|
|
(12 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
| {{Infobox Enemy | | {{GenerateMonsterInfobox}} |
| |name = {{PAGENAME}}
| | ==Description== |
| |type = [[Beast]]
| | Flying Demon located in the depths of Inferno. |
| |damage = ???/???/???
| | <br><br><br> |
| |health = ???/???/???
| | <div style="width:80%">{{GenerateMonsterTable|Monsters|monster=Demon Bat}}</div> |
| |movementspeed = ???/???/???
| | <br><br><br> |
| |location = [[Dungeon#Crypt|Crypt]], [[Dungeon#Inferno|Inferno]]
| | ==Guide== |
| |experience = ?
| | <br> |
| |points = ?
| | *'''Normal:''' |
| }}
| | **The demon bat has 1 attack. This attack is a lunging kick that can be dodged by side-strafing to the left or right while circling the monster, or by spacing directly back from the monster. |
| | <br> |
| | *'''<span class="colorrarityElite">Elite:</span>''' |
| | **Same as normal but with increased damage, faster action speed, and higher health. |
| | <br> |
| | *'''<span class="colorrarityNightmare">Nightmare:</span>''' |
| | **The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also has a non stacking slow debuff applied on hit. |
| | <br><br><br> |
|
| |
|
| ==Loot Table== | | ==[[Damage#Hit_Location_Bonus|Hit Location Bonus]]== |
| <tabber> | | *Wings (not including arms) -> hand |
| |-|Common=
| | <br><br><br> |
| {{:LootTable:Gargoyle}} | | {{GenerateLootDrops}} |
| </tabber>
| |
Latest revision as of 17:14, 17 November 2024
Description
Flying Demon located in the depths of Inferno.
Name |
Health |
Move Speed |
Exp AP |
Damage Reductions |
Abilities' Damage(Impact Power) + Statuses |
Statuses' Effects |
Race |
Action Speed |
|
180/230/290 |
250/290/340 |
4/5/6 2/3/4 |
Physical: -22% Magic: -17.2% Projectile: 15%
|
Attack: 27.0(4)/36.0(4)/54.0(4) Physical + Slow
|
Slow: -40% Move Speed for 4s [Rmv]Removable
|
Demon |
0%/10%/40% |
Guide
- Normal:
- The demon bat has 1 attack. This attack is a lunging kick that can be dodged by side-strafing to the left or right while circling the monster, or by spacing directly back from the monster.
- Elite:
- Same as normal but with increased damage, faster action speed, and higher health.
- Nightmare:
- The nightmare variant has increased damage, action speed, move speed, and higher health than the elite version. The nightmare variant also has a non stacking slow debuff applied on hit.
- Wings (not including arms) -> hand
Loot Tables
Loot Tables last updated for Patch:6.7#Hotfix 79
Common
Elite
Nightmare
Loot Table:
Demonbat_N3_Common
Quest_Demons_Common
Spawn_Eventcurrency_N
Quest_Demonbat_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 25.0% | 20.0% | 5.0% |
Uncommon 57.0% | 45.6% | 11.4% |
Rare 15.0% | 12.0% | 3.0% |
Epic 3.0% | 2.4% | 0.6% |
Loot Summary at 50 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 24.73% | 19.7876% | 4.9469% |
Uncommon 56.51% | 45.2063% | 11.3016% |
Rare 15.61% | 12.4912% | 3.1228% |
Epic 3.14% | 2.5149% | 0.6287% |
Loot Summary at 100 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 24.46% | 19.567% | 4.8917% |
Uncommon 56.05% | 44.8369% | 11.2092% |
Rare 16.21% | 12.9673% | 3.2418% |
Epic 3.29% | 2.6289% | 0.6572% |
Loot Summary at 150 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 24.21% | 19.3652% | 4.8413% |
Uncommon 55.58% | 44.4639% | 11.116% |
Rare 16.79% | 13.4328% | 3.3582% |
Epic 3.42% | 2.738% | 0.6845% |
Loot Summary at 200 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 23.94% | 19.1549% | 4.7887% |
Uncommon 55.14% | 44.1142% | 11.0286% |
Rare 17.36% | 13.8844% | 3.4711% |
Epic 3.56% | 2.8465% | 0.7116% |
Loot Summary at 300 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 23.45% | 18.7628% | 4.6907% |
Uncommon 54.29% | 43.4306% | 10.8577% |
Rare 18.44% | 14.755% | 3.6887% |
Epic 3.81% | 3.0516% | 0.7629% |
Loot Summary at 400 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 22.99% | 18.3889% | 4.5972% |
Uncommon 53.48% | 42.7824% | 10.6956% |
Rare 19.48% | 15.5818% | 3.8954% |
Epic 4.06% | 3.247% | 0.8117% |
