From Dark and Darker Wiki
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| <td style=" text-align:middle"> [[File:Spell Curse of Weaken.png|link=|x96px]] <br> Curse of Weaken </td> | | <td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td> |
| <td>Weakens the target for 10 seconds. <br> Weaken: Reduces base stats by 20%.</td> | | <td>Weakens the target for 10 seconds. <br> Weaken: Reduces base stats by 20%.</td> |
| <td> ?? </td> | | <td> ?? </td> |
Revision as of 03:14, 11 August 2023
Description
Warlock First Look video: https://www.youtube.com/watch?v=rTjXz_VCxog
Class Info
Weapon of choice: TBA
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Malice |
Will is increased by 10%. |
Dark Enhancement |
Dark magic spells have 10% increased magic damage. |
Dark Reflection |
If you take damage while Dark Reflection is not on cooldown, you reflect 10 dark magic damage to the attacker. |
Immortal Lament |
Casting spells will not take you below 1 health, but your spell power bonus is reduced by 5%. |
Soul Collector |
When dealing the final blow to an enemy, one cursed soul is collected. Each collected soul increases dark magic damage by 5%, up to a maximum of 6 souls. When casting dark magic, this effect is consumed and disappears. |
Torture Mastery |
Curse of Pain inflicted upon enemies restores 1 health to the caster with
each instance of damage dealt. |
You can equip a total of 2 skills.
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
/ |
Phantomize |
Phases through melee attacks and projectiles, increases movement speed by 10%, and reduces magical damage reduction by 50% for 6 seconds. During this period you can only move and do not collide with other players or monsters. |
?? |
Blow of Corruption |
The next physical attack deals 20 magical damage to the target and reduces their healing rate by 70% for 12 seconds. |
?? |
The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Warlock spells cost 3 health to cast.
Tier 1
Power of Sacrifice |
Curses the target with sacrifice, losing 3 health per second but increasing strength by 15 over 12 seconds. |
?? |
3 |
Curse of Weakness |
Weakens the target for 10 seconds. Weaken: Reduces base stats by 20%. |
?? |
3 |
Tier 2
Curse of Pain |
Instantly deals 10 magic damage to the target and curses them with Agony.
Agony: Receive a total of 10 magic damage distributed over 8 seconds. |
?? |
4 |
Tier 4
Hellfire |
Summons eternal hellfire and blasts it towards the aiming point. The hellfire does not dissipate when it reaches the target, burning them for 60 magic damage per second. |
?? |
8 |
Weapons
Armors
Head |
Occultist Hood, Shadow Hood |
Chest |
Warden Outfit Adventurer Tunic |
Legs |
Leather Leggings, Occultist Pants, Cloth Pants, ; |
Hands |
Riveted Gloves, Leather Gloves |
Feet |
Occultist Boots, Adventurer Boots, Heavy Boots, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
13
|
Agility |
14
|
Will |
23
|
Knowledge |
15
|
Resourcefulness |
10
|
Health |
96
|
Weight Limit |
0
|
Spell Memory |
* / 9
|
Utility Effectiveness |
0
|
Move Speed |
+0%
|
Action Speed |
TBA
|
Spell Casting Speed |
-25%
|
Equip Speed |
+0%
|
Regular Interaction Speed |
TBA
|
Magical Interaction Speed |
+0%
|
Buff Duration |
+8%
|
Debuff Duration |
-7%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
TBA
|
From Armor Rating |
TBA
|
From Bonuses |
TBA
|
Magic Resist |
14.3%
|
From Resist Rating |
TBA
|
From Bonuses |
TBA
|
Physical Power Bonus |
-6%
|
From Physical Power |
TBA
|
From Bonuses |
TBA
|
Magic Power Bonus |
24%
|
From Magic Power |
TBA
|
From Bonuses |
TBA
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
1
|
Secondary Weapon Impact Power |
0
|
- Warlocks don't seem to rely on spell slots and instead cast spell by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others.
- Power of sacrifice could be a better buff for classes with a higher health pool (like the barbarian)
2023/07/11 Warlock First Look