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{{#if:{{Weapon Data|{{PAGENAME}}|combodamage|primary}}{{Weapon Data|{{PAGENAME}}|combodamage|secondary}}{{Weapon Data|{{PAGENAME}}|combodamage|riposte}}|<!-- | <includeonly><!-- | ||
-->{{#vardefine:all_abilities|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|all}} }}<!-- | |||
-->{{#if:{{#if:{{#pos:{{{1|{{PAGENAME}}}}}|Lantern Shield}}||{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|Types|all}}|Shield}} }}{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|Types|all}}|Bow}}{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|Types|all}}|Crossbow}}<!-- | |||
-->||<h2>Combo</h2><br><!-- | |||
-->{{#if:{{#pos:{{#var:all_abilities}}|Primary}}<!-- | |||
-->|<span style="color:#eee8;">Primary Attack: </span><!-- | |||
-->{{#vardefine:attacks|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|all}} }}<!-- | |||
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|damagetype}} }}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|1}}<!-- | |||
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|damagetype}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 2|damagetype}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|3}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 3|damagetype}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|4}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 4|damagetype}}{{#var:global}} }} }} }} }}<!-- | |||
--> dealing <!-- | |||
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|combodamage}} }}<!-- | |||
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|all}}<!-- | |||
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|combodamage}}{{#var:global}}<!-- | |||
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 2|all}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 2|combodamage}}{{#var:global}}<!-- | |||
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 3|all}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 3|combodamage}}{{#var:global}}<!-- | |||
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 4|all}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 4|combodamage}}{{#var:global}} }} }} }} }}<!-- | |||
--> damage on each swing, with impact zone: <!-- | |||
-->{{#replace:<!-- | |||
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|global|impactzones}}<!-- | |||
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|primary|attack 1|impactzones}}|,|/}}<!-- | |||
-->.<br><br>}}<!-- | |||
-->{{#if:{{#pos:{{#var:all_abilities}}|Secondary}}<!-- | |||
-->|<span style="color:#eee8;">Secondary Attack: </span><!-- | |||
-->{{#vardefine:attacks|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|all}} }}<!-- | |||
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|global|damagetype}} }}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|1}}<!-- | |||
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|damagetype}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|damagetype}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|3}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 3|damagetype}}{{#var:global}} }} }} }}<!-- | |||
--> dealing <!-- | |||
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|global|combodamage}} }}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|1}}<!-- | |||
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|combodamage}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|combodamage}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|3}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 3|combodamage}}{{#var:global}} }} }} }}<!-- | |||
--> damage on each swing, with impact zone: <!-- | |||
-->{{#replace:<!-- | |||
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|global|impactzones}}<!-- | |||
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|impactzones}}|,|/}}<!-- | |||
-->.<br><br>}}<!-- | |||
-->{{#if:{{#pos:{{#var:all_abilities}}|Special}}<!-- | |||
-->|<span style="color:#eee8;">Special Attack: [[Impact_Power#Weapon blocking|Riposte]] </span><!-- | |||
-->{{#vardefine:attacks|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|all}} }}<!-- | |||
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|global|damagetype}} }}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|1}}<!-- | |||
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|damagetype}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|damagetype}}{{#var:global}} }} }}<!-- | |||
--> dealing <!-- | |||
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|global|combodamage}} }}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|1}}<!-- | |||
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|combodamage}}{{#var:global}}<!-- | |||
-->{{#if:{{#pos:{{#var:attacks}}|2}}<!-- | |||
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|combodamage}}{{#var:global}} }} }}<!-- | |||
--> damage on each swing, with impact zone: <!-- | |||
-->{{#replace:<!-- | |||
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|global|impactzones}}<!-- | |||
