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<includeonly>These [[Stats]] do not include starting armor. | <includeonly>These [[Stats]] do not include starting armor. | ||
{| class="wikitable stripedtable" style="border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | {| class="wikitable stripedtable" style="border-collapse: collapse; width: 30%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | ||
! style="text-align:center; width:66%;"| Stat Name | ! style="text-align:center; width:66%;"| Stat Name | ||
! style="text-align:center; width:34%;"| Base Stats | |||
|- | |- | ||
|[[Strength]] | |[[Strength]] | ||
| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|Strength}} | |||
|- | |- | ||
|[[Vigor]] | |[[Vigor]] | ||
| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|Vigor}} | |||
|- | |- | ||
|[[Agility]] | |[[Agility]] | ||
| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|Agility}} | |||
|- | |- | ||
|[[Dexterity]] | |[[Dexterity]] | ||
| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|Dexterity}} | |||
|- | |- | ||
|[[Will]] | |[[Will]] | ||
| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|Will}} | |||
|- | |- | ||
|[[Knowledge]] | |[[Knowledge]] | ||
| style="text-align:right;color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|Knowledge}} | |||
|-style="border-bottom: double 5px grey;" | |-style="border-bottom: double 5px grey;" | ||
|[[Resourcefulness]]|| style="text-align:right; color:rgb(132,176,5);" | |[[Resourcefulness]]|| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|Resourcefulness}} | ||
|- | |||
|[[Health]] | |||
| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|BaseHealth}} | |||
|[[Health]] | |||
|- | |- | ||
|[[Memory Capacity]] | |[[Memory Capacity]] | ||
| style="text-align:right; color:rgb(132,176,5);" | {{Class Data|{{{1}}}|Attributes|MemoryCapacity}} | |||
|- | |- | ||
|[[Utility Effectiveness]] | |[[Utility Effectiveness]] | ||
| style="text-align:right;" |0 | |||
|- | |- | ||
|[[Luck]] | |[[Luck]] | ||
| style="text-align:right;" |0 | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:health_recovery_bonus|{{ | -->{{#vardefine:health_recovery_bonus|{{Class Data|{{{1}}}|Attributes|HealthRecovery}} }} | ||
|[[Health Recovery Bonus]] | |||
| style="text-align:right; {{#ifexpr:{{#var:health_recovery_bonus}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:health_recovery_bonus}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:health_recovery_bonus}}*100}}% | |||
}}}} | |||
|[[Health Recovery Bonus]] | |||
|-style="border-bottom: double 5px grey;"<!-- | |-style="border-bottom: double 5px grey;"<!-- | ||
-->{{#vardefine:spell_recovery_bonus|{{ | -->{{#vardefine:spell_recovery_bonus|{{Class Data|{{{1}}}|Attributes|MemoryRecovery}} }} | ||
|[[Spell Recovery Bonus]] | |||
| style="text-align:right; {{#ifexpr:{{#var:spell_recovery_bonus}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:spell_recovery_bonus}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:spell_recovery_bonus}}*100}}% | |||
}}}} | |||
|[[Spell Recovery Bonus]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:move_speed | -->{{#vardefine:move_speed|{{#expr:{{Class Data|{{{1}}}|Attributes|MoveSpeed}}+300}} }} | ||
|[[Move Speed]] | |||
| style="text-align:right; {{#ifexpr: {{#var:move_speed}} < 300|color:rgb(255,117,117);|{{#ifexpr:{{#var:move_speed}} > 300|color:rgb(132,176,5);}} }}" |{{#var:move_speed}} ( {{#expr:{{#var:move_speed}}/3 round 2}}% ) | |||
}}}} | |||
|[[Move Speed]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:action_speed|{{Class Data|{{{1}}}|Attributes|ActionSpeed}} }} | |||
