From Dark and Darker Wiki
(Created page with "<onlyinclude><includeonly><!-- --><div class="cardtabs" data-cardtabs> <div class="mytabs__panels" data-cardtabs-panels> <div data-cardtabs-panel="1" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"> {{Infobox Weapon | name = {{{name1|}}} | classes = {{{classes1|}}} | damage = {{{damage1|}}} | rarity = 0 | movementspeed = {{{m...") |
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<onlyinclude><includeonly><!-- | <onlyinclude><includeonly><!-- | ||
--><div class="cardtabs" data-cardtabs> | --><div class="cardtabs" data-cardtabs><!-- | ||
<div class="mytabs__panels" data-cardtabs-panels> | --><div class="mytabs__panels" data-cardtabs-panels><!-- | ||
--><div data-cardtabs-panel="1" style="overflow: auto; background-color:rgb(var(--rarity-0),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"><!-- | |||
<div data-cardtabs-panel="1" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|1||cardtabs__panel--js-hidden}}"> | -->{{Infobox Weapon | ||
{{Infobox Weapon | | name = {{{name|}}} | ||
| name = {{{ | | classes = {{{classes|}}} | ||
| classes = {{{ | |||
| damage = {{{damage1|}}} | | damage = {{{damage1|}}} | ||
| armor = {{{armor1|}}} | |||
| rarity = 0 | | rarity = 0 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
--></div><!-- | |||
<div data-cardtabs-panel="2" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|2||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="2" style="overflow: auto; background-color:rgb(var(--rarity-1),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|2||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{ | | name = {{{name|}}} | ||
| classes = {{{ | | classes = {{{classes|}}} | ||
| damage = {{{damage2|{{{ | | damage = {{{damage2|}}} | ||
| armor = {{{armor2|}}} | |||
| rarity = 1 | | rarity = 1 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
--></div><!-- | |||
<div data-cardtabs-panel="3" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|3||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="3" style="overflow: auto; background-color:rgb(var(--rarity-2),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|3||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{ | | name = {{{name|}}} | ||
| classes = {{{ | | classes = {{{classes|}}} | ||
| damage = {{{damage3| | | damage = {{{damage3|}}} | ||
| armor = {{{armor3|}}} | |||
| rarity = 2 | | rarity = 2 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
--></div><!-- | |||
<div data-cardtabs-panel="4" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|4||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="4" style="overflow: auto; background-color:rgb(var(--rarity-3),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|4||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{ | | name = {{{name|}}} | ||
| classes = {{{ | | classes = {{{classes|}}} | ||
| damage = {{{damage4| | | damage = {{{damage4|}}} | ||
| armor = {{{armor4|}}} | |||
| rarity = 3 | | rarity = 3 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
--></div><!-- | |||
<div data-cardtabs-panel="5" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|5||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="5" style="overflow: auto; background-color:rgb(var(--rarity-4),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|5||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{ | | name = {{{name|}}} | ||
| classes = {{{ | | classes = {{{classes|}}} | ||
| damage = {{{damage5| | | damage = {{{damage5|}}} | ||
| armor = {{{armor5|}}} | |||
| rarity = 4 | | rarity = 4 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
--></div><!-- | |||
<div data-cardtabs-panel="6" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|6||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="6" style="overflow: auto; background-color:rgb(var(--rarity-5),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|6||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{ | | name = {{{name|}}} | ||
| classes = {{{ | | classes = {{{classes|}}} | ||
| damage = {{{damage6| | | damage = {{{damage6|}}} | ||
| armor = {{{armor6|}}} | |||
| rarity = 5 | | rarity = 5 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
--></div><!-- | |||
