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* | *Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown. | ||
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*If you want to AP or EXP max you should prioritize single slot treasure such as bangles | *If you want to AP or EXP max you should prioritize single slot treasure such as bangles | ||
* | *Event currency is <span class="colorrarity7">3 AP/ 1 EXP</span> | ||
*Gold Coin is <span class="colorrarity7">0 AP/ 1 EXP</span> | |||
*The amount of AP rewarded is independent from the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP. Few treasure items can be stacked, however. | *The amount of AP rewarded is independent from the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP. Few treasure items can be stacked, however. | ||
Revision as of 23:16, 7 April 2024
High-Roller Ranks and Adventure Points
Ranks
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.
Rank | Required Total AP | Dungeon Entrance Fee (Ice cavern) | Dungeon Enterance Fee (Crypts) | Dungeon Entrance Fee (Goblin cave) |
---|---|---|---|---|
Neophyte III | 0 | 0 | 0 | 0 |
Neophyte II | 500 | 0 | 0 | 0 |
Neophyte I | 1000 | 0 | 0 | 0 |
Apprentice III | 1750 | 50 | 30 | 25 |
Apprentice II | 2500 | 100 | 60 | 50 |
Apprentice I | 3250 | 150 | 100 | 75 |
Wanderer III | 4250 | 200 | 150 | 100 |
Wanderer II | 5250 | 250 | 200 | 150 |
Wanderer I | 6250 | 300 | 250 | 200 |
Pathfinder III | 7500 | 350 | 300 | 250 |
Pathfinder II | 9000 | 400 | 350 | 300 |
Pathfinder I | 11000 | 450 | 400 | 350 |
Voyager III | 13500 | 500 | 500 | 400 |
Voyager II | 16500 | 600 | 700 | 500 |
Voyager I | 20000 | 700 | 900 | 600 |
Exemplar III | 24000 | 900 | 1100 | 800 |
Exemplar II | 28000 | 1100 | 1300 | 1000 |
Exemplar I | 32000 | 1300 | 1500 | 1200 |
Demigod | 36000 | 1500 | 1700 | 1400 |
Adventure Points
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.
Monster Kill
See Monsters for AP rewards for each Monster.
Props Interaction
Note: Opening props grant AP only the first time they are opened. This includes repeatable props such as ore nodes, treasure horde, and shrines. Breakables such as crates, barrels, and pots do not count as prop interaction nor do they give AP.
There are duplicate props on the list because on some maps they give different values.
Prop Name | AP | XP |
Altar of Sacrifice | 10 | 3 |
Cave Exit (maybe?) | 3 | 3 |
Casket | 3 | 1 |
Old Coffin | 3 | 1 |
Coffin | 3 | 1 |
Wood Coffin | 3 | 1 |
Royal Coffin | 15 | 5 |
Flat Chest | 5 | 2 |
Flat Chest | 8 | 3 |
Dungeon Portal | 15 | 5 |
Escape Portal | 15 | 5 |
Golden Chest | 15 | 6 |
Treasure Hoard | 12 | 4 |
Treasure Hoard | 5 | 3 |
Treasure Hoard | 9 | 3 |
Jail Door (Locked) | 10 | 3 |
Lifeleaf | 1 | 1 |
Marvelous Chest | 1 | 1 |
Cobalt Ore | 9 | 3 |
Cobalt Ore | 12 | 4 |
Copper Ore | 5 | 3 |
Gold Ore | 9 | 3 |
Gold Ore | 12 | 4 |
Iron Ore | 5 | 3 |
Rubysilver Ore | 9 | 3 |
Rubysilver Ore | 12 | 4 |
Silver Ore | 5 | 3 |
Lion's Head Chest | 9 | 3 |
Lion's Head Chest | 12 | 4 |
Heavy Ornate Chest | 9 | 3 |
Heavy Ornate Chest | 12 | 4 |
Bronze Ornate Chest | 2 | 1 |
Bronze Ornate Chest | 9 | 3 |
Bronze Ornate Chest | 12 | 4 |
Phantom Flower | 1 | 1 |
Ruins Down Stair (maybe?) | 3 | 3 |
Large Oak Chest | 5 | 2 |
Large Oak Chest | 8 | 3 |
Oak Chest | 5 | 2 |
Oak Chest | 2 | 1 |
Small Oak Chest | 2 | 1 |
Small Oak Chest | 3 | 1 |
Stone Door | 3 | 1 |
Skeleton Corpse | 3 | 1 |
Skeleton Corpse | 7 | 3 |
Skeleton Corpse | 5 | 2 |
Skeleton Corpse | 6 | 3 |
Skeleton Corpse | 7 | 4 |
Shrine of Health | 10 | 3 |
Shrine of Protection | 10 | 3 |
Shrine of Power | 10 | 3 |
Fountain of Speed | 10 | 3 |
Stone Tomb HR | 8 | 3 |
Stone Tomb N | 5 | 2 |
Wardweed | 1 | 1 |
Large Reinforced Chest | 5 | 1 |
Large Reinforced Chest | 5 | 2 |
Large Reinforced Chest | 8 | 3 |
Reinforced Chest | 5 | 1 |
Reinforced Chest | 7 | 2 |
Small Reinforced Chest | 7 | 2 |
Wooden Door (no hole) | 10 | 3 |
High-End Props Interaction
- Same as Prop Interaction but only includes high grade "props". Please use list above to refer to all prop values.
