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m (Moved sentence within if block)
(Fixed missing values for Riposte.)
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-->|<br><span style="color:#eee8;">Secondary Attack: </span><!--
-->|<br><span style="color:#eee8;">Secondary Attack: </span><!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|global|damagetype}} }}<!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|global|damagetype}} }}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|All}}|1}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|damagetype}}{{#var:global}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|damagetype}}{{#var:global}}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|All}}|2}}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|damagetype}}{{#var:global}} }} }}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|damagetype}}{{#var:global}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|All}}|3}}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 3|damagetype}}{{#var:global}} }} }} }}<!--
--> dealing <!--
--> dealing <!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|global|combodamage}} }}<!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|global|combodamage}} }}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|All}}|1}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|combodamage}}{{#var:global}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 1|combodamage}}{{#var:global}}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|All}}|2}}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|combodamage}}{{#var:global}} }} }}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 2|combodamage}}{{#var:global}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|All}}|3}}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|secondary|attack 3|combodamage}}{{#var:global}} }} }} }}<!--
--> damage on each swing, with impact zone: <!--
--> damage on each swing, with impact zone: <!--
-->{{#replace:<!--
-->{{#replace:<!--
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-->|<br><span style="color:#eee8;">Special Attack: [[Impact_Power#Weapon blocking|Riposte]] </span><!--
-->|<br><span style="color:#eee8;">Special Attack: [[Impact_Power#Weapon blocking|Riposte]] </span><!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|global|damagetype}} }}<!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|global|damagetype}} }}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|All}}|1}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|damagetype}}{{#var:global}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|damagetype}}{{#var:global}}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|All}}|2}}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|damagetype}}{{#var:global}} }} }}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|damagetype}}{{#var:global}} }} }}<!--
--> dealing <!--
--> dealing <!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|global|combodamage}} }}<!--
-->{{#vardefine:global|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|global|combodamage}} }}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|All}}|1}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|combodamage}}{{#var:global}}<!--
-->|{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 1|combodamage}}{{#var:global}}<!--
-->{{#if:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|all}}<!--
-->{{#if:{{#pos:{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|All}}|2}}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|combodamage}}{{#var:global}} }} }}<!--
-->|/{{Weapon Data|{{{1|{{PAGENAME}}}}}|abilities|special|riposte attack 2|combodamage}}{{#var:global}} }} }}<!--
--> damage on each swing, with impact zone: <!--
--> damage on each swing, with impact zone: <!--
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<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">
{{GenerateWeaponCombo|War Maul}}</td></tr>
{{GenerateWeaponCombo|War Maul}}</td></tr>
<tr>
<td style="padding: 20px 30px;">
<pre>{{GenerateWeaponCombo|Stiletto Dagger}}</pre></td>
<td style="padding: 20px 30px;">
{{GenerateWeaponCombo|Stiletto Dagger}}</td></tr>
<tr>
<tr>
<td style="padding: 20px 30px;">
<td style="padding: 20px 30px;">

Revision as of 06:31, 22 February 2025

Example Usage

Code Preview
{{GenerateWeaponCombo|Arming Sword}}

Combo


Primary Attack: Slash/Slash/Pierce dealing 100%/105%/110% damage on each swing, with impact zone: 100%/90%/70%.

Attack Times
Primary Combo: Attack 1
Windup: 0.399
Hit: 0.205 + 0.2024
 ⤷ Recover: 0.234 → Primary Attack 2
 ⤷ Alternate Recover: 0.171 → Alternate Attack
 ⤷ Finish: 1.197


Primary Combo: Attack 2
Windup: 0.4
Hit: 0.157 + 0.235
 ⤷ Recover: 0.376 → Primary Attack 3
 ⤷ Alternate Recover: 0.309 → Alternate Attack
 ⤷ Finish: 1.043


Primary Combo: Attack 3
Windup: 0.6
Hit: 0.154 + 0.2024
 ⤷ Alternate Recover: 0.313 → Alternate Attack
 ⤷ Finish: 1.213



Reference Attack Times for a glossary of the terms used above.
{{GenerateWeaponCombo|Rapier}}

Combo


Primary Attack: Pierce/Pierce/Pierce/Pierce dealing 100%/105%/110%/115% damage on each swing, with impact zone: 100%/90%/70%.

Attack Times
Primary Combo: Attack 1
Windup: 0.433
Hit: 0.069 + 0.2024
 ⤷ Recover: 0.112 → Primary Attack 2
 ⤷ Alternate Recover: 0.153 → Alternate Attack
 ⤷ Finish: 0.565


Primary Combo: Attack 2
Windup: 0.669
Hit: 0.079 + 0.2024
 ⤷ Recover: 0.18 → Primary Attack 3
 ⤷ Alternate Recover: 0.152 → Alternate Attack
 ⤷ Finish: 0.652


Primary Combo: Attack 3
Windup: 0.651
Hit: 0.081 + 0.2024
 ⤷ Recover: 0.239 → Primary Attack 4
 ⤷ Alternate Recover: 0.28 → Alternate Attack
 ⤷ Finish: 0.769


Primary Combo: Attack 4
Windup: 0.596
Hit: 0.083 + 0.2024
 ⤷ Finish: 0.688



Reference Attack Times for a glossary of the terms used above.
{{GenerateWeaponCombo|Longword}}

Combo


Primary Attack: Pierce/Slash/Slash dealing 100%/105%/110% damage on each swing, with impact zone: 100%/90%/70%.

