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| Content that is underlined under Resistances or Status effects can be hovered over for additional information. (example hover: like this)
| | <tabber> |
| | |-|Tab1= |
| | content1 |
| | |-|Tab2= |
| | content2 |
| | |-|{{TabNameTest}}= |
| | content3 |
| | </tabber> |
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| Unless otherwise specified with hoverable underlined information, Physical and Magical resistances are composed entirely from Armor Rating and Magic Resistance.
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| Unless otherwise specified, status effects have the following properties:
| | {{TabToggle|1|Tab1}} |
| * Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
| | {{TabToggle|2|Tab2}} |
| * Cannot stack
| | {{TabToggle|3|{{TabNameTest}}}} |
| * 1 second Tick interval
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| * Duration is only refreshed if at max stacks of 1 when receiving a new stack
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| If a status has properties that are not the default, you can hover over for additional information like below:
| | <div class="1-data All-data" style="display:none;"> |
| *Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
| | content1</div> |
| *Stacking Type(AgT, AgS): Stack count is aggregated by target or by source
| | <div class="2-data All-data" style="display:none;"> |
| *Maximum Stacks(1x,2x,3x,etc): Maximum stacks the status can go to
| | content2</div> |
| *Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
| | <div class="3-data All-data" style="display:none;"> |
| *Tick Interval(0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud.
| | content3</div> |
| *Refresh (Ref): When getting more stacks, the duration is refreshed
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| *bexecuteperiodiceffectonapplication(Tmp): Description and name WIP
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| *Duration(Inf): Duration lasts infinitely until some other condition is met
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| {{RegularMonsterTable|
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| {{GenerateMonsterRows|bosses}}
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| }}
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| <br>
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| {{RegularMonsterTable|
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| {{GenerateMonsterRows|minibosses}}
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| {{RegularMonsterTable|
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| {{GenerateMonsterRows|normal}}
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| {{RegularMonsterTable|
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| {{GenerateMonsterRows|mimics}}
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| }}
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| Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.
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