From Dark and Darker Wiki

(Scripted loot table update for HF53. Uploading a few fixes for existing bugs.)
(Automated edit. HF75. Replaced the notice's static text with a template reference.)
 
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{{#widget:DatasetsChart|uniqueId={{{1|}}}Bandage_Trinkets_N1|datasets={"labels":[0, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500],"datasets":[{"label":"0","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#323232","backgroundColor":"#323232AA"},{"label":"1","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#646464","backgroundColor":"#646464AA"},{"label":"2","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"},{"label":"3","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#62BE0B","backgroundColor":"#62BE0BAA"},{"label":"4","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#4A9BD1","backgroundColor":"#4A9BD1AA"}]}|title=Effect of a Player's Luck on Each Luck Grade|yAxisLabel=Relative Probability w.r.t. 0 Luck|xAxisLabel=Luck}}</div>
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<p>Acknowledge</p></div>
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<p class="mw-collapsible-content">
{{LuckDebunkAcknowledgement}}</p></div></div>
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{{#widget:LogDatasetsChart|uniqueId={{{1|}}}Bandage_Trinkets_N1|datasets={"labels":[0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400, 410, 420, 430, 440, 450, 460, 470, 480, 490, 500],"datasets":[{"label":"0","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#323232","backgroundColor":"#323232AA"},{"label":"1","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#646464","backgroundColor":"#646464AA"},{"label":"2","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#DEDEDE","backgroundColor":"#DEDEDEAA"},{"label":"3","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#62BE0B","backgroundColor":"#62BE0BAA"},{"label":"4","data":[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],"borderColor":"#4A9BD1","backgroundColor":"#4A9BD1AA"}]}|title=Luck's Effect on Each Luck Grade|yAxisLabel=(Probability at  X  Luck)  /  (Probability at  0 Luck)|xAxisLabel=Luck}}</div>


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<table cellspacing="0" class="wikitable sortable jquery-tablesorter" style="border-collapse:collapse; text-shadow:0px 0px 4px #000; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="loottable summary">
<caption>Loot Summary</caption>
<caption>Loot Summary at 0 Luck</caption>
<tr><th>Luck 0  </th><th>Utility<br>60</th><th>Nothing<br>40</th></tr>
<tr><th style="min-width:66px; background:linear-gradient(to top right,#EEE3 49%,#EEEA 50%,#EEE3 51%)"><div style="margin-left:2em;text-align:right">Type</div><div style="margin-right:2em;text-align:left">Rarity</div></th><th>Utility<br>60.0%</th><th>Nothing<br>40.0%</th></tr>
<tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity0">Junk<br>40%</span></td><td></td><td><span class="colorrarity0">40%</span></td></tr>
<tr class="cr0"><td>Junk<br>40.0%</td><td></td><td>40.0%</td></tr>
<tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity1">Poor<br>30%</span></td><td><span class="colorrarity1">30%</span></td><td></td></tr>
<tr class="cr1"><td>Poor<br>40.0%</td><td>40.0%</td><td></td></tr>
<tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity2">Common<br>25%</span></td><td><span class="colorrarity2">25%</span></td><td></td></tr>
<tr class="cr2"><td>Common<br>15.0%</td><td>15.0%</td><td></td></tr>
<tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity3">Uncommon<br>4.9%</span></td><td><span class="colorrarity3">4.9%</span></td><td></td></tr>
<tr class="cr3"><td>Uncommon<br>4.9%</td><td>4.9%</td><td></td></tr>
<tr><td style="background-color:#EEE3; font-weight:bold;"><span class="colorrarity4">Rare<br>0.1%</span></td><td><span class="colorrarity4">0.1%</span></td><td></td></tr></table></div></div></div>
<tr class="cr4"><td>Rare<br>0.1%</td><td>0.1%</td><td></td></tr></table></div>
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[https://discord.com/invite/wqRBSytTmP/ Wiki Discord Link]
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<div class="line" style="margin-bottom:30px; background-image:linear-gradient(to right,rgb(10,10,10),rgb(100,100,100),rgb(10,10,10))"></div>
<div class="line" style="margin-bottom:30px; background-image:linear-gradient(to right,#0A0A0A,#646464,#0A0A0A)"></div>
<table cellspacing="0" class="wikitable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%; border-collapse:collapse; text-align:center; vertical-align:middle;">
<table cellspacing="0" class="loottable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%">
<caption>Loot Table</caption>
<caption>Loot Table at 0 Luck</caption>
<tr><th style="width:5%">Name</th><th style="width:5%">Category</th><th style="width:5%">Luck Grade</th><th style="width:5%">Rarity</th><th style="width:5%">Item Count</th><th style="width:5%">Probability</th></tr>
<tr><th style="width:5%">Name</th><th class="tooltip" style="width:5%"><u>Luck Grade</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Luck Grades present on the graph but missing in the column below are associated with dropping nothing.</span></th><th style="width:5%">Rarity</th><th style="width:5%">Type</th><th style="width:5%">Item Count</th><th style="width:5%">Probability</th></tr>
<tr style="border-top: 2.5px solid #b4bbc2;"><td rowspan="4">{{Iconbox|Bandage|image=Bandage.png|size=x60px|rarity=1}}</td><td>[[Utility]]</td><td><span class="colorrarity1">1</span></td><td><span class="colorrarity1">Poor</span></td><td>1</td><td>30.0%</td></tr>
<tr><td rowspan="4"><div class="iconbox"><div class="rarity1 rounded relative">[[File:Bandage.png|x80px|link=Bandage]]</div>[[Bandage]]</div></td><td class="cr1"><b>1</b></td><td class="cr1">Poor</td><td>[[Utility]]</td><td>1</td><td>40.0%</td></tr>
<tr><td>[[Utility]]</td><td><b><span class="colorrarity2">2</span></b></td><td><span class="colorrarity2">Common</span></td><td>1</td><td>25.0%</td></tr>
<tr><td class="cr2"><b>2</b></td><td class="cr2">Common</td><td>[[Utility]]</td><td>1</td><td>15.0%</td></tr>
<tr><td>[[Utility]]</td><td><b><span class="colorrarity3">3</span></b></td><td><span class="colorrarity3">Uncommon</span></td><td>1</td><td>4.9%</td></tr>
<tr><td class="cr3"><b>3</b></td><td class="cr3">Uncommon</td><td>[[Utility]]</td><td>1</td><td>4.9%</td></tr>
<tr><td>[[Utility]]</td><td><b><span class="colorrarity4">4</span></b></td><td><span class="colorrarity4">Rare</span></td><td>1</td><td>0.1%</td></tr></table><br>
<tr><td class="cr4"><b>4</b></td><td class="cr4">Rare</td><td>[[Utility]]</td><td>1</td><td>0.1%</td></tr></table><br>

Latest revision as of 21:39, 2 January 2025

Acknowledge

There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.

I acknowledge that the information presented herein may not currently be true.

0
Loot Summary at 0 Luck
Type
Rarity
Utility
60.0%
Nothing
40.0%
Junk
40.0%
40.0%
Poor
40.0%
40.0%
Common
15.0%
15.0%
Uncommon
4.9%
4.9%
Rare
0.1%
0.1%

Wiki Discord Link

Loot Table at 0 Luck
NameLuck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing.RarityTypeItem CountProbability
1PoorUtility140.0%
2CommonUtility115.0%
3UncommonUtility14.9%
4RareUtility10.1%