-->{{#vardefine:action_speed|{{ | |[[Action Speed]] | ||
| style="text-align:right; {{#ifexpr: {{#var:action_speed}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:action_speed}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:action_speed}}*100}}% | |||
}}}} | |||
|[[Action Speed]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:manual_dexterity|{{ | -->{{#vardefine:manual_dexterity|{{Class Data|{{{1}}}|Attributes|ManualDexterity}} }} | ||
|[[Manual Dexterity]] | |||
| style="text-align:right; {{#ifexpr: {{#var:manual_dexterity}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:manual_dexterity}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:manual_dexterity}}*100}}% | |||
}}}} | |||
|[[Manual Dexterity]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:spell_casting_speed|{{ | -->{{#vardefine:spell_casting_speed|{{Class Data|{{{1}}}|Attributes|SpellCastingSpeed}} }} | ||
|[[Spell Casting Speed]] | |||
| style="text-align:right; {{#ifexpr: {{#var:spell_casting_speed}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:spell_casting_speed}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:spell_casting_speed}}*100}}% | |||
}}}} | |||
|[[Spell Casting Speed]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:equip_speed|{{ | -->{{#vardefine:equip_speed|{{Class Data|{{{1}}}|Attributes|ItemEquipSpeed}} }} | ||
|[[Equip Speed]] | |||
| style="text-align:right; {{#ifexpr: {{#var:equip_speed}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:equip_speed}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:equip_speed}}*100}}% | |||
}}}} | |||
|[[Equip Speed]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:regular_interaction_speed|{{Class Data|{{{1}}}|Attributes|RegularInteractionSpeed}} }} | |||
-->{{#vardefine:regular_interaction_speed|{{ | |[[Regular Interaction Speed]] | ||
| style="text-align:right; {{#ifexpr: {{#var:regular_interaction_speed}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:regular_interaction_speed}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:regular_interaction_speed}}*100}}% | |||
}}}} | |||
|[[Regular Interaction Speed]] | |||
|-style="border-bottom: double 5px grey;"<!-- | |-style="border-bottom: double 5px grey;"<!-- | ||
-->{{#vardefine:magical_interaction_speed|{{ | -->{{#vardefine:magical_interaction_speed|{{Class Data|{{{1}}}|Attributes|MagicalInteractionSpeed}} }} | ||
|[[Magical Interaction Speed]] | |||
| style="text-align:right; {{#ifexpr:{{#var:magical_interaction_speed}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magical_interaction_speed}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:magical_interaction_speed}}*100}}% | |||
}}}} | |||
|[[Magical Interaction Speed]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:persuasiveness|{{ | -->{{#vardefine:persuasiveness|{{Class Data|{{{1}}}|Attributes|Persuasiveness}} }} | ||
|[[Persuasiveness]] | |||
| style="text-align:right; color:rgb(132,176,5);" |{{#var:persuasiveness}} | |||
}}}} | |||
|[[Persuasiveness]] | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:buff_duration|{{ | -->{{#vardefine:buff_duration|{{Class Data|{{{1}}}|Attributes|BuffDuration}} }} | ||
|[[Buff Duration]] | |||
| style="text-align:right; {{#ifexpr:{{#var:buff_duration}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:buff_duration}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:buff_duration}}*100}}% | |||
}}}} | |||
|[[Buff Duration]] | |||
|-style="border-bottom: double 5px grey;"<!-- | |-style="border-bottom: double 5px grey;"<!-- | ||
