Felling Axe’s movement speed penalty changed from -35 → -30.
  • Halberd's weapon damage has been significantly reduced.
  • Halberd's movement speed penalty changed from -40 → -45.
  • War Maul's weapon damage has been very slightly increased.
  • Zweihander's weapon damage has been slightly increased.
  • Copperlight items' movement speed bonus changed from 1% → 0.5%
  • Surgical kit usage time changed from 15/13/11/9/7/5/3 → 15/14/13/12/11/10/9 seconds.
  • Now you can take damage even if you leave the boss room while under the effects of Lich's Curse.
  • Added shadows to the locations where falling rocks occur during the battle with the Cyclops.
  • Adjusted the frequency of Frost Wyvern’s leap and flight patterns.
  • New matchmaking system implemented.
  • Random matchmaking system added.
  • Team killers can be reported with a Karma Report, and if reported as a team killer, they will be blocked from the matchmaking queues for a limited time.
  • The Shop has been renewed. We will continue to improve it so that players can find and access products more easily.
  • New motions 'Elegant Recline' and 'Blow Kiss' have been added.
  • New item skin 'Bone Decorated Bottles' has been added.
  • Previous season quest reward cosmetics are now available for purchase in the Shop.

Developer Comments: This update introduces the new matchmaking system. Please understand that this is still a work in progress, and we will continue to tweak and polish it to enable the best match quality without compromising wait times. When you click on the matchmaking button, you will no longer be placed into the pre-lobby base camp. Instead, you will remain in the main menu while we utilize the new matchmaking system to find you the best suitable match.

We will do our best to create sessions with similar gear scores based on the highest member on the team. Please note that during off-peak time the range of the matches may vary substantially. We will be collecting data during this time to improve our matchmaking logic for the future. Please note that we will continue matching players with less than 25 gear score (Normal dungeons) in their own matching pool to help onboard newer players.

Finally, we have added a quick match system that allows a non-full squad the ability match together with random teammates. We have added some protective measures to disincentivize intentional killing random teammates. The dungeon recovery system automatically returns any equipped items taken out of the dungeon by a teammate so intentional team killers cannot reap ill gotten gains. Players that are reported for ‘team-killing’ will lose karma and will not be able to enter the matching pool for a limited time. This time will exponentially increase each time they are reported for intentional team killing. We will be keeping a close eye on these new systems as we continue to improve the game and see you in the dungeons!


Hotfix 58-1

Patch Notes:

  • Fixed a vulnerability that could cause problems with the game server.
  • Fixed an issue where the client could freeze when accessing the lobby after selecting a specific character.
  • Fixed an issue where the currently selected region may not be properly reflected in the region selection UI when resetting options.
  • Fixed an issue where region selection may not return to its original state when leaving a party.
  • Fixed an issue where gold containers could disappear when merging them during the game.


Hotfix 58

Patch Notes:

