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{{#invoke:Infobox|draw|name=Living Armor|category=Monster}}
==Description==
==Description==
Living Armor's are located on the [[Ruins]]. They lay awaiting unsuspecting prey acting as a still set of armor.
Living Armor's are located on the [[Ruins]]. They lay awaiting unsuspecting prey acting as a still set of armor.
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<div style="width:80%">{{GenerateMonsterTable|Monsters|monster=Living Armor}}</div>
<div style="width:80%">{{#invoke:Monster|draw_table|monster=Living Armor}}</div>
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==Guide==
==Guide==

Latest revision as of 16:39, 29 August 2026

Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 124.
Dark and Darker is currently on update: Patch:6.12#Hotfix 124.

 Common 
 Elite 
 Nightmare 
Living Armor
Living Armor.png
-
Health 300
-
-
Move Speed 120
-
Monster Kill:
1
Experience Points:
3
Living Armor
-
Health 350
-
-
Move Speed 150
-
Monster Kill:
2
Experience Points:
4
Living Armor
-
Health 400
-
-
Move Speed 180
-
Monster Kill:
3
Experience Points:
5

Description

Living Armor's are located on the Ruins. They lay awaiting unsuspecting prey acting as a still set of armor.


Name Health Move Speed Exp
AP
Damage Reductions Abilities' Damage(Impact Power) + Statuses Statuses' Effects Race Action Speed
300/350/400120/150/180
3/4/5
1/2/3
Physical: [3%]0 Armor Rating and 25% Other Physical
Magical: -17.2%
Fire: 50%
Ice: 50%
Lightning: -300%
Earth: -400%
Spirit: -400%
Projectile: 15%
Slash Attack R: 33.0/42.0/52.5 (4) Physical
Slash Attack L: 33.0/42.0/52.5 (4) Physical
Slash Attack RCombo: 33.0/42.0/52.5 (4) Physical
Slash Attack LCombo: 33.0/42.0/52.5 (4) Physical
Slash Attack Combo R: 52.5 Physical
Slash Attack Combo L: 52.5 Physical
Guard Attack1: 63.0 Physical
Guard Attack2: 63.0 Physical
LivingArmor-Construct-Undead0%/5%/10%




Guide


  • Normal:
    • The living armor has two attack combos. The first attack combo is a diagonal slash (high(left)->low(right)(monster pov)) followed by a diagonal slash (high(right)->low(left)(monster pov)). The second attack combo is a diagonal slash (high(right)->low(left)(monster pov)) followed by a diagonal slash (high(left)->low(right)(monster pov)) finished with another diagonal slash (high(right)->low(left)(monster pov)). The simple way to dodge these slashs are to crouch jump sideways in the direction the sword is traveling.


  • Elite:
    • Same as normal but with increased damage, faster action speed, and higher health.


  • Nightmare:
    • The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.