Special Attack: Riposte Slash/Slash dealing 125%/125% damage on each swing, with impact zone: 100%.

Attack Times
Primary Combo: Attack 1
Windup: 0.932
Hit: 0.229 + 0.2024
 ⤷ Recover: 0.283 → Primary Attack 2
 ⤷ Alternate Recover: 0.339 → Alternate Attack
 ⤷ Finish: 1.005


Primary Combo: Attack 2
Windup: 0.679
Hit: 0.233 + 0.2024
 ⤷ Recover: 0.054 → Primary Attack 3
 ⤷ Alternate Recover: 0.146 → Alternate Attack
 ⤷ Finish: 0.954


Primary Combo: Attack 3
Windup: 0.757
Hit: 0.233 + 0.2024
 ⤷ Alternate Recover: 0.443 → Alternate Attack
 ⤷ Finish: 0.976


Special Combo: Attack 1
Windup: 0.333
Hit: 0.167 + 0.2024
 ⤷ Recover: 0.333 → Special Attack 2
 ⤷ Finish: 1.033


Special Combo: Attack 2
Windup: 0.433
Hit: 0.133 + 0.2024
 ⤷ Finish: 0.967



Reference Attack Times for a glossary of the terms used above.
{{GenerateWeaponCombo|War Maul}}

Combo


Primary Attack: dealing damage on each swing, with impact zone: 100%/80%/60%.

Secondary Attack: dealing damage on each swing, with impact zone: 100%/80%/60%.

Attack Times
Primary Combo: Attack 1
Windup: 1.033
Hit: 0.3 + 0.1958
 ⤷ Recover: 0.033 → Primary Attack 2
 ⤷ Alternate Recover: 0.567 → Alternate Attack
 ⤷ Finish: 1.067


Primary Combo: Attack 2
Windup: 0.867
Hit: 0.333 + 0.1958
 ⤷ Recover: 0.267 → Primary Attack 3
 ⤷ Alternate Recover: 0.467 → Alternate Attack
 ⤷ Finish: 1.3


Primary Combo: Attack 3
Windup: 0.833
Hit: 0.367 + 0.1958
 ⤷ Recover: 0.033 → Primary Attack 2
 ⤷ Alternate Recover: 0.5 → Alternate Attack
 ⤷ Finish: 1


Secondary Combo: Attack 1
Windup: 0.811
Hit: 0.155 + 0.1958
 ⤷ Recover: 0.133 → Secondary Attack 2
 ⤷ Alternate Recover: 0.5 → Alternate Attack
 ⤷ Finish: 0.9


Secondary Combo: Attack 2
Windup: 1.133
Hit: 0.167 + 0.1958
 ⤷ Alternate Recover: 0.767 → Alternate Attack
 ⤷ Finish: 1.067



Reference Attack Times for a glossary of the terms used above.
{{GenerateWeaponCombo|Stiletto Dagger}}

Combo



Secondary Attack: Slash/Slash/Pierce dealing 100%/100%/120% damage on each swing, with impact zone: 100%.

Attack Times
Secondary Combo: Attack 1
Windup: 0.4
Hit: 0.133 + 0.05
 ⤷ Recover: 0.1 → Secondary Attack 2
 ⤷ Alternate Recover: 0.067 → Alternate Attack
 ⤷ Finish: 0.867


Secondary Combo: Attack 2
Windup: 0.367
Hit: 0.151 + 0.05
 ⤷ Recover: 0.174 → Secondary Attack 3
 ⤷ Alternate Recover: 0.116 → Alternate Attack
 ⤷ Finish: 0.782


Secondary Combo: Attack 3
Windup: 0.4
Hit: 0.215 + 0.05
 ⤷ Finish: 0.785



Reference Attack Times for a glossary of the terms used above.
{{GenerateWeaponCombo|Crossbow}}
{{GenerateWeaponCombo|Frostlight Lantern Shield}}

Combo



Special Attack: Riposte Slash/Pierce dealing 115%/115% damage on each swing, with impact zone: 100%.

Attack Times
Special Combo: Attack 1
Windup: 0.418
Hit: 0.211 + 0.2024
 ⤷ Recover: 0.146 → Special Attack 2
 ⤷ Alternate Recover: 0.256 → Alternate Attack
 ⤷ Finish: 0.771


Special Combo: Attack 2
Windup: 0.414
Hit: 0.411 + 0.2024
 ⤷ Alternate Recover: 0.203 → Alternate Attack
 ⤷ Finish: 1.141



Reference Attack Times for a glossary of the terms used above.