-->{{#vardefine:debuff_duration|{{ | -->{{#vardefine:debuff_duration|{{Class Data|{{{1}}}|Attributes|DebuffDuration}} }} | ||
|[[Debuff Duration]] | |||
| style="text-align:right; {{#ifexpr:{{#var:debuff_duration}} < 0|color:rgb(255,117,117);|{{#ifexpr:{{#var:debuff_duration}} > 0|color:rgb(132,176,5);}} }}" |{{#expr:{{#var:debuff_duration}}*100}}% | |||
}}}} | |||
|[[Debuff Duration]] | |||
|- | |- | ||
|[[Armor Penetration]] | |[[Armor Penetration]] | ||
| style="text-align:right;" | 0% | |||
|-style="border-bottom: double 5px grey;" | |-style="border-bottom: double 5px grey;" | ||
|[[Magic Penetration]] | |[[Magic Penetration]] | ||
| style="text-align:right;" | 0% | |||
|- | |- | ||
|[[Headshot Reduction]] | |[[Headshot Reduction]] | ||
| style="text-align:right;" | 0% | |||
|- | |- | ||
|[[Projectile Damage Reduction]] | |[[Projectile Damage Reduction]] | ||
| style="text-align:right;" | 0% | |||
|- | |- | ||
|[[Physical Damage Reduction]] | |[[Physical Damage Reduction]] | ||
| style="text-align:right;" |<span style="color:rgb(255,117,117);">-22%</span> | |||
|- | |- | ||
| From [[Armor Rating]] | | From [[Armor Rating]] | ||
| style="text-align:right;" |0 ( <span style="color:rgb(255,117,117);">-22%</span> ) | |||
|- | |- | ||
| From Bonuses | | From Bonuses | ||
| style="text-align:right;" | 0% | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:magic_resist_rating|{{ | -->{{#vardefine:magic_resist_rating|{{Class Data|{{{1}}}|Attributes|MagicResistance}} }}<!-- | ||
-->{{#vardefine:magic_damage_reduction|{{Class Data|{{{1}}}|Attributes|MagicalDamageReduction}} }} | |||
|[[Magic Resistance]] | |||
}}}}<!-- | | style="text-align:right;" |<!-- | ||
-->{{#vardefine:magic_damage_reduction|{{ | --><span style="{{#ifexpr:{{#var:magic_damage_reduction}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magic_damage_reduction}}>0|color:rgb(132,176,5);}} }}">{{#expr:{{#var:magic_damage_reduction}}*100}}%</span> | ||
}}}} | |||
|[[Magic Resistance]] | |||
--><span style="{{#ifexpr:{{#var:magic_damage_reduction}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magic_damage_reduction}}>0|color:rgb(132,176,5);}}}}">{{#var:magic_damage_reduction}}%</span> | |||
|- | |- | ||
| From [[Resist Rating]] | | From [[Resist Rating]] | ||
| style="text-align:right;" |<!-- | |||
--><span style="color:rgb(132,176,5);">{{#var:magic_resist_rating}}</span><!-- | --><span style="color:rgb(132,176,5);">{{#var:magic_resist_rating}}</span><!-- | ||
--> ( <span style="{{#ifexpr:{{#var:magic_damage_reduction}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magic_damage_reduction}}>0|color:rgb(132,176,5);}}}}">{{#var:magic_damage_reduction}}%</span> ) | --> ( <span style="{{#ifexpr:{{#var:magic_damage_reduction}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magic_damage_reduction}}>0|color:rgb(132,176,5);}} }}">{{#expr:{{#var:magic_damage_reduction}}*100}}%</span> ) | ||
|- | |- | ||
| From Bonuses | | From Bonuses | ||
| style="text-align:right;" | 0% | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:physical_power|{{ | -->{{#vardefine:physical_power|{{Class Data|{{{1}}}|Attributes|PhysicalPower}} }}<!-- | ||
-->{{#vardefine:physical_power_bonus|{{Class Data|{{{1}}}|Attributes|PhysicalPowerBonus}} }} | |||
|[[Physical Power Bonus]] | |||
| style="text-align:right;" |<span style="{{#ifexpr:{{#var:physical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:physical_power_bonus}}>0|color:rgb(132,176,5);}} }}">{{#expr:{{#var:physical_power_bonus}}*100}}%<span> | |||
}}}} | |||
|[[Physical Power Bonus]] | |||
|- | |- | ||
| From [[Physical Power]] | | From [[Physical Power]] | ||