  • Fixed an issue where characters existing on page 2 would not be displayed at the top of page 1 even if they were recently logged in.
  • Fixed an issue where casting a spell could sometimes cancel as if hitting a wall.
  • Fixed an issue where magic protection potions would not drop in dungeons.
  • Fixed an issue where Frost Wyvern could repeat certain patterns.
  • Fixed an issue where Frost Wyvern's tail slash pattern would sometimes not hit the player.
  • Fixed numerous holes in the environment through which rats could fall.
  • Fixed an issue where chest lids could become embedded in walls.
  • Fixed an issue where various bookshelf levers would not appear.
  • Fixed an issue where party members' gear scores could become unsynchronized.
  • Many other minor fixes.
  • Fighter's Perfect Block cooldown time changed from 10s → 7s.
  • Fighter's Shield Slam cooldown time changed from 10s → 7s.
  • Fighter's Shield Slam can now be used while blocking.
  • Rogue's Ambush Physical Damage Bonus changed from 50% → 25%.
  • Rogue's Double Jump movement speed penalty has been changed from -18 → -10.
  • Rogue's Hide Mastery multiplier changed from 3 → 2.5.
  • Rogue's Jokester range changed from 450 → 600.
  • Rogue's Stealth no longer reveals its silhouette when moving.
  • Ranger's Chase range changed from 450 → 550.
  • Ranger's Backstep now has 2 charges.
  • Wizard's Quick Chant spell casting speed bonus changed from 10% → 20%.
  • Wizard's Chain Lightning damage changed from 35/30/25/20 → 35/30/25/25.
  • Wizard's Fireball damage changed from 25/10 → 25/15.
  • Wizard's Magic Missile damage changed from 10 → 11.
  • Cleric's Holy Aura range changed from 450 → 600.
  • Bard’s Story Teller range changed from 450 → 600.
  • Bard’s War Song range changed from 450 → 600.
  • Warlock's Blow of Corruption damage changed from 10 → 12.
  • Warlock's Life Drain duration increased from 6 → 7 seconds, base damage increased from 3 → 5, and Attribute Bonus Ratio changed from 75% → 25%.
  • Druid’s Natural Healing range changed from 450 → 600.
  • Druid’s Spirit Bond range changed from 450 → 600.
  • Druid’s Sun and Moon range changed from 450 → 600.
  • Druid’s Panther form Scratch hit slow duration changed from .25s → 1s and move speed bonus changed -3% → -15%.
  • Druid’s Panther form Neckbite hit slow duration changed from .25s → .5s and move speed bonus changed -3% → -7%.
  • Arming Sword damage slightly increased.
  • Aegis's magic reflection time changed from 3s → 8s and cooldown time changed from 20s → 12s.
  • Castillon Dagger’s attack multiplier changed from 1.0/1.0/1.5 → 1.0/1.0/1.3.
  • Stiletto Dagger’s attack multiplier changed from 1.0/1.0/1.4 → 1.0/1.0/1.15.
  • Improved the animation of shields and the Crystal Sword.
  • Pavise’s movement speed penalty changed from -50 → -35.
  • All shields' Shield Slam animations play slightly faster.
  • Rapier's collision sockets have been changed to be slightly tighter.
  • Healing potions of all rarities have their healing amount increased from 15 → 20.
  • Bandage healing changed from 12/15/18/21/25/30 → 15/19/24/30/37/45.
  • Bandage usage time for all rarities changed from 5.5s → 4s.
  • Surgical kit usage time changed from 27s/24s/20s/18s/16s/12s/10s → 15s/13s/11s/9s/7s/5s/3s.
  • Campfire install time for all rarities changed from 15s → 10s.
  • Addition of new event currencies, the Silver Skull Token and Golden Skull Token for an upcoming event.
  • Improved the feel of moving/equipping items in the inventory.
  • Add new experimental High Roller restrictions to address the amount of “solo rat/crow play” in the High Roller dungeons – High Roller adventurers must have a minimum gear score of 225, and size of the party must match the solo/duo/trio queue size. The HR ante has been removed. We may adjust these settings based on data and feedback.
  • Allied player kills will no longer take an extended time to loot initially.
  • The time it takes to interact with an enemy corpse not killed by you or your allies changed from 7s → 12s.
  • Slight QoL improvements when accessing the Squire.
  • Improvements to multiple visual and sound effects and audio bugs.
  • In-Game Quest log now updates dynamically while in the dungeons.
  • Addition of new skins, emotes, and cosmetic rewards.

Developer Comments: The new update brings several improvements including optimization to game performance. We have also upgraded the inventory to make it feel snappier. The in-game quest log has been improved to dynamically update your status within the game. We have also added several new emotes and cosmetic rewards.

We have added some restrictions to the High-Roller dungeons to address the current High-Roller meta of solo “rat/crow” play. We will be experimenting with a minimum gear score for the High-Roller dungeons. We have also added a restriction to the HR dungeons requiring the size of the entering party to match the selected party queue size. With the addition of these restrictions, the ante has been removed for the HR dungeons. We plan to adjust these settings based on data and feedback. In addition, we have made it so looting a corpse killed by an ally no longer takes an extended time to loot. We thank you for your patience as we continue to improve the game.

Hotfix 57-2

Patch Notes:

  • Rogue's Creep now has a narrow hearing range.
  • Rogue's Stealth now reveals his silhouette when moving.
  • Some translation fixes.

Hotfix 57-1

Patch Notes:

  • Improved operational functions and server stability.

Hotfix 57

Patch Notes:

  • Fixed an issue where Warlock's Bolt of Darkness were not treated as projectiles.
  • Fixed an issue where items could not be obtained when interacting with the Hoard even though there was space in the inventory.
  • Fixed an issue where Adventure Rank indicator was not displayed properly in the lobby UI and nameplate.
  • Physical Healing and Magical Healing tooltip is now displayed in the detailed information panel.
  • Fighter's Swift movement speed penalty reduction improved from 20% → 30%.
  • Fighter's Weapon Mastery no longer has a penalty.
  • Barbarian's Rage physical damage reduction penalty changed from -15% → -10% and movement speed bonus changed from 9% → 10%.
  • Wizard's Arcane Shield total shield changed from 20 → 15.
  • Wizard's Meditation tick interval has been changed from 1.5s → 0.75s.
  • Cleric's Perseverance damage absorption changed from 3 → 2.
  • Cleric's Protection from Evil bonus effect changed from 50% → 30%.
  • Cleric’s Holylight casting time changed from 2.25s → 1.75s.
  • Cleric's Sanctuary casting time changed from 2.75 → 2.25.
  • Cleric's Earchquake casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm reduces the amount of physical/magical healing the target receives by 50%.
  • Cleric's Locust Swarm damage per second changed from 2 → 13 and no longer scales.
  • Warlock's Torture Mastery attribute bonus ratio changed from 0.1 → 0.05.
  • Warlock's Curse of Pain instant damage changed from 10 → 7.
  • Druid's Herbal Sensing range increased from 450 → 600.
  • Druid's Thorn Barrier height changed from 150 → 120.
  • Druid's Treant spell tier changed from 3 → 5 and count changed from 3 → 2.
  • Crystal Sword’s movement penalty changed from -30 → -25.
  • Crystal Sword's base magic weapon damage increased to parity with physical weapon damage.
  • Weapon damage increased for Bardiche, Halberd, Battle Axe, Double Axe, War Maul, and Quarterstaff.
  • Cobalt crafted items now give 3.5% armor penetration as a primary attribute.
  • New craft items have been added.
  • GCX Torch has been added.
  • Season final quests and cosmetic rewards have been added.
  • Price for Throwing knives and Francisca Axes lowered to match the individual price from the previous season.
  • Quests can no longer be completed when in the ‘Ready’ status.
  • Now you and your party members' gear scores are updated in real time.
  • Gearscore is now displayed for dead players.