<div data-cardtabs-panel="7" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|7||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="7" style="overflow: auto; background-color:rgb(var(--rarity-6),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|7||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{ | | name = {{{name|}}} | ||
| classes = {{{ | | classes = {{{classes|}}} | ||
| damage = {{{ | | damage = {{{damage7|}}} | ||
| armor = {{{armor7|}}} | |||
| rarity = 6 | | rarity = 6 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
--></div><!-- | |||
<div data-cardtabs-panel="8" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|8||cardtabs__panel--js-hidden}}"> | --><div data-cardtabs-panel="8" style="overflow: auto; background-color:rgb(var(--rarity-7),0.05)" class="cardtabs__panel {{#ifeq:{{{firstShownTier|}}}|8||cardtabs__panel--js-hidden}}"><!-- | ||
{{Infobox Weapon | -->{{Infobox Weapon | ||
| name = {{{ | | name = {{{name|}}} | ||
| classes = {{{ | | classes = {{{classes|}}} | ||
| damage = {{{damage8| | | damage = {{{damage8|}}} | ||
| armor = {{{armor8|}}} | |||
| rarity = 7 | | rarity = 7 | ||
| movementspeed = {{{ | | movementspeed = {{{movementspeed|}}} | ||
| combo = {{{ | | combo = {{{combo|}}} | ||
| combodamage = {{{ | | combodamage = {{{combodamage|}}} | ||
| attackspeed = {{{ | | attackspeed = {{{attackspeed|}}} | ||
| sweetsour = {{{ | | sweetsour = {{{sweetsour|}}} | ||
| actionmovementspeed = {{{ | | actionmovementspeed = {{{actionmovementspeed|}}} | ||
}} | | quiver = {{{quiver|}}} | ||
</div> | }}<!-- | ||
</div> | --></div><!-- | ||
--></div><!-- | |||
<!-- | <!-- | ||
Line 131: | Line 146: | ||
--> | --> | ||
<div class="cardtabs__buttons" data-cardtabs-btns> | <div class="cardtabs__buttons" data-cardtabs-btns> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="1" class="cardtabs__button rarity0 {{#ifeq:{{{firstShownTier|}}}|1|cardtabs__button--active|}} {{#ifeq:{{{tier1disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> I </div> | -->"> I </div> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="2" class="cardtabs__button rarity1 {{#ifeq:{{{firstShownTier|}}}|2|cardtabs__button--active|}} {{#ifeq:{{{tier2disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> II </div> | -->"> II </div> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="3" class="cardtabs__button rarity2 {{#ifeq:{{{firstShownTier|}}}|3|cardtabs__button--active|}} {{#ifeq:{{{tier3disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> III </div> | -->"> III </div> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="4" class="cardtabs__button rarity3 {{#ifeq:{{{firstShownTier|}}}|4|cardtabs__button--active|}} {{#ifeq:{{{tier4disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> IV </div> | -->"> IV </div> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="5" class="cardtabs__button rarity4 {{#ifeq:{{{firstShownTier|}}}|5|cardtabs__button--active|}} {{#ifeq:{{{tier5disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> V </div> | -->"> V </div> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="6" class="cardtabs__button rarity5 {{#ifeq:{{{firstShownTier|}}}|6|cardtabs__button--active|}} {{#ifeq:{{{tier6disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> VI </div> | -->"> VI </div> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="7" class="cardtabs__button rarity6 {{#ifeq:{{{firstShownTier|}}}|7|cardtabs__button--active|}} {{#ifeq:{{{tier7disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> VII </div> | -->"> VII </div> | ||
<div data-cardtabs-btn=" | <div data-cardtabs-btn="8" class="cardtabs__button rarity7 {{#ifeq:{{{firstShownTier|}}}|8|cardtabs__button--active|}} {{#ifeq:{{{tier8disabled|}}}|1|cardtabs__button--disabled|}} <!-- | ||
-->"> VIII </div> | -->"> VIII </div> | ||
</div> | </div> | ||
</div><!-- | </div><!-- | ||
--></includeonly></onlyinclude><noinclude> | --></includeonly></onlyinclude><noinclude> | ||
Creates a set of tabs for a weapon. | Creates a set of tabs for a weapon. | ||
== Notes == | == Notes == | ||
If you don't include a value for a tier, the previous tier's value will be used instead. This means you only need to enter data for, for example, name only once (with <code> | If you don't include a damage value for a tier, the previous tier's value will be used instead. This means you only need to enter data for, for example, name only once (with <code>damage1</code>). | ||