| style="text-align:right;" |<span style="color:rgb(132,176,5);">{{#var:physical_power}}</span> ( <span style="{{#ifexpr:{{#var:physical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:physical_power_bonus}}>0|color:rgb(132,176,5);}} }}">{{#expr:{{#var:physical_power_bonus}}*100}}%</span> ) | |||
|- | |- | ||
| From Bonuses | | From Bonuses | ||
| style="text-align:right;" | 0% | |||
|-<!-- | |-<!-- | ||
-->{{#vardefine:magical_power|{{ | -->{{#vardefine:magical_power|{{Class Data|{{{1}}}|Attributes|MagicalPower}} }}<!-- | ||
-->{{#vardefine:magical_power_bonus|{{Class Data|{{{1}}}|Attributes|MagicalPowerBonus}} }} | |||
|[[Magic Power Bonus]] | |||
| style="text-align:right;" |<span style="{{#ifexpr:{{#var:magical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magical_power_bonus}}>0|color:rgb(132,176,5);}} }}">{{#expr:{{#var:magical_power_bonus}}*100}}%</span> | |||
}}}} | |||
|[[Magic Power Bonus]] | |||
|- | |- | ||
| From [[Magic Power]] | | From [[Magic Power]] | ||
| style="text-align:right;" |<span style="color:rgb(132,176,5);">{{#var:magical_power}}</span> ( <span style="{{#ifexpr:{{#var:magical_power_bonus}}<0|color:rgb(255,117,117);|{{#ifexpr:{{#var:magical_power_bonus}}>0|color:rgb(132,176,5);}} }}">{{#expr:{{#var:magical_power_bonus}}*100}}%</span> ) | |||
|-style="border-bottom: double 5px grey;" | |-style="border-bottom: double 5px grey;" | ||
| From Bonuses|| style="text-align:right;" | 0% | | From Bonuses|| style="text-align:right;" | 0% | ||
|- | |- | ||
|Primary Weapon | |Primary Weapon | ||
| style="text-align:right;" | 0 | |||
|- | |- | ||
|Secondary Weapon | |Secondary Weapon | ||
| style="text-align:right;" | 0 | |||
|- | |- | ||
|[[Impact Power]] | |[[Impact Power]] | ||
| style="text-align:right;" | 0 | |||
|- | |- | ||
| Primary Weapon Impact Power | | Primary Weapon Impact Power | ||
| style="text-align:right;" | 0 | |||
|- | |- | ||
| Secondary Weapon Impact Power | | Secondary Weapon Impact Power | ||
| style="text-align:right;" | 0 | |||
|}</includeonly><noinclude> | |}</includeonly><noinclude> | ||
Outputs the details page of the Bard class. | |||
<pre style="width:fit-content">{{GenerateDetailsPage|Bard}}</pre> | <pre style="width:fit-content">{{GenerateDetailsPage|Bard}}</pre> | ||
{{GenerateDetailsPage|Bard}} | |||
</noinclude> | </noinclude> |
Latest revision as of 00:48, 15 November 2024
Outputs the details page of the Bard class.
{{GenerateDetailsPage|Bard}}
These Stats do not include starting armor.
Stat Name | Base Stats |
---|---|
Strength | 13 |
Vigor | 13 |
Agility | 13 |
Dexterity | 20 |
Will | 11 |
Knowledge | 20 |
Resourcefulness | 15 |
Health | 96 |
Memory Capacity | 14 |
Utility Effectiveness | 0 |
Luck | 0 |
Health Recovery Bonus | -6% |
Spell Recovery Bonus | 73% |
Move Speed | 298 ( 99.33% ) |
Action Speed | 3.25% |
Manual Dexterity | 15% |
Spell Casting Speed | 15% |
Equip Speed | 25% |
Regular Interaction Speed | -1.2% |
Magical Interaction Speed | -20% |
Persuasiveness | 15 |
Buff Duration | -8% |
Debuff Duration | 8.7% |
Armor Penetration | 0% |
Magic Penetration | 0% |
Headshot Reduction | 0% |
Projectile Damage Reduction | 0% |
Physical Damage Reduction | -22% |
From Armor Rating | 0 ( -22% ) |
From Bonuses | 0% |
Magic Resistance | 2% |
From Resist Rating | 18 ( 2% ) |
From Bonuses | 0% |
Physical Power Bonus | -4% |
From Physical Power | 13 ( -4% ) |
From Bonuses | 0% |
Magic Power Bonus | -20% |
From Magic Power | 11 ( -20% ) |
From Bonuses | 0% |
Primary Weapon | 0 |
Secondary Weapon | 0 |
Impact Power | 0 |
Primary Weapon Impact Power | 0 |
Secondary Weapon Impact Power | 0 |