From Dark and Darker Wiki

m (row1 should actually be slot_headers not enchant_name_headers)
m (add enchant iteration back with error handling)
Line 12: Line 12:
if base_or_gem ~= "base" and base_or_gem ~= "gem" then return "1st parameter 'base_or_gem' must be either 'base' or 'gem'." end
if base_or_gem ~= "base" and base_or_gem ~= "gem" then return "1st parameter 'base_or_gem' must be either 'base' or 'gem'." end
local slot_headers = "<th></th><th></th>" -- top 2 left cell empty
local slot_headers = '<th></th><th rowspan="2">Enchantments</th>'
local min_max_headers = "<th></th><th></th>"
local min_max_headers = '<th></th><th></th>'


-- Create enchant_name_headers (row1)
-- Create enchant_name_headers (row1)
Line 20: Line 20:
slot_headers = slot_headers .. '<th colspan="2">' .. slot_name .. '</th>'
slot_headers = slot_headers .. '<th colspan="2">' .. slot_name .. '</th>'
min_max_headers = min_max_headers .. '<th>Min</th>' .. '<th>Max</th>'
min_max_headers = min_max_headers .. '<th>Min</th>' .. '<th>Max</th>'
end
local enchant_rows = ""
for i, enchant_group_name in ipairs(enchantments_data["enchant_group_order"]) do
local enchants_in_group = enchantments_data["enchant_order"][enchant_group_name]
if enchants_in_group == nil then return "Error: " .. enchant_group_name .. " not found in \"enchant_order\"" end
-- Iterate enchants in the group
for i, enchant_name in ipairs(enchants_in_group) do
-- Get that enchant's data
local slots_data = enchantments_data["enchant_rolls"][enchant_name]
if slots_data == nil then return "Error: " .. enchant_name .. " not found in \"enchant_rolls\"" end
-- Iterate each slot in the enchant
for slot_name, slot_data in pairs(slots_data) do
local roll_data = slot_data[base_or_gem]
if roll_data == nil then return "Error: " .. base_or_gem .. " not found in \"enchant_rolls\"." .. enchant_name .. "." .. slot_name end
local min_roll = slot_data["min"]
local max_roll = slot_data["max"]
end
end
end
end

Revision as of 02:19, 23 February 2025

Overview

Functions for Enchantments. Data comes from Data:Enchantments.json.

Functions

draw_roll_range_table

Create's a table of enchants for the Enchantments page

Parameters

  • base_or_gem - List 'base' (traditional) or 'gem' enchant roll ranges?

Examples

{{#invoke:Enchantments|draw_roll_range_table|gem}}


Script error: The function "draw_roll_range_table" does not exist.

draw_socket_cost_table

Create's a table of socket's cost per rarity for the Enchantments page

Parameters

none

Examples

{{#invoke:Enchantments|draw_socket_cost_table}}


Script error: The function "draw_socket_cost_table" does not exist.


local enchantments_data = mw.loadJsonData("Data:Enchantments.json")
local p = {}

function p.draw_table(base_or_gem)
	-- Handle based on how it was called
	if type(base_or_gem) == "table" and base_or_gem.args then -- if called via wikitext instead of lua
        local frame = base_or_gem
        base_or_gem = frame.args[1]
	end
	
	-- Validate
	if base_or_gem ~= "base" and base_or_gem ~= "gem" then return "1st parameter 'base_or_gem' must be either 'base' or 'gem'." end
	
	local slot_headers = '<th></th><th rowspan="2">Enchantments</th>'
	local min_max_headers = '<th></th><th></th>'

	-- Create enchant_name_headers (row1)
	-- Iterate enchant groups
	for i, slot_name in ipairs(enchantments_data["slot_order"]) do
		slot_headers = slot_headers .. '<th colspan="2">' .. slot_name .. '</th>'
		min_max_headers = min_max_headers .. '<th>Min</th>' .. '<th>Max</th>'
	end
	
	local enchant_rows = ""
	for i, enchant_group_name in ipairs(enchantments_data["enchant_group_order"]) do
		local enchants_in_group = enchantments_data["enchant_order"][enchant_group_name]
		if enchants_in_group == nil then return "Error: " .. enchant_group_name .. " not found in \"enchant_order\"" end
		
		-- Iterate enchants in the group
		for i, enchant_name in ipairs(enchants_in_group) do
			
			-- Get that enchant's data
			local slots_data = enchantments_data["enchant_rolls"][enchant_name]
			if slots_data == nil then return "Error: " .. enchant_name .. " not found in \"enchant_rolls\"" end
			
			-- Iterate each slot in the enchant
			for slot_name, slot_data in pairs(slots_data) do
				local roll_data = slot_data[base_or_gem]
				if roll_data == nil then return "Error: " .. base_or_gem .. " not found in \"enchant_rolls\"." .. enchant_name .. "." .. slot_name end
				
				local min_roll = slot_data["min"]
				local max_roll = slot_data["max"]
			end
		end
	end
	
	
	
	local slot_headers = "<tr>" .. slot_headers .. "</tr>"
	local min_max_headers = "<tr>" .. min_max_headers .. "</tr>"
	
	local table_str = "<table>" .. slot_headers .. min_max_headers .. "</table>"
	return table_str
end

return p