Developer Comments: We thank our community for banding together to assist the St.Jude’s Children’s Research Hospital in their quest to find a cure for cancer. Contributors to the GCX Charity Marathon can now obtain their GCX Charity Torch by entering their code in the in-game SHOP. You make us proud to be part of such a passionate and wonderful community. Thank you and see you in the dungeons!

Hotfix 56

Patch Notes:

  • Fixed an issue that could cause crashes.
  • Fixed a cause of minor client performance degradation.
  • Fixed an issue where sound was not played when the raft spawns in the Ice Cavern
  • Fixed an issue where the Cleric's Locust Swarm could not damage monsters.
  • Fixed an issue where hitboxes left by the corpses of summoned monsters could block projectiles.
  • Fixed an issue where a second attack from a swapped weapon could be activated after throwing a torch.
  • Fixed an issue where the Froststone Torch's glow effect was stronger than intended.
  • Fixed issue where unique grade hatchet had incorrect movement speed.
  • Fixed an issue that Druids were incorrectly able to equip the Rubysilver Cuirass.
  • Fixed an issue that Druids were incorrectly able to use silver crafted Short Swords.
  • Fixed an issue where Druids were unable to use silver crafted Daggers.
  • Fixed an issue where Druids were unable to use Light Bringer.
  • Fixed an issue where flickering occurred in the lobby when a character's equipment or ready status was updated.
  • Cleric's Faithfulness now has a 3 second cooldown after activation.
  • Cleric’s Smite attribute bonus ratio changed from 100% → 75%.
  • Druid attacks that are triggered beforehand will no longer register a hit after Dreamwalk is triggered.
  • When a Druid attacks in Rat form, the hit slow duration has been changed from 1s → 0.1s, and the movement speed reduction has been changed from -20% → -1% for the target.
  • When a Druid attacks in Panther form, the hit slow duration has been changed from 1s → 0.25s, and the movement speed reduction has been changed from -20% → -3% for the target.
  • When a Druid attacks in Chicken form, the hit slow duration has been changed from 1s → 0.25s, and the movement speed reduction has been changed from -20% → -3% for the target.
  • Druid's movement speed reduction when attacking in Panther form has been changed from -20% → -25%.
  • Druid Panther form's neckbite attribute ratio bonus has been changed from 150% → 125%.
  • Druid Panther form's neckbite silence duration changed from 0.5s → 0.1s.
  • Stinky Stick's poison cloud damage changed from 6 → 15.
  • Stinky Stick's poison cloud lasts for 12 seconds and can generate up to 3 clouds.
  • Stinky Stick's poison cloud creation chance increased from 15% → 25%.
  • Stinky Stick's poison cloud no longer scales.
  • Changed so that it takes less time to interact with the corpse of an enemy player that has already been previously interacted with.
  • Item holders now collide more accurately.
  • The statue oppressing the Frost Wyvern has been changed so that it can be removed through interaction.
  • A simple version of the quest log that can be checked in-game has been added.
  • Gear score is now displayed in the lobby when party members and you are in Ready status. This will be updated in the future so that it is reflected in real time when an item is equipped.
  • Community and support link menu has been added to game options. Through this menu, you can submit an inquiry ticket in real time during the game without logging in to the official website.
  • A product has been added to the shop that allows you to change your account name for 3 Redstone Shards.

Developer Comments: This hotfix continues to address minor bugs and adds quality of life improvements such as accessing a (non-dynamic) quest log from within the dungeon and the display of gear score for all party members in the lobby when readying up. We’ve updated the Frost Wyvern initiation process so it no longer requires the assistance of other teams. Finally, we’ve added a new shop item that allows customers to change their account name. Thanks and see you in the dungeons!