Loot Summary at 500 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Common 22.54% | 18.0295% | 4.5074% |
Uncommon 52.7% | 42.1613% | 10.5403% |
Rare 20.47% | 16.3763% | 4.0941% |
Epic 4.29% | 3.4328% | 0.8582% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
Loot Table:
Demonbat_N3_Elite
Quest_Demons_Common
Spawn_Eventcurrency_HR
Quest_Demonbat_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 24.0% | 19.2% | 4.8% |
Rare 55.0% | 44.0% | 11.0% |
Epic 20.0% | 16.0% | 4.0% |
Legend 1.0% | 0.8% | 0.2% |
Loot Summary at 50 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 23.09% | 18.4695% | 4.6174% |
Rare 55.55% | 44.4423% | 11.1106% |
Epic 20.34% | 16.2686% | 4.0671% |
Legend 1.02% | 0.8196% | 0.2049% |
Loot Summary at 100 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 22.25% | 17.8018% | 4.4505% |
Rare 56.04% | 44.8347% | 11.2087% |
Epic 20.66% | 16.526% | 4.1315% |
Legend 1.05% | 0.8374% | 0.2094% |
Loot Summary at 150 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 21.48% | 17.184% | 4.296% |
Rare 56.51% | 45.2082% | 11.302% |
Epic 20.94% | 16.7544% | 4.1886% |
Legend 1.07% | 0.8535% | 0.2134% |
Loot Summary at 200 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 20.77% | 16.6155% | 4.1539% |
Rare 56.93% | 45.5402% | 11.3851% |
Epic 21.22% | 16.9755% | 4.2439% |
Legend 1.09% | 0.8689% | 0.2172% |
Loot Summary at 300 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 19.5% | 15.5991% | 3.8998% |
Rare 57.69% | 46.1506% | 11.5376% |
Epic 21.69% | 17.354% | 4.3385% |
Legend 1.12% | 0.8963% | 0.2241% |
Loot Summary at 400 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 18.4% | 14.7172% | 3.6793% |
Rare 58.35% | 46.6779% | 11.6695% |
Epic 22.11% | 17.6851% | 4.4213% |
Legend 1.15% | 0.9198% | 0.23% |
Loot Summary at 500 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Uncommon 17.42% | 13.9395% | 3.4849% |
Rare 58.94% | 47.1504% | 11.7876% |
Epic 22.46% | 17.9703% | 4.4926% |
Legend 1.17% | 0.9398% | 0.2349% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |
Loot Table:
Demonbat_N3_Nightmare
Quest_Demons_Common
Spawn_Eventcurrency_HR
Quest_Demonbat_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 54.0% | 43.2% | 10.8% |
Epic 43.0% | 34.4% | 8.6% |
Legend 3.0% | 2.4% | 0.6% |
Loot Summary at 50 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 53.82% | 43.0581% | 10.7645% |
Epic 43.14% | 34.5156% | 8.6289% |
Legend 3.03% | 2.4263% | 0.6066% |
Loot Summary at 100 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 53.64% | 42.913% | 10.7283% |
Epic 43.3% | 34.6379% | 8.6595% |
Legend 3.06% | 2.4491% | 0.6123% |
Loot Summary at 150 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 53.5% | 42.7981% | 10.6995% |
Epic 43.42% | 34.7331% | 8.6833% |
Legend 3.09% | 2.4688% | 0.6172% |
Loot Summary at 200 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 53.35% | 42.6765% | 10.6691% |
Epic 43.54% | 34.8356% | 8.7089% |
Legend 3.11% | 2.4879% | 0.622% |
Loot Summary at 300 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 53.11% | 42.4904% | 10.6226% |
Epic 43.74% | 34.9881% | 8.747% |
Legend 3.15% | 2.5215% | 0.6304% |
Loot Summary at 400 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 52.91% | 42.3308% | 10.5827% |
Epic 43.9% | 35.1204% | 8.7801% |
Legend 3.19% | 2.5488% | 0.6372% |
Loot Summary at 500 Luck
Type Rarity | Weapon 80.0% | Utility 20.0% |
Rare 52.76% | 42.2052% | 10.5513% |
Epic 44.03% | 35.2245% | 8.8061% |
Legend 3.21% | 2.5703% | 0.6426% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
Current data cannot confidently distinguish whether luck has no effect or simply a weaker effect. The wiki has been adjusted to reflect the model that best fits current data.
The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide. In general, expect to see flatter "Luck's Effect" curves and smaller changes between loot table summaries.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |
| 3 | Uncommon | Misc | 1 | 15.0% |