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<table cellspacing="0" class=" | <table cellspacing="0" class="dropsourcetable stripedtable sortable jquery-tablesorter mw-collapsible" style="width:100%"> | ||
<caption>Drop Source Table</caption> | <caption>Drop Source Table at 0 Luck</caption> | ||
<tr | <tr><th class="tooltip" style="width:40%"><u>Name</u><span class="tooltiptext-left" style="left:50%; transform:translate(-50%); bottom:66%; width:100%">Sorted by Total Expected Value (TEV) in Descending Order<br>TEV = Sum of all (Count * Probability)</span></th><th style="width:20%">Type</th><th style="width:20%">Count</th><th style="width:20%">Probability</th></tr> | ||
<tr><td>[[Ghost King#Elite]]</td><td>[[Monster]]</td><td>1</td><td>5%</td></tr> | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Ghost King.png|x80px|link=Ghost King#Elite]]</div>[[Ghost King#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr> | ||
<tr><td>[[Lich#Elite]]</td><td>[[Monster]]</td><td>1</td><td>5%</td></tr> | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Lich.png|x80px|link=Lich#Elite]]</div>[[Lich#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr> | ||
<tr><td>[[Skeleton Warlord#Elite]]</td><td>[[Monster]]</td><td>1</td><td>5%</td></tr> | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:Skeleton Warlord.png|x80px|link=Skeleton Warlord#Elite]]</div>[[Skeleton Warlord#Elite]]</div></td><td>[[Monster]]</td><td>1</td><td>5.0%</td></tr> | ||
<tr><td>[[Ghost King]]</td><td>[[Monster]]</td><td>1</td><td>2%</td></tr> | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Ghost King.png|x80px|link=Ghost King]]</div>[[Ghost King]]</div></td><td>[[Monster]]</td><td>1</td><td>2.0%</td></tr> | ||
<tr><td>[[SkullKey-Global#HR]]</td><td>[[Loose Loot]]</td><td>1</td><td>1%</td></tr> | <tr><td><div class="iconbox"><div class="rarityElite rounded relative">[[File:SkullKey.png|x80px|link=SkullKey-Global#HR]]</div>[[SkullKey-Global#HR]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>1.0%</td></tr> | ||
<tr><td>[[SkullKey]]</td><td>[[Loose Loot]]</td><td>1</td><td>0.5%</td></tr> | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:SkullKey.png|x80px|link=SkullKey]]</div>[[SkullKey]]</div></td><td>[[Loose Loot]]</td><td>1</td><td>0.5%</td></tr> | ||
<tr><td>[[Lich]]</td><td>[[Monster]]</td><td>1</td><td>0.2%</td></tr> | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Lich.png|x80px|link=Lich]]</div>[[Lich]]</div></td><td>[[Monster]]</td><td>1</td><td>0.2%</td></tr> | ||
<tr><td>[[Skeleton Warlord]]</td><td>[[Monster]]</td><td>1</td><td>0.2%</td></tr></table><br> | <tr><td><div class="iconbox"><div class="rarity2 rounded relative">[[File:Skeleton Warlord.png|x80px|link=Skeleton Warlord]]</div>[[Skeleton Warlord]]</div></td><td>[[Monster]]</td><td>1</td><td>0.2%</td></tr></table><br> |
Revision as of 16:42, 22 September 2024
NameSorted by Total Expected Value (TEV) in Descending Order TEV = Sum of all (Count * Probability) | Type | Count | Probability |
---|---|---|---|
Monster | 1 | 5.0% | |
Monster | 1 | 5.0% | |
Monster | 1 | 5.0% | |
Monster | 1 | 2.0% | |
Loose Loot | 1 | 1.0% | |
Loose Loot | 1 | 0.5% | |
Monster | 1 | 0.2% | |
Monster | 1 | 0.2% |