Hotfix 55-1

Patch Notes:

  • Fixed an issue where payments could not be made on the Steam platform.
  • (Reverted) Fixed an issue where certain item holders that could float in the air, such as arrows, had a blocking effect. This fixes will be corrected again later due to side effects.
  • Druid's Dreamwalk duration changed from 4s → 3s, cooldown changed from 12s → 15s.
  • To prevent abuse, characters created on Legend status accounts can now be deleted 1 day after creation.

Hotfix 55

Patch Notes:

  • Fixed an issue where a crash could occur when completing a quest using the quest log.
  • Fixed an issue where platform-specific payments could not be completed properly.
  • Fixed an issue where the cooldown was not activated if the Warlock jumped while channeling Dark Offering.
  • Fixed the inventory so it cannot be interacted with when the Druid is in an animal form.
  • Fixed an issue where certain item holders that could float in the air, such as arrows, had a blocking effect.
  • Fixed an issue where some boss monsters could not break down the Pavise.
  • Fixed an issue where Yeti could attack 4 times instantly.
  • Fixed an issue where one of the ladders in the Cave Tomb was buried in the wall and was not visible.
  • Fixed an issue where the visual effect was not displayed when escaping through a portal.
  • Continuing to fix areas that the Druid rat form should not be able to access.
  • Increased the interaction time required when interacting with an enemy player’s corpse. Interacting with an ally’s corpse remains the same as before.
  • Cleric's Blunt Weapon Mastery physical attack bonus has been changed from 15% → 10%.
  • Warlock's Demon Form health cost per second changed from 3% → 1.5%.
  • Druid's Rat form now squeaks at random intervals.
  • Lycan's Vigor bonus has been increased from 3 → 4, and headshot damage reduction has been added by 10%.
  • Armor penetration of Rondel Dagger and Stiletto Dagger changed from 10% → 5%.
  • Spellbook, Crystal Ball, and Wizard Staff now have 5%, 10%, 15% magic penetration respectively.
  • Increased the damage of Longbows by 1.
  • Slightly lowered the amount of Magic Resistance earned per Will within the sweet spot of the curve (WILL 21 to 29.)
  • Slightly lowered the amount of Physical Damage Resistance earned per Armor Rating within the upper sweet spot of the curve (~200 Armor Rating.)
  • Unique/Artifact grade weapons now have better primary attributes than their Legendary counterparts.
  • Unique/Artifact items give an additional random modifier.
  • Non Artifact unique items now drop again in the game.
  • Volumetric fog in the Ice Cavern has been temporarily removed for improvements.
  • The Goblin Merchant now gives a 25% discount at 75 Affinity and a 50% discount at 150 Affinity when selling back items through the dungeon recovery system.
  • Improved visibility of the Search button in Marketplace.

Developer Comments: This week’s hotfix introduces minor balance changes and the reintroduction of the ‘Unique’ grade items to the item pool to make looting a little more enticing for High-Rollers. We’ve also introduced an interaction time when looting an opposing player’s corpse to make scavenging during a battle a riskier endeavor. We are nearing completion of the new matchmaking system that will assist in creating better sessions for everyone. In the meantime, we will continue to experiment with various gear-based matching pools as a stopgap measure. We thank you for your support and see you in the dungeons!

Hotfix 54-1

Patch Notes:

  • Fixed several issues that caused server crashes.
  • Fixed an issue where the stats of equipment that became unrestricted by certain Perks were not applied properly.
  • Fixed an issue of not being able to jump when casting Shafeshift.
  • Fixed an issue where the remaining time was not displayed properly on the UI icon when a buff/debuff stack was deducted.
  • Fixed an issue where the primary attributes of several Druid items were set incorrectly.
  • Fixed an issue where Druids could not equip the Cyclops Vision, Troll's Bane, and Silver Crafted Flanged Mace weapons.
  • Fixed an issue where some silver crafted daggers would not give the proper armor penetration attributes.
  • Fixed an issue where Frost Wyverns could accidentally drop artifacts that should only be available from other bosses.
  • Fighter’s Sprint skill has been changed to receive 3 stacks of Momentum upon initiation, granting 15 additional move speed per stack. Loses 1 stack every 2 seconds.
  • Barbarian’s Rage physical damage reduction penalty reduced from -20% → -15%.
  • Wizard's Staff Mastery magic weapon damage improved from 1 → 2.
  • Wizard's Magic Missile damage per projectile improved from 9 → 10.
  • Warlock's Dark Reflection attribute bonus ratio changed from 50% → 75%
  • Warlock’s Soul Collector can only collect a maximum of 10 → 5 Darkness Shards.
  • Warlock's Soul Collector can no longer obtain Darkness Shards from targets that do not give experience.
  • Warlock's Darkness Shard dark magic bonus changed from 10% → 20% per stack.
  • Warlock's Torture Mastery spell cost multiplier changed from 2 → 3.
  • Warlock's Demon Form +5 weapon damage bonus has been removed.
  • Warlock's Demon Form health cost per second changed from 1.5% → 3%
  • Warlock’s Demon Form bonus changed from 50 armor rating, 50 magic resistance to 30 armor rating, 30 magic resistance.
  • Warlock's Life Drain attribute bonus ratio changed from 100% → 75%.
  • The goal of the Treasurer's 'Golden Entry' quest has been changed from interacting with the golden door to collecting 2 Golden Keys(Handled).
  • Treasure and equipment items again award AP points. We tested this out for a while, but realized that dealing with all the map's monsters and clearing out chests was less fun than managing inventory resources and decided to revert to the older system. We will work on offering a more skill-based leaderboard system in the future with the upcoming Arena system.

