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m (better legend)
(tabtoggle example)
 
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Content that is underlined under Resistances or Status effects can be hovered over for additional information. (example hover: like this)
<tabber>
|-|Tab1=
content1
|-|Tab2=
content2
|-|{{TabNameTest}}=
content3
</tabber>


Unless otherwise specified with hoverable underlined information, Physical and Magical resistances are composed entirely from Armor Rating and Magic Resistance.


Unless otherwise specified, status effects have the following properties:
{{TabToggle|1|Tab1}}
* Unremovable (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
{{TabToggle|2|Tab2}}
* Cannot stack
{{TabToggle|3|{{TabNameTest}}}}
* 1 second Tick interval
* Duration is only refreshed if at max stacks of 1 when receiving a new stack


If a status has properties that are not the default, you can hover over for additional information like below:
<div class="1-data All-data" style="display:none;">
*Removable (Rmv): Can be removed (via [[Cleric]]'s Cleanse / [[Warlock]]'s Spell Predation)
content1</div>
*Stacking Type(AgT, AgS): Stack count is aggregated by target or by source
<div class="2-data All-data" style="display:none;">
*Maximum Stacks(1x,2x,3x,etc): Maximum stacks the status can go to
content2</div>
*Expiration (Exp): Upon expiring, instead of losing all stacks, it removes a single stack and refreshes the duration
<div class="3-data All-data" style="display:none;">
*Tick Interval(0.1, 0.2, 0.5, etc): The tick interval in seconds. For example 20 damage over 2s results in 10 damage every 1s (+ scaling comes in here), with a .1s interval length, this will become 1 damage every .1s. Similarly, if this were for a Zombie Poison Cloud, the player would take damage every .1s of remaining inside the cloud.
content3</div>
*Refresh (Ref): When getting more stacks, the duration is refreshed
*bexecuteperiodiceffectonapplication(Tmp): Description and name WIP
*Duration(Inf): Duration lasts infinitely until some other condition is met
 
 
{{RegularMonsterTable|
{{GenerateMonsterRows|bosses}}
}}
<br>
{{RegularMonsterTable|
{{GenerateMonsterRows|minibosses}}
}}
<br>
{{RegularMonsterTable|
{{GenerateMonsterRows|normal}}
}}
<br>
{{RegularMonsterTable|
{{GenerateMonsterRows|mimics}}
}}
<br>
 
Frost Skeleton Guardsman and Frost Skeleton Footman are missing Elite and Nightmare information, but do exist.

Latest revision as of 14:58, 25 September 2024

content1

content2
content3


Tab1
Tab2
MyCoolTabName