The <code>firstShownTier</code> option is mandatory. Leaving it out will prevent anything from being shown. | The <code>firstShownTier</code> option is mandatory. Leaving it out will prevent anything from being shown. | ||
== Example == | == Example == | ||
<table class="wikitable"> | <table class="wikitable"> | ||
Line 175: | Line 185: | ||
<td style="padding: 20px 30px;"> | <td style="padding: 20px 30px;"> | ||
<pre> | <pre> | ||
{{InfoboxWeaponTabs | |||
|name = Arming Sword | |||
|classes = [[Fighter]], [[Ranger]] | |||
|damage1 = 30 | |||
|damage2 = 123 | |||
|damage3 = 12333 | |||
|damage4 = 123233 | |||
|damage5 = 1232333 | |||
|damage6 = 123123123 | |||
|damage7 = 1231231231 | |||
|damage8 = 123123123123 | |||
|movementspeed = -20 | |||
|combo = Slash/Slash/Thrust | |||
|combodamage = 100%/100%/100% | |||
|attackspeed = 0.6s/0.56s/0.75s | |||
|sweetsour = 100%/90%/70% | |||
|actionmovementspeed = Attack: -25% | |||
| firstShownTier = 1 | |||
{{ | |||
| name | |||
| classes | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| firstShownTier | |||
}}</pre></td> | }}</pre></td> | ||
<td style="padding: 20px 30px;"> | <td style="padding: 20px 30px;"> | ||
{{ | {{InfoboxWeaponTabs | ||
| | |name = Arming Sword | ||
| | |classes = [[Fighter]], [[Ranger]] | ||
|damage1 = 30 | |damage1 = 30 | ||
|damage2 = | |damage2 = 123 | ||
| | |damage3 = 12333 | ||
| | |damage4 = 123233 | ||
| | |damage5 = 1232333 | ||
| | |damage6 = 123123123 | ||
| | |damage7 = 1231231231 | ||
| | |damage8 = 123123123123 | ||
|movementspeed = -20 | |||
|combo = Slash/Slash/Thrust | |||
|combodamage = 100%/100%/100% | |||
|attackspeed = 0.6s/0.56s/0.75s | |||
|sweetsour = 100%/90%/70% | |||
|actionmovementspeed = Attack: -25% | |||
| firstShownTier = 1 | |||
}} | }} | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
== All Options == | == All Options == | ||
Line 261: | Line 234: | ||
The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them). | The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them). | ||
<pre style="display: inline-block;"> | <pre style="display: inline-block;"> | ||
{{ | {{InfoboxWeaponTabs | ||
| | |name = | ||
| | |classes = | ||
|damage1 = | |||
|damage2 = | |||
|damage3 = | |||
|damage4 = | |||
|damage5 = | |||
|damage6 = | |||
|damage7 = | |||
|damage8 = | |||
|movementspeed = | |||
|combo = | |||
| damage1 = | |combodamage = | ||
| damage2 = | |attackspeed = | ||
| damage3 = | |sweetsour = | ||
| damage4 = | |actionmovementspeed = | ||
| | | firstShownTier = | ||
|quiver = | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| firstShownTier = | |||
| | |||
}} | }} | ||
</pre> | </pre> | ||
<templatedata> | <templatedata> | ||
Line 340: | Line 270: | ||
"suggested": true | "suggested": true | ||
}, | }, | ||
" | "name": { | ||
"label": "Name", | |||
"example": "Arming Sword", | |||
"label": "Name | |||
"example": " | |||
"type": "string", | "type": "string", | ||
"required": true, | "required": true, | ||
"suggested": true | "suggested": true, | ||
"description": "The name of the weapon" | |||
}, | }, | ||
" | "classes": { | ||
"label": " | "label": "Classes", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "One or more classes can be added" | |||
}, | }, | ||
"damage1": { | "damage1": { | ||
Line 444: | Line 288: | ||
"type": "string", | "type": "string", | ||
"required": true, | "required": true, | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
"damage2": { | "damage2": { | ||
"label": "Damage - Tier 2", | "label": "Damage - Tier 2", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
"damage3": { | "damage3": { | ||
"label": "Damage - Tier 3", | "label": "Damage - Tier 3", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
"damage4": { | "damage4": { | ||
"label": "Damage - Tier 4", | "label": "Damage - Tier 4", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
" | "damage5": { | ||
"label": " | "label": "Damage - Tier 5", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
" | "damage6": { | ||
"label": " | "label": "Damage - Tier 6", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
" | "damage7": { | ||
"label": " | "label": "Damage - Tier 7", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
" | "damage8": { | ||
"label": " | "label": "Damage - Tier 8", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Damage of the item at corresponding rarity" | |||
}, | }, | ||
" | "movementspeed": { | ||
"label": " | "label": "Movement speed", | ||