Developer Comment: This week’s hotfix comes a little early due to issues with the Adventurer Rank system. At the start of this season, we had decided we wanted to try and make the Leaderboards more “skill-based” and remove some of the more random aspects of the system, such as the management of your inventory with trinkets and found gear. We wanted to have adventurers focus more on actions within the dungeons such as killing monsters and interacting with dungeon elements.

When we launched the leaderboards earlier this month, we accidentally launched with the system half implemented, only removing the found gear score. We saw that players were advancing more quickly than we intended and scrambled to remove the AP for treasure with the last hotfix. Based on player feedback, we quickly realized that forcing players to min-max every second and grind nonstop “perfect” runs diminished the thrill of the game. In light of this, we have decided to revert to the original system from the previous season where both found gear and treasure give AP. We believe the original system gives more control back to the adventurer on how they can accrue their AP.

We have not given up on building a more skill centered leaderboard for the future. We plan on focusing our attention on developing such a leaderboard with the upcoming Arena system. We thank you for your patience and understanding with our recent changes to such an important system. Thank you and see you in the dungeons!

Hotfix 54

Patch Notes

  • Fixed an issue that could cause a server crash when a druid escapes the game while transforming into an animal.
  • Fixed an issue where the damage of Lightning Strike, Holy Strike, and Dream Fire did not scale properly.
  • Fixed an issue where the Thorn Barrier rendering was not displayed properly.
  • Fixed a performance issue with the Ceremonial Staff’s cloth simulation.
  • Fixed an issue where new Druid equipment items were not dropped from monsters.
  • Fixed an issue where the Ant Nest module's Shirine of Health could be used twice.
  • Fixed an issue where the rope sound in the Goblin Cave was muffled.
  • Fixed an issue where 'Loyal Court Wizard' quest mission 'Dark Ritual Room A' could not be cleared because it did not exist.
  • Fixed an issue where player kills and AP were not being calculated properly.
  • Fixed an issue where the selected dungeon on the world map was not highlighted in yellow.
  • Fixed an issue where the recipes for Protection Potion and Magic Protection Potion were set incorrectly.
  • Barbarian's Rage movement speed bonus has been changed from 12% → 9%.
  • Barbarian's Savage Roar's physical damage penalty has been changed from -40% → -30%.
  • Warlocks can now use weapons when transformed into demons due to the Bloodpact.
  • Warlock's Blood Pact loss of health per second has been changed from -1% → -1.5% per second.
  • Warlock's Dark Offering cooldown time has been changed from 60s → 28s.
  • Warlock's Life Drain attribute ratio bonus has been changed from 50% → 100%.
  • Druid takes a -100% penalty to PDR and MDR while transformed into Rat form.
  • Druid's Thorn Barrier duration has been changed from 10s → 8s.
  • Improved the Armor Penetration for Bows, Crossbows, and Piercing Daggers.
  • -- Windlass Crossbow 25% → 40%
  • -- Crossbow 20% → 30%
  • -- Longbow 5% → 20%
  • -- Recurve 0% → 10%
  • -- Survival 0% → 5%
  • -- Rondel Dagger 0% → 10%
  • -- Stiletto Dagger 0% → 10%
  • Campfire has been added to the Squire's supply items.
  • Healing items have been added as starting items for most classes.
  • Clarity Potions can now be crafted. New clarity potions increase the memory recovery rate when resting.
  • Treasures no longer give Adventure Points.
  • ‘The Secrets Of Gold’ quest now requires 2 Gold Ingots instead of 6 Gold Ores.
  • Rat sounds have been removed from the environmental sounds.
  • The visibility of escapes on the minimap has been improved.
  • VoIP has been enabled in the basecamp.

Developer Comments: The recent hotfix addresses minor bugs and improvements to stability. We fixed issues with several spells not scaling properly with the attributes. We have made some minor balance changes to slightly improve the Ranger and Rogue’s effectiveness using certain builds against full plate without making a big impact against the squishier classes. We’ve also addressed some oversights with the AP system where the treasure score was not removed as previously promised, and a bug where PvP adventure points were not properly calculated. We are still working on the improved matchmaking system which we hope to roll out soon. In the meantime, we have decided to open up VoIP in the basecamp as a test for it’s upcoming removal and conversion to a more social area. Thanks and see you in the dungeons!