-->{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|impactzones}}|,|/}}<!-- | |||
-->.<br><br>}}<!-- | |||
--->= | -->'''Attack Times'''<br><!-- | ||
{{#if:{{Weapon Data|{{PAGENAME}}| | --><div style="display:inline-block; margin-left:20px;"><!-- | ||
{{ | -->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|primary|attack 1|windup}}<!-- | ||
-->|Primary Combo: Attack 1<br><!-- | |||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
-->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Primary|Attack 1}}</div><br><br>}}<!-- | |||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|primary|attack 2|windup}}<!-- | |||
-->|Primary Combo: Attack 2<br><!-- | |||
<br> | --><div style="display:inline-block; margin-left:20px;"><!-- | ||
{{#if:{{Weapon Data|{{PAGENAME}}| | -->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Primary|Attack 2}}</div><br><br>}}<!-- | ||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|primary|attack 3|windup}}<!-- | |||
-->|Primary Combo: Attack 3<br><!-- | |||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
}}{{#if:{{Weapon Data|{{PAGENAME}}| | -->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Primary|Attack 3}}</div><br><br>}}<!-- | ||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|primary|attack 4|windup}}<!-- | |||
-->|Primary Combo: Attack 4<br><!-- | |||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
}}{{#if:{{Weapon Data|{{PAGENAME}}| | -->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Primary|Attack 4}}</div><br><br>}}<!-- | ||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|secondary|attack 1|windup}}<!-- | |||
-->|Secondary Combo: Attack 1<br><!-- | |||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
}}{{#if:{{Weapon Data|{{PAGENAME}}| | -->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Secondary|Attack 1}}</div><br><br>}}<!-- | ||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|secondary|attack 2|windup}}<!-- | |||
-->|Secondary Combo: Attack 2<br><!-- | |||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
}}{{#if:{{Weapon Data|{{PAGENAME}}| | -->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Secondary|Attack 2}}</div><br><br>}}<!-- | ||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|secondary|attack 3|windup}}<!-- | |||
<br> | -->|Secondary Combo: Attack 3<br><!-- | ||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
}}{{#if:{{Weapon Data|{{PAGENAME}}| | -->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Secondary|Attack 3}}</div><br><br>}}<!-- | ||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|special|riposte attack 1|windup}}<!-- | |||
-->|Special Combo: Attack 1<br><!-- | |||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
}} | -->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Special|Riposte Attack 1}}</div><br><br>}}<!-- | ||
-->{{#if:{{Weapon Animation Times Data|{{{1|{{PAGENAME}}}}}|special|riposte attack 2|windup}}<!-- | |||
< | -->|Special Combo: Attack 2<br><!-- | ||
--><div style="display:inline-block; margin-left:20px;"><!-- | |||
-->{{AttackAnimationTimes|{{{1|{{PAGENAME}}}}}|Special|Riposte Attack 2}}</div><br><br>}}</div><br><!-- | |||
-->Reference [[Attack Times]] for a glossary of the terms used above.<br>}}<!-- | |||
< | --></includeonly><noinclude> | ||
=Example Usage= | |||
<table class="wikitable"> | |||
<tr> | |||
<th>Code</th> | |||
{{ | <th>Preview</th></tr> | ||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|Arming Sword}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
}}< | {{GenerateWeaponCombo|Arming Sword}}</td></tr> | ||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|Rapier}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{GenerateWeaponCombo|Rapier}}</td></tr> | |||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|Longword}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{GenerateWeaponCombo|Longsword}}</td></tr> | |||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|War Maul}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{GenerateWeaponCombo|War Maul}}</td></tr> | |||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|Stiletto Dagger}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{GenerateWeaponCombo|Stiletto Dagger}}</td></tr> | |||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|Crossbow}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{GenerateWeaponCombo|Crossbow}}</td></tr> | |||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|Frostlight Lantern Shield}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{GenerateWeaponCombo|Frostlight Lantern Shield}}</td></tr> | |||
<tr> | |||
<td style="padding: 20px 30px;"> | |||
<pre>{{GenerateWeaponCombo|Lute}}</pre></td> | |||
<td style="padding: 20px 30px;"> | |||
{{GenerateWeaponCombo|Lute}}</td></tr></table> | |||
</noinclude> |
Latest revision as of 01:25, 28 February 2025
Example Usage
Code | Preview |
---|---|
{{GenerateWeaponCombo|Arming Sword}} |
