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--><div class="cardtabs" data-cardtabs><!-- | --><div class="cardtabs" data-cardtabs><!-- | ||
--><div class="mytabs__panels" data-cardtabs-panels><!-- | --><div class="mytabs__panels" data-cardtabs-panels><!-- | ||
--><div data-cardtabs-panel="1" style="overflow: auto; background-color:rgb(var(--rarity-0),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="1" style="overflow: auto; background-color:rgb(var(--rarity-0),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage1|}}} | | damage = {{{damage1|}}} | ||
| armor = {{{armor1|}}} | |||
| rarity = 0 | | rarity = 0 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--><div data-cardtabs-panel="2" style="overflow: auto; background-color:rgb(var(--rarity-1),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|2||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="2" style="overflow: auto; background-color:rgb(var(--rarity-1),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|2||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage2}}} | | damage = {{{damage2|}}} | ||
| armor = {{{armor2|}}} | |||
| rarity = 1 | | rarity = 1 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--><div data-cardtabs-panel="3" style="overflow: auto; background-color:rgb(var(--rarity-2),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|3||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="3" style="overflow: auto; background-color:rgb(var(--rarity-2),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|3||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage3}}} | | damage = {{{damage3|}}} | ||
| armor = {{{armor3|}}} | |||
| rarity = 2 | | rarity = 2 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--><div data-cardtabs-panel="4" style="overflow: auto; background-color:rgb(var(--rarity-3),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|4||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="4" style="overflow: auto; background-color:rgb(var(--rarity-3),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|4||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage4}}} | | damage = {{{damage4|}}} | ||
| armor = {{{armor4|}}} | |||
| rarity = 3 | | rarity = 3 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--><div data-cardtabs-panel="5" style="overflow: auto; background-color:rgb(var(--rarity-4),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|5||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="5" style="overflow: auto; background-color:rgb(var(--rarity-4),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|5||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage5}}} | | damage = {{{damage5|}}} | ||
| armor = {{{armor5|}}} | |||
| rarity = 4 | | rarity = 4 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--><div data-cardtabs-panel="6" style="overflow: auto; background-color:rgb(var(--rarity-5),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|6||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="6" style="overflow: auto; background-color:rgb(var(--rarity-5),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|6||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage6}}} | | damage = {{{damage6|}}} | ||
| armor = {{{armor6|}}} | |||
| rarity = 5 | | rarity = 5 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--><div data-cardtabs-panel="7" style="overflow: auto; background-color:rgb(var(--rarity-6),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|7||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="7" style="overflow: auto; background-color:rgb(var(--rarity-6),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|7||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage7}}} | | damage = {{{damage7|}}} | ||
| armor = {{{armor7|}}} | |||
| rarity = 6 | | rarity = 6 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--><div data-cardtabs-panel="8" style="overflow: auto; background-color:rgb(var(--rarity-7),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|8||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="8" style="overflow: auto; background-color:rgb(var(--rarity-7),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|8||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{name|}}} | | name = {{{name|}}} | ||
| classes = {{{classes|}}} | | classes = {{{classes|}}} | ||
| damage = {{{damage8}}} | | damage = {{{damage8|}}} | ||
| armor = {{{armor8|}}} | |||
| rarity = 7 | | rarity = 7 | ||
| movementspeed = {{{movementspeed|}}} | | movementspeed = {{{movementspeed|}}} | ||
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| actionmovementspeed = {{{actionmovementspeed|}}} | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
| quiver = {{{quiver|}}} | | quiver = {{{quiver|}}} | ||
}} | }}<!-- | ||
</div><!-- | --></div><!-- | ||
--></div><!-- | --></div><!-- | ||
Latest revision as of 19:02, 5 February 2023
Creates a set of tabs for a weapon.
Notes
If you don't include a damage value for a tier, the previous tier's value will be used instead. This means you only need to enter data for, for example, name only once (with damage1
).
The firstShownTier
option is mandatory. Leaving it out will prevent anything from being shown.
Example
Code | Preview |
---|---|
{{InfoboxWeaponTabs |name = Arming Sword |classes = [[Fighter]], [[Ranger]] |damage1 = 30 |damage2 = 123 |damage3 = 12333 |damage4 = 123233 |damage5 = 1232333 |damage6 = 123123123 |damage7 = 1231231231 |damage8 = 123123123123 |movementspeed = -20 |combo = Slash/Slash/Thrust |combodamage = 100%/100%/100% |attackspeed = 0.6s/0.56s/0.75s |sweetsour = 100%/90%/70% |actionmovementspeed = Attack: -25% | firstShownTier = 1 }} |
|
All Options
The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them).
{{InfoboxWeaponTabs |name = |classes = |damage1 = |damage2 = |damage3 = |damage4 = |damage5 = |damage6 = |damage7 = |damage8 = |movementspeed = |combo = |combodamage = |attackspeed = |sweetsour = |actionmovementspeed = | firstShownTier = |quiver = }}
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | name | The name of the weapon
| String | required |
Classes | classes | One or more classes can be added | String | suggested |
Damage - Tier 1 | damage1 | Damage of the item at corresponding rarity | String | required |
Damage - Tier 2 | damage2 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 3 | damage3 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 4 | damage4 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 5 | damage5 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 6 | damage6 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 7 | damage7 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 8 | damage8 | Damage of the item at corresponding rarity | String | suggested |
Movement speed | movementspeed | Movement speed of the item | String | suggested |
Combo | combo | Combo of the item | String | suggested |
Combo damage | combodamage | Combo damage of the item | String | suggested |
Attackspeed | attackspeed | Attackspeed of the item | String | suggested |
Sweet and Sour spots | sweetsour | Sweet and Sour spots of the item | String | suggested |
Quiver Size | quiver | Size of the quiver | String | suggested |
Action movement speed | actionmovementspeed | Action movement speed of the item | String | suggested |
First Shown Tier | firstShownTier | Either 1, 2, 3, or 4. Should always be 1, unless a lower tier is disabled
| Number | required |