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|consumehealinstant=Provides {{{effect|?}}} {{{type|?}}}.<!-- This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. --> | |consumehealinstant=Provides {{{effect|?}}} {{{type|?}}}.<!-- This counts as physical healing. The physical healing has {{{scaling|?}}} scaling. --> | ||
|consumeshield=Creates a {{{type|?}}} that blocks {{{effect|?}}} {{#explode:{{{type|?}}}| |0|2}} damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | |consumeshield=Creates a {{{type|?}}} that blocks {{{effect|?}}} {{#explode:{{{type|?}}}| |0|2}} damage for {{{duration|?}}} seconds. Damage blocked by the shield will be unaffected by Damage Reduction or limb/headshot multipliers. The shield has no scaling. | ||
|consume=While sitting, recharge spells for | |consume=While sitting, recharge spells for 34 spell points per second for {{{duration|?}}} seconds. The recovery amount has no scaling. | ||
|consumeheal=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as {{{type|?}}}{{#if:{{{scaling|}}}| and has {{{scaling|?}}} scaling}}. | |consumeheal=Heals {{{effect|?}}} health points over {{{duration|?}}} seconds. This counts as {{{type|?}}}{{#if:{{{scaling|}}}| and has {{{scaling|?}}} scaling}}. | ||
|consumeinvis=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damaged. | |consumeinvis=Makes you invisible for {{{duration|?}}} seconds. Invisibility is broken when you move, take action, or get damaged. | ||
|resurrectionhpdown={{Utility Data|Soul Heart|FlavorText}}<br>Use at an Altar of Sacrifice to resurrect your teammate by sacrificing {{{effect|?}}} of your current health. | |resurrectionhpdown={{Utility Data|Soul Heart|FlavorText}}<br>Use at an Altar of Sacrifice to resurrect your teammate by sacrificing {{{effect|?}}} of your current health. | ||
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-->|5=<!-- | -->|5=<!-- | ||
-->Increases [[Luck]] by <!-- | -->Increases [[Luck]] by <!-- | ||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|Global|Luck}}</span><!-- | --><span class="colorrarity5">{{Utility Data|Great Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|Global|Luck}}</span><!-- | ||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|5|Probability}}) or <!-- | -->({{Utility Data|Great Potion of Luck|Abilities|Other|Self|Effects|Luck05|Rarity|5|Probability}}) or <!-- | ||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|Global|Luck}}</span><!-- | --><span class="colorrarity5">{{Utility Data|Great Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|Global|Luck}}</span><!-- | ||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|5|Probability}}) or <!-- | -->({{Utility Data|Great Potion of Luck|Abilities|Other|Self|Effects|Luck10|Rarity|5|Probability}}) or <!-- | ||
--><span class="colorrarity5">{{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|Global|Luck}}</span><!-- | --><span class="colorrarity5">{{Utility Data|Great Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|Global|Luck}}</span><!-- | ||
-->({{Utility Data|Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|5|Probability}}) }} | -->({{Utility Data|Great Potion of Luck|Abilities|Other|Self|Effects|Luck15|Rarity|5|Probability}}) }} | ||
<!-- Used in Prop tables --> | <!-- Used in Prop tables --> | ||
|statue bless 1={{Prop Data|Shrine of Health|Global|Abilities|Statue Bless 1|Effects|Buff_Heal_20|MagicalBaseHealing}} | |statue bless 1={{Prop Data|Shrine of Health|Global|Abilities|Statue Bless 1|Effects|Buff_Heal_20|MagicalBaseHealing}} |
Latest revision as of 21:22, 27 February 2025
{{Effects|ConsumeDrunken}}
You gain ? ? for ? seconds.
{{Effects|ConsumeDrunken|effect=10|type=Strength|duration=10}}
You gain 10 Strength for 10 seconds.
{{Effects|Potion of Luck|5}}
Increases Luck by 50(33.33%) or 100(33.33%) or 150(33.33%)
{{Effects|skeleton wooden barrel}}
Spawns a Skeleton Footman when destroyed. Whether the skeleton is Common, Elite, or Nightmare is predetermined and not random.