Hotfix 53-2

Patch Notes:

  • Fixed an vulnerability where items could be copied.
  • Fixed an issue where the 'Cave Altar' module in Goblin Caves was missing a pedestal portal.
  • Minor multilingual translation fixes.

Hotfix 53-1

Patch Notes:

  • Fixed an vulnerability where items could be copied.
  • Fixed an issue where the 'Cave Altar' module in Goblin Caves was missing a pedestal portal.
  • Minor multilingual translation fixes.

Hotfix 53

Patch Notes:

  • Fixed an issue where the user's name could sometimes not be entered when creating a new character.
  • Fixed an issue where the Druid's Herbal Sensing perk could not properly detect herbs.
  • Fixed an issue where Dreamwalk would not activate when a Warlock attacks a Druid while in demon form.
  • Fixed an issue where Druid’s Dreamfire damage did not scale properly.
  • Fixed an issue where standing on the Druid's Entangling Vines would not cause the player to be bound again even if the immune status was removed.
  • Fixed an issue where lockpicks were not consumed when lockpicking an iron door.
  • Fixed an issue where the Ghost King would become invisible.
  • Fixed an issue where the updraft escape was not working properly after killing a Frost Wyvern.
  • Fixed an issue where Druids could not be given Karma.
  • Warlock’s Curse of Weakness no longer stacks.
  • Frost Wyvern's physical attacks are now 100% physical attacks. Previously it was 50% physical and 50% magical damage.
  • Frost Wyvern damage increased by 10%.
  • Frost Wyvern now applies a debuff that reduces action speed to the target.
  • Frost Wyvern now uses its tail attack more often when enemies are closer to it.
  • The treasure in Goblin Cave's Vault now spawns after immediately killing both Troll and Cyclops.
  • The location of the Portal Pedestal is now displayed on the minimap.
  • Quest ‘My Favorite Fleshy’ quest has now been changed to require all prerequisite quests to be completed.
  • Quest 'My Favorite Fleshy' goal has been changed to kill 15 mummies.
  • Now, when entering a normal game, the Squire will inform you of the gear score criteria.
  • You may now claim the EA2 Adventurer Rank rewards.
  • Squire accounts can now become Apprentice Traders and use the Marketplace for purchases only.
  • The size of the Shared Stash has been changed to the maximum size.
  • The cross-platform link function has been updated to function properly.

Undocumented Changes:

  • The luck grade curve for Artifacts was changed such that Luck now increases the odds of finding them, as opposed to decreasing their chance from Patch 5 through Hotfix 52-1


Developer Comment: We are happy to announce the introduction of the platform link system. This system allows players to transfer their progression from a previous platform to a new platform. This means that if you had previously purchased the game, you are no longer bound to a single platform and can play on the platform of your choice without the need to repurchase the game. Existing players can access the platform link by going to the 'Options' menu and selecting the ‘Platform’ option from the top menu. Please note that the new platform account must have no characters associated with it. If you already created a character you will need to delete all characters on the new platform and restart the client to initiate the platform link transfer process. Most importantly, the new platform account you are linking to must have no purchases associated with it. The platform link feature cannot combine accounts if you made separate purchases on both accounts. In this case, we recommend creating a brand-new “clean” account on the new platform to link your previous account. We have also considered concerns about possible pay to win advantages due to the discrepancy in access to the marketplace between Squire and Legendary status accounts. In response to these concerns, we have decided to experiment with giving Squire accounts very limited access to the marketplace. Squire accounts can become an ‘apprentice trader’ with the ability to only BUY items from the marketplace. Only Legendary status accounts retain the right to become full fledged traders with unrestricted access to the marketplace and the Trading Post. We have also decided to upgrade the exclusive ‘Shared Stash’ to a full-sized stash as a thank you to all our Legendary status accounts. We will continue to work on giving more value for all our Legendary adventurers in the future. Thank you once again for all your support!

Hotfix 52-1

Patch Notes:

  • Fixed an issue that could occasionally cause the server to crash.
  • Fixed an issue where Ignite was not applied properly to weapons.
  • Fixed an issue where the sound that occurred when hitting the Thorn Barrier with a weapon was set incorrectly.
  • Fixed an issue where Frost Wyverns could sometimes take damage without waking up.
  • Fixed an issue where the rope escape would not work properly.
  • To allow all players to experience the full loot extraction experience, we will begin testing an updated Normal mode.
  • The gear cap for Normal mode dungeons has been increased from ‘Common’ to ‘Legendary’ grade items.
  • Gear score matchmaking is enabled for Normal mode dungeons.
  • Normal mode dungeons are now split into two matching pools. The default matching pool is set at a maximum gear score of 25 to most closely match the previous Normal game experience where players were restricted to ‘Common’ gear. Players or teams with anyone having a gear score above 25 are placed in a more difficult ‘Normal' matching pool.
  • Updated the gear score for Poor and Common items to have a lower gear score.
  • Updated the gear score for Poor and Common Utility items to no longer provide any gear score.
  • Healing potions and Bandages provided by Squire now have a quantity of 2.
  • High Roller dungeon is available as soon as you reach ‘Legendary’ status.
  • Trade must be available 72 hours after 'Legendary' status is activated.

