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{{ | {{UpdateStatus|Monsters}} | ||
{{#invoke:Infobox|draw|name=Living Armor|category=Monster}} | |||
==Description== | ==Description== | ||
Living Armor's are | Living Armor's are located on the [[Ruins]]. They lay awaiting unsuspecting prey acting as a still set of armor. | ||
<br><br><br> | |||
<div style="width:80%">{{#invoke:Monster|draw_table|monster=Living Armor}}</div> | |||
<br><br><br> | |||
==Guide== | |||
<div style="width:80%">{{ | <br> | ||
*'''Normal:''' | |||
**The living armor has two attack combos. The first attack combo is a diagonal slash '''''(high(left)->low(right)(monster pov))''''' followed by a diagonal slash '''''(high(right)->low(left)(monster pov))'''''. The second attack combo is a diagonal slash '''''(high(right)->low(left)(monster pov))''''' followed by a diagonal slash '''''(high(left)->low(right)(monster pov))''''' finished with another diagonal slash '''''(high(right)->low(left)(monster pov))'''''. The simple way to dodge these slashs are to crouch jump sideways in the direction the sword is traveling. | |||
<br> | |||
*'''<span class="colorrarityElite">Elite:</span>''' | |||
**Same as normal but with increased damage, faster action speed, and higher health. | |||
<br> | |||
*'''<span class="colorrarityNightmare">Nightmare:</span>''' | |||
**The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. | |||
<br><br><br> | |||
{{GenerateLootDrops}} | {{GenerateLootDrops}} | ||
Latest revision as of 16:39, 29 August 2026
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.12#Hotfix 124.
Dark and Darker is currently on update: Patch:6.12#Hotfix 124.
Living Armor
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Health 300
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-
Move Speed 120
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Monster Kill:
1
Experience Points:
3
Living Armor
Living Armor
Description
Living Armor's are located on the Ruins. They lay awaiting unsuspecting prey acting as a still set of armor.
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 300/350/400 | 120/150/180 | 3/4/5 1/2/3 | Physical: [3%]0 Armor Rating and 25% Other Physical Magical: -17.2% Fire: 50% Ice: 50% Lightning: -300% Earth: -400% Spirit: -400% Projectile: 15% | Slash Attack R: 33.0/42.0/52.5 (4) Physical Slash Attack L: 33.0/42.0/52.5 (4) Physical Slash Attack RCombo: 33.0/42.0/52.5 (4) Physical Slash Attack LCombo: 33.0/42.0/52.5 (4) Physical Slash Attack Combo R: 52.5 Physical Slash Attack Combo L: 52.5 Physical Guard Attack1: 63.0 Physical Guard Attack2: 63.0 Physical | LivingArmor-Construct-Undead | 0%/5%/10% |
Guide
- Normal:
- The living armor has two attack combos. The first attack combo is a diagonal slash (high(left)->low(right)(monster pov)) followed by a diagonal slash (high(right)->low(left)(monster pov)). The second attack combo is a diagonal slash (high(right)->low(left)(monster pov)) followed by a diagonal slash (high(left)->low(right)(monster pov)) finished with another diagonal slash (high(right)->low(left)(monster pov)). The simple way to dodge these slashs are to crouch jump sideways in the direction the sword is traveling.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version.