"type": "string", | "type": "string", | ||
" | "suggested": true, | ||
"description": "Movement speed of the item" | |||
}, | }, | ||
" | "combo": { | ||
"label": " | "label": "Combo", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Combo of the item" | |||
}, | }, | ||
" | "combodamage": { | ||
"label": " | "label": "Combo damage", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Combo damage of the item" | |||
}, | }, | ||
" | "attackspeed": { | ||
"label": " | "label": "Attackspeed", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Attackspeed of the item" | |||
}, | }, | ||
" | "sweetsour": { | ||
"label": " | "label": "Sweet and Sour spots", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Sweet and Sour spots of the item" | |||
}, | }, | ||
" | "quiver": { | ||
"label": " | "label": "Quiver Size", | ||
"type": "string", | "type": "string", | ||
"suggested": true | "suggested": true, | ||
"description": "Size of the quiver" | |||
}, | }, | ||
" | "actionmovementspeed": { | ||
"label": " | "label": "Action movement speed", | ||
"type": "string", | "type": "string", | ||
"suggested": true, | "suggested": true, | ||
"description": "Action movement speed of the item" | |||
} | } | ||
}, | }, | ||
"paramOrder": [ | "paramOrder": [ | ||
" | "name", | ||
" | "classes", | ||
"damage1", | "damage1", | ||
"damage2", | "damage2", | ||
"damage3", | "damage3", | ||
"damage4", | "damage4", | ||
" | "damage5", | ||
" | "damage6", | ||
" | "damage7", | ||
" | "damage8", | ||
"movementspeed", | |||
"combo", | |||
"combodamage", | |||
"attackspeed", | |||
"sweetsour", | |||
"quiver", | |||
"actionmovementspeed", | |||
"firstShownTier" | |||
"firstShownTier | |||
] | ] | ||
} | } | ||
</templatedata></noinclude> | </templatedata></noinclude> |
Latest revision as of 19:02, 5 February 2023
Creates a set of tabs for a weapon.
Notes
If you don't include a damage value for a tier, the previous tier's value will be used instead. This means you only need to enter data for, for example, name only once (with damage1
).
The firstShownTier
option is mandatory. Leaving it out will prevent anything from being shown.
Example
Code | Preview |
---|---|
{{InfoboxWeaponTabs |name = Arming Sword |classes = [[Fighter]], [[Ranger]] |damage1 = 30 |damage2 = 123 |damage3 = 12333 |damage4 = 123233 |damage5 = 1232333 |damage6 = 123123123 |damage7 = 1231231231 |damage8 = 123123123123 |movementspeed = -20 |combo = Slash/Slash/Thrust |combodamage = 100%/100%/100% |attackspeed = 0.6s/0.56s/0.75s |sweetsour = 100%/90%/70% |actionmovementspeed = Attack: -25% | firstShownTier = 1 }} |
|
All Options
The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them).
{{InfoboxWeaponTabs |name = |classes = |damage1 = |damage2 = |damage3 = |damage4 = |damage5 = |damage6 = |damage7 = |damage8 = |movementspeed = |combo = |combodamage = |attackspeed = |sweetsour = |actionmovementspeed = | firstShownTier = |quiver = }}
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | name | The name of the weapon
| String | required |
Classes | classes | One or more classes can be added | String | suggested |
Damage - Tier 1 | damage1 | Damage of the item at corresponding rarity | String | required |
Damage - Tier 2 | damage2 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 3 | damage3 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 4 | damage4 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 5 | damage5 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 6 | damage6 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 7 | damage7 | Damage of the item at corresponding rarity | String | suggested |
Damage - Tier 8 | damage8 | Damage of the item at corresponding rarity | String | suggested |
Movement speed | movementspeed | Movement speed of the item | String | suggested |
Combo | combo | Combo of the item | String | suggested |
Combo damage | combodamage | Combo damage of the item | String | suggested |
Attackspeed | attackspeed | Attackspeed of the item | String | suggested |
Sweet and Sour spots | sweetsour | Sweet and Sour spots of the item | String | suggested |
Quiver Size | quiver | Size of the quiver | String | suggested |
Action movement speed | actionmovementspeed | Action movement speed of the item | String | suggested |
First Shown Tier | firstShownTier | Either 1, 2, 3, or 4. Should always be 1, unless a lower tier is disabled
| Number | required |