Changes implemented that were intended to be released with Hotfix 52:

  • Druid's Bear left click's attack changed from 10 additional damage to 5, and multiplier reduced from 1.5 to 1.0.
  • Druid's Bear right click attack multiplier reduced to from 3.0 to 2.0.
  • Druid's Panther left click attack changed from 5 additional damage to 0.
  • Druid's Panther right click attack changed from 5 additional damage to 0 and multiplier reduced from 2.0 to 1.5.
  • Druid's Chicken left click attack multiplier reduced from 2.0 to 1.5.

Developer Comments: We’ve been thinking deeply about recent issues with our Free to Play (f2p) version and wanted to give our new players a more complete full loot extraction experience. After careful consideration we have decided to test the removal of the item restrictions in the Normal mode, allowing players to bring in any of their loot into the dungeons up to 'Legendary' grade.

In order to protect new users from being completely run over by fully geared players, we will be utilizing a gear based matchmaking system in the Normal mode. We still feel that matches where most players start off on a similar footing is extremely fun and fair. The default Normal mode will have a maximum gear score limit set to 25, basically restricting players to mostly ‘Common’ grade gear. This default matching pool should feel like the previous gear restricted Normal mode from before.

Players with higher gear will be matched into a separate matching pool where almost everything goes. We expect the addition of this matching pool will help the Normal matches feel similar to the previous playtests from times yonder with much chaos and destruction. We do have some concerns regarding pub stomping, but we’d rather give players this choice of play. We have also made the game a little more forgiving when it comes to engaging in combat and escaping, which should make the above situations more avoidable.

We are excited to see how the community accepts the new Normal mode. We’d like to reiterate that it was never our intention to mislead our players and we are learning from your feedback. If you are curious on our motivations for releasing the game as free to play, we invite you to check out our extended thoughts on our website at https://darkanddarker.com/news/58. Finally, unless we encounter major issues, the Platform Link feature that allows players to link their previous account to a new platform is scheduled to be completed within the week. We thank you for your patience.


Hotfix 52

Patch Notes:

  • Fixed an issue where accounts could revert to Squire status after purchasing Legendary status.
  • Fixed an issue where Redstone Shards could not be properly obtained after purchase on all platforms.
  • Fixed several issues causing client crashes.
  • Fixed an issue where no action could be taken after being pushed by a monster during rope action.
  • Fixed an issue where the Fighter's Breakthrough could not ignore the Druid's Entangling Vines.
  • Fixed an issue where it was possible to obtain the contents of the treasure chest without defeating the wyvern using the Druid's rat form.
  • Fixed an issue where quests requiring exploration of Prison A could not be completed.
  • Fixed an issue where it was possible to enter the treasure vault without defeating the wyvern using the Druid's rat form.
  • Druid's Nature's Touch cast time changed from 1s → 0.75s.
  • Druid's Summon Treant spell count changed from 5 → 4.
  • Druid's Dreamfire spell tier changed from 4 → 3.
  • Druid's Entangling Vines spell tier changed from 3 → 4.
  • Druid's Entangling Vines spell count changed from 4 → 3.
  • Druid's Entangling Vines cast time changed from 1s → 1.25s
  • Druid's Entangling Vines duration changed from 3s → 1s.
  • Druid's Entangling Vines immunity time changed from 3s → 1s.
  • Druid's Entangling Vines will now only have one on the field.
  • Druid's Entangling Vines no longer causes spells from multiple casters to apply consecutively.
  • Druid's Thorn Barrier spell count changed from 4 → 3.
  • Druid's Thorn Barrier cast time changed from 1s → 1.25s
  • Druid's Thorn Barrier damage changed from 10 → 4.
  • Druid's Restore cast time changed from 1s → 1.75s.
  • Druid's Mending Grove spell tier changed from 5 → 6.
  • Druid's Mending Grove casting time changed from 1s → 2s.
  • The 72-hour lockout timer has been turned off for some time to allow for elaborate rework.


Patch 5

Wipe #4 Early Access Season #4

We are currently in the final stages of tweaking the patch process to support multiple platforms and will take some time to complete.

Summary

  • The addition of the new Ice Abyss!
  • The addition of the new Druid Class!
  • New emotes and the Lycan race!
  • Renewed focus on dungeon crawling, starting with the removal of the circle mechanic.
  • Ability to upgrade to Legendary Status!
  • Cross-play across multiple PC platforms.
  • Major balance changes!

