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{{ | {{#invoke:Infobox|draw|name=Abomination|category=Monster}} | ||
==Description== | ==Description== | ||
The Abomination can be found wandering about in [[Inferno]]. | The Abomination can be found wandering about in [[Inferno]]. | ||
<br><br><br> | <br><br><br> | ||
<div style="width:80%">{{ | <div style="width:80%">{{#invoke:Monster|draw_table|monster|Abomination}}</div> | ||
<br><br><br> | <br><br><br> | ||
Latest revision as of 07:24, 21 August 2026
Abomination
-
Health 750
-
-
Move Speed 200
-
Subboss Kill:
50
Experience Points:
8
Abomination
-
Health 950
-
-
Move Speed 220
-
Subboss Kill:
50
Experience Points:
9
Abomination
-
Health 1150
-
-
Move Speed 250
-
Subboss Kill:
50
Experience Points:
10
Description
The Abomination can be found wandering about in Inferno.
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 750/950/1150 | 200/220/250 | 8/9/10 50 | Physical: -22% Magical: 36.8% Fire: 25% Ice: -300% Light: -200% Dark: 50% Divine: -200% Evil: 50% Projectile: 20% | Attack1 Heavy Swing Up: 45.0/49.5/54.0 (6) Physical Attack2 Heavy Swing Down: 45.0/49.5/54.0 (6) Physical Attack3 Greedy Rush: 60.0/66.0/72.0 (6) Physical Attack4 Blood Vomiting: 12.0/13.2/14.4 (3) Physical, 6.0/6.6/7.2 (3) Physical Radius + Vomiting Blinker Attack5 Destruction: 48.0/52.8/57.6 (6) Physical | Vomiting Blinker: Blinded by dirt for 7s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable | Aberration-Demon | 0%/10%/20% |
Guide
- Normal:
- The Abomination has four attacks:
- Low Swing: Can be spaced, or jumped over.
- High Swing: Can be spaced, or ducked under.
- Vomit (applies blind): Can be side-strafed to either side.
- Charge: Can be side-strafed to either side.
- The Abomination has four attacks:
- Elite:
- Same as normal.
- Nightmare:
- The nightmare variant gains access to one more attack:
- Overhead slam: Can be spaced with enough movement speed.
- The nightmare variant gains access to one more attack:
Hit Location Bonus
- Neck -> head
- Tail -> leg