ComboPrimary Attack: Slash/Slash/Pierce dealing 100%/105%/110% damage on each swing, with impact zone: 100%/90%/70%. Attack Times Primary Combo: Attack 1 Windup: 0.399 Hit: 0.205 + 0.2024 ⤷ Recover: 0.234 → Primary Attack 2 ⤷ Alternate Recover: 0.171 → Alternate Attack ⤷ Finish: 1.197 Primary Combo: Attack 2 Windup: 0.4 Hit: 0.157 + 0.235 ⤷ Recover: 0.376 → Primary Attack 3 ⤷ Alternate Recover: 0.309 → Alternate Attack ⤷ Finish: 1.043 Primary Combo: Attack 3 Windup: 0.6 Hit: 0.154 + 0.2024 ⤷ Alternate Recover: 0.313 → Alternate Attack ⤷ Finish: 1.213 Reference Attack Times for a glossary of the terms used above. |
{{GenerateWeaponCombo|Rapier}} |
ComboPrimary Attack: Pierce/Pierce/Pierce/Pierce dealing 100%/105%/110%/115% damage on each swing, with impact zone: 100%/90%/70%. Attack Times Primary Combo: Attack 1 Windup: 0.433 Hit: 0.069 + 0.2024 ⤷ Recover: 0.112 → Primary Attack 2 ⤷ Alternate Recover: 0.153 → Alternate Attack ⤷ Finish: 0.565 Primary Combo: Attack 2 Windup: 0.669 Hit: 0.079 + 0.2024 ⤷ Recover: 0.18 → Primary Attack 3 ⤷ Alternate Recover: 0.152 → Alternate Attack ⤷ Finish: 0.652 Primary Combo: Attack 3 Windup: 0.651 Hit: 0.081 + 0.2024 ⤷ Recover: 0.239 → Primary Attack 4 ⤷ Alternate Recover: 0.28 → Alternate Attack ⤷ Finish: 0.769 Primary Combo: Attack 4 Windup: 0.596 Hit: 0.083 + 0.2024 ⤷ Finish: 0.688 Reference Attack Times for a glossary of the terms used above. |
{{GenerateWeaponCombo|Longword}} |
ComboPrimary Attack: Pierce/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/90%/70%. Special Attack: Riposte Slash/Slash dealing 125%/125% damage on each swing, with impact zone: 100%. Attack Times Primary Combo: Attack 1 Windup: 0.932 Hit: 0.229 + 0.2024 ⤷ Recover: 0.283 → Primary Attack 2 ⤷ Alternate Recover: 0.339 → Alternate Attack ⤷ Finish: 1.005 Primary Combo: Attack 2 Windup: 0.679 Hit: 0.233 + 0.2024 ⤷ Recover: 0.054 → Primary Attack 3 ⤷ Alternate Recover: 0.146 → Alternate Attack ⤷ Finish: 0.954 Primary Combo: Attack 3 Windup: 0.757 Hit: 0.233 + 0.2024 ⤷ Alternate Recover: 0.443 → Alternate Attack ⤷ Finish: 0.976 Special Combo: Attack 1 Windup: 0.333 Hit: 0.167 + 0.2024 ⤷ Recover: 0.333 → Special Attack 2 ⤷ Finish: 1.033 Special Combo: Attack 2 Windup: 0.433 Hit: 0.133 + 0.2024 ⤷ Finish: 0.967 Reference Attack Times for a glossary of the terms used above. |
{{GenerateWeaponCombo|War Maul}} |
ComboPrimary Attack: dealing damage on each swing, with impact zone: 100%/80%/60%. Secondary Attack: dealing damage on each swing, with impact zone: 100%/80%/60%. Attack Times Primary Combo: Attack 1 Windup: 1.033 Hit: 0.3 + 0.1958 ⤷ Recover: 0.033 → Primary Attack 2 ⤷ Alternate Recover: 0.567 → Alternate Attack ⤷ Finish: 1.067 Primary Combo: Attack 2 Windup: 0.867 Hit: 0.333 + 0.1958 ⤷ Recover: 0.267 → Primary Attack 3 ⤷ Alternate Recover: 0.467 → Alternate Attack ⤷ Finish: 1.3 Primary Combo: Attack 3 Windup: 0.833 Hit: 0.367 + 0.1958 ⤷ Recover: 0.033 → Primary Attack 2 ⤷ Alternate Recover: 0.5 → Alternate Attack ⤷ Finish: 1 Secondary Combo: Attack 1 Windup: 0.811 Hit: 0.155 + 0.1958 ⤷ Recover: 0.133 → Secondary Attack 2 ⤷ Alternate Recover: 0.5 → Alternate Attack ⤷ Finish: 0.9 Secondary Combo: Attack 2 Windup: 1.133 Hit: 0.167 + 0.1958 ⤷ Alternate Recover: 0.767 → Alternate Attack ⤷ Finish: 1.067 Reference Attack Times for a glossary of the terms used above. |
{{GenerateWeaponCombo|Stiletto Dagger}} |
ComboSecondary Attack: Slash/Slash/Pierce dealing 100%/100%/120% damage on each swing, with impact zone: 100%. Attack Times Secondary Combo: Attack 1 Windup: 0.4 Hit: 0.133 + 0.05 ⤷ Recover: 0.1 → Secondary Attack 2 ⤷ Alternate Recover: 0.067 → Alternate Attack ⤷ Finish: 0.867 Secondary Combo: Attack 2 Windup: 0.367 Hit: 0.151 + 0.05 ⤷ Recover: 0.174 → Secondary Attack 3 ⤷ Alternate Recover: 0.116 → Alternate Attack ⤷ Finish: 0.782 Secondary Combo: Attack 3 Windup: 0.4 Hit: 0.215 + 0.05 ⤷ Finish: 0.785 Reference Attack Times for a glossary of the terms used above. |
{{GenerateWeaponCombo|Crossbow}} |
|
{{GenerateWeaponCombo|Frostlight Lantern Shield}} |
ComboSpecial Attack: Riposte Slash/Pierce dealing 115%/115% damage on each swing, with impact zone: 100%. Attack Times Special Combo: Attack 1 Windup: 0.418 Hit: 0.211 + 0.2024 ⤷ Recover: 0.146 → Special Attack 2 ⤷ Alternate Recover: 0.256 → Alternate Attack ⤷ Finish: 0.771 Special Combo: Attack 2 Windup: 0.414 Hit: 0.411 + 0.2024 ⤷ Alternate Recover: 0.203 → Alternate Attack ⤷ Finish: 1.141 Reference Attack Times for a glossary of the terms used above. |
{{GenerateWeaponCombo|Lute}} |
ComboPrimary Attack: Blunt/Blunt dealing damage on each swing, with impact zone: 100%/90%. Attack Times Primary Combo: Attack 1 Windup: 0.98 Hit: 0.208 + 0.2024 ⤷ Recover: 0.002 → Primary Attack 2 ⤷ Alternate Recover: 0.013 → Alternate Attack ⤷ Finish: 1.045 Primary Combo: Attack 2 Windup: 0.963 Hit: 0.342 + 0.2024 ⤷ Alternate Recover: 0.928 → Alternate Attack ⤷ Finish: 0.928 Reference Attack Times for a glossary of the terms used above. |