Season Roadmap

On top of the new features, we’d like to give a small peek into some of our plans this season including:

  • A Platform Link feature that allows for cross-progression across multiple PC platforms. For our players on Blacksmith who have already purchased the game and want to launch their account from another platform, we ask for your patience and continue playing on Blacksmith for just a little bit longer until this system is released. We feel strongly that our early adopters should not be required to re-purchase the game on another cross-play PC platform.
  • An updated ‘Adventure Leaderboards’ that reward actual dungeon adventuring rather than the loot you collect.
  • An upgraded matchmaking system that removes the pre-lobby, ratcheting up tension and improving the matchmaking times.
  • A renewed Gathering Hall that includes the return of the Tavern as a social place to hang out, meet party members, and see Otto!
  • The introduction of the Arena, a new game mode and leaderboard system that showcases team PvP skills.
  • Experimenting with randomly generated dungeon layouts to add more mystery and motivation to explore the dungeons.

Patch Notes

  • Fixed an issue where Rogue's skills could still be displayed while in hiding.
  • Fixed the missing action speed primary attribute for the Lightbringer.
  • Fixed an issue where Bard's persuasiveness did not work properly.
  • Fighter’s Sprint additional movespeed has been changed from 50 → 20.
  • Fighter’s Breakthrough duration has been changed from 8s → 10s, cooldown has been changed 18s → 24s.
  • Barbarian's Iron Will additional magic resistance changed from 100 → 60.
  • Rogue's Stealth no longer reveals his silhouette.
  • Rogue's Stealth increases movement speed by 3 per step. For each step you take, you lose your movement speed bonus.
  • Rogue's Hide duration changed from 6 → 8.
  • Rogue's Hide Mastery grants 3 times the hide time.
  • Rogue’s Weakpoint Attack’s armor rationg bonus reduction has been improved from -30% → -40%.
  • Ranger's Multishot now causes all arrows to deal 100% damage. (before: 50%/75%/100%/75%/50%)
  • Warlock's all spells cost has been slightly reduced.
  • Warlock's Evileye has been temporarily removed.
  • Explosive Bottle's interval has been changed to 0.1 and damage per interval has been changed from 3 → 1.5.
  • Explosive Bottle's attribute bonus ratio has been changed from 0 → 0.1.
  • Throwing Daggers now stack from 1->2.
  • Lowered AR for Plate armor by 2-3%
  • Lowered the Projectile protection by 40% so total Projectile for full plate is down from 17% to around 10%
  • Fixed the missing action speed primary attribute for the Lightbringer.
  • Barbarian specific armors give slightly less AR, MR and have slightly more move speed penalty.
  • Slightly improved the amount of movespeed gained per agility.

Undocumented Changes

Notes by the wiki (WIP)

  • Monsters AP changed- only a few decreased like Death Beetles, mostly increased anywhere from 10% to double. On average roughly 30% increase across the board.
  • New monsters added: Frost Wyvern, Ice Harpy, Ice Hound, Yeti, Frost Sentinel, Frost Elemental, Frost Skeleton Halberdier, Frost Skeleton Maceman, Frost Skeleton Axeman, Frost Demon, Frozen Ghost, Ice Giant Spider, Ice Spider
  • All monster changes from Patch 4 Hotfix 51 to Patch 5 can be found here https://www.diffchecker.com/aC5eGPB5/. Note that some monsters were added in the backend in Hotfix 51, but did not appear in game until Patch 5, such as the Yeti
  • Agility curve gives more movement speed, see specifics here https://www.diffchecker.com/WhrXGhtl/ or below
  • Minor changes to arbitrary weapons, see specifics here https://www.diffchecker.com/8On5cSX6/ some non-TwoHanders now have a Prepare-Movement Multiplier
  • Minor changes to arbitrary armors, see specifics here https://www.diffchecker.com/7JsfDhKD/
  • Minor changes to arbitrary accessories, see specifics here https://www.diffchecker.com/lZBuDTZd/
  • Warlock's Spell Health Costs reduces slightly across the board


Agility curve changes

Patch 4 Hotfix 51

0 Agility starts at -7.5 Move Speed.

  • 0 -> -7.5
  • 0 to 100 = 0.5 each, up to 42.5
Patch 5

0 Agility starts at -10 Move Speed.

  • 0 -> -10
  • 0 to 10 = 0.5 each, up to -5
  • 10 to 15 = 1 each, up to 0
  • 15 to 75 = 0.75 each, up to 45
  • 75 to 100 = 0.5 each, up to 57.5

Community written summary

Patch notes summary written by the community here

Developer Comments

We are pleased to announce the following changes! Join us this season for our biggest adventure yet as we dive deep into the Ice Abyss and take on the fearsome Frost Wyvern. We are also proud to announce the addition of the new Druid class and the ability to shapeshift into powerful animal forms. We hope you enjoy the new content and we look forward to seeing you in the dungeons!