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{{GenerateMonsterInfobox}} | {{GenerateMonsterInfobox}} | ||
==Description== | ==Description== | ||
The cockatrice can be found slumbering throughout the [[Ruins]]. Also see [[Cockatrice_Merchant|Cockatrice (Merchant)]] | |||
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<div style="width:80%">{{GenerateMonsterTable|Subbosses|monster=Cockatrice}}</div> | |||
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==Guide== | |||
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*'''Normal:''' | |||
**The cockatrice has three attacks. The first attack the cockatrice raises its wings up and screams, and any player looking at the scream will receive a root debuff making them unable to move. The second attack is a lunging peck. The third attack is a flying kick. The scream attack can be dodged by looking directly away from the cockatrice. The lunging peck and flying kick can be dodged by spacing and side-strafing to either side. | |||
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*'''<span class="colorrarityElite">Elite:</span>''' | |||
**Same as normal but with increased damage, faster action speed, and higher health. | |||
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*'''<span class="colorrarityNightmare">Nightmare:</span>''' | |||
**The nightmare variant has increased damage, action speed, movement speed, and higher health than the elite version. The nightmare variant has a 4th attack enabling it to breathe fire forward from its beak in a left and right motion. This makes it harder to kill the cockatrice by standing above its normal reach height to avoid damage. | |||
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==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]== | ==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]== | ||
*Neck -> head | *Neck -> head | ||
*Tail -> leg | *Tail -> leg | ||
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{{GenerateLootDrops}} | {{GenerateLootDrops}} | ||
Latest revision as of 16:58, 22 April 2025
Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.11#Hotfix 114.
Dark and Darker is currently on update: Patch:6.11#Hotfix 114.
Description
The cockatrice can be found slumbering throughout the Ruins. Also see Cockatrice (Merchant)
| Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
|---|---|---|---|---|---|---|---|---|
| 1150/1500/1850 | 250 | 6/7/8 15 |
Physical: -26.2% Magical: 7.8% Projectile: 15% |
Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Chase Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Chase Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Roar: Petrification Fire Breath: 63.0(6) Physical, 31.5(6) Physical Radius |
Petrification: ? for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Beast-Mammal | 0% |
Guide
- Normal:
- The cockatrice has three attacks. The first attack the cockatrice raises its wings up and screams, and any player looking at the scream will receive a root debuff making them unable to move. The second attack is a lunging peck. The third attack is a flying kick. The scream attack can be dodged by looking directly away from the cockatrice. The lunging peck and flying kick can be dodged by spacing and side-strafing to either side.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, movement speed, and higher health than the elite version. The nightmare variant has a 4th attack enabling it to breathe fire forward from its beak in a left and right motion. This makes it harder to kill the cockatrice by standing above its normal reach height to avoid damage.
Hit Location Bonus
- Neck -> head
- Tail -> leg