Player Kill
- Ranges from 9.9 to 188.1 AP per kill
- AP varies based on the number of divisions between you and the player.
AP = 14.85 * Divisions below target + 99
- Divisions below target ranges from -6 to 6, as if you are 6 divisions above the target (Demigod killing a Neophyte), the value is -6.
Sub Boss Kill
Each of these Monsters also reward AP in the Monster Kill section.
Monster name: | Normal AP | Elite AP | Nightmare AP |
---|---|---|---|
Cockatrice | 5 | N/A | N/A |
Demon berserker | 30 | 15 | 30 |
Demon centaur | 15 | 30 | N/A |
Giant centipede | 10 | 20 | N/A |
Giant worm | 10 | 20 | N/A |
Golem | 15 | N/A | N/A |
Skeleton champion | 8 | 25 | N/A |
Wraith | 10 | 25 | N/A |
Boss Kill
Each of these Monsters also reward AP in the Monster Kill section.
- Crypts' Boss 125 AP
- Goblin Cave's Boss 90 AP
Item Achieve
- AP is rewarded for extracting with items that have the Looted tag. See here for more information on the Looted and Handled tag.
- Craftable items cannot reward AP as they cannot be found as Looted, only Handled.
- The amount of AP rewarded is independent of the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP.
- AP is calculated on extraction
- Weapons and Armor give 1 AP per 1 gold they sell for
- Which is 1 | 2 | 3 | 6 | 10 | 20 | 30 AP, multiplied by the number of slots the item takes up
- Accessories and Misc (like Treasures, Gems, Hunting Loot like Kobold Ears, Mimic Tongue's, etc) reward AP equal to their rarity (not multiplied by slot size), where Junk through Unique rewards 0-7 AP
- Junk is equivalent to rarity 0 and therefore gives 0 AP
- Unique is equivalent to rarity 7 and therefore gives 7 AP
- Treasures give even more AP as they are also in the Treasure section
- There are some items that do not follow the previously mentioned criteria, where their AP is listed below (these are not multiplied by slot size)
Name | Rarity | AP |
---|---|---|
Ale | Rare | 4 |
Ale | Epic | 5 |
Ale | Legend | 6 |
Ale | Unique | 7 |
Bandage | Rare | 4 |
Bandage | Epic | 5 |
Bandage | Legend | 6 |
Bandage | Unique | 7 |
Blue Eyeballs | Rare | 5 |
Bone | Common | 3 |
Bowstring | Common | 1 |
Broken Skull | Poor | 4 |
Campfire Kit | Poor | 1 |
Campfire Kit | Common | 2 |
Campfire Kit | Uncommon | 3 |
Campfire Kit | Rare | 4 |
Campfire Kit | Epic | 5 |
Campfire Kit | Legend | 6 |
Campfire Kit | Unique | 7 |
Candy Cane | Unique | 3 |
Candy Corn | Unique | 3 |
Captured Mana Flakes | Epic | 3 |
Centaur Hoof | Epic | 20 |
Centaur Horn | Epic | 10 |
Centaur Tail | Rare | 25 |
Cyclops Eye | Epic | 25 |
Cyclops Rags | Rare | 25 |
Cyclops's Club | Epic | 25 |
Demon Blood | Epic | 10 |
Drum | Poor | 1 |
Drum | Common | 2 |
Drum | Uncommon | 3 |
Drum | Rare | 4 |
Drum | Epic | 5 |
Drum | Legend | 6 |
Drum | Unique | 7 |
Enchanted Dark Fabric | Uncommon | 10 |
Explosive Bottle | Poor | 1 |
Explosive Bottle | Common | 2 |
Explosive Bottle | Uncommon | 3 |
Explosive Bottle | Rare | 4 |
Explosive Bottle | Epic | 5 |
Explosive Bottle | Legend | 6 |
Explosive Bottle | Unique | 7 |
Firefly's Abdomen | Epic | 10 |
Flute | Poor | 1 |
Flute | Common | 2 |
Flute | Uncommon | 3 |
Flute | Rare | 4 |
Flute | Epic | 5 |
Flute | Legend | 6 |
Flute | Unique | 7 |
Francisca Axe | Epic | 5 |
Francisca Axe | Legend | 6 |
Francisca Axe | Unique | 7 |
Giant Toe | Uncommon | 10 |
Gingerbread Cookie | Unique | 5 |
Glowing Blue Ice Eyes | Rare | 5 |
Goblin Ear | Uncommon | 5 |
Gold Coin Chest | Unique | 50 |
Gold Ingot | Epic | 6 |
Gold Ore | Epic | 6 |
Gold Powder | Epic | 6 |
Golden Key | Unique | 25 |
Golden Teeth | Rare | 10 |
Grave Essence | Uncommon | 10 |
Heart Candy | Unique | 5 |
Hunting Trap | Poor | 1 |
Hunting Trap | Common | 2 |
Hunting Trap | Uncommon | 3 |
Hunting Trap | Rare | 4 |
Hunting Trap | Epic | 5 |
Hunting Trap | Legend | 6 |
Hunting Trap | Unique | 7 |
Infected Flesh | Common | 5 |
Intact Skull | Uncommon | 10 |
Kobold's Ear | Common | 3 |
Lantern | Poor | 1 |
Lantern | Common | 2 |
Lantern | Uncommon | 3 |
Lantern | Rare | 4 |
Lantern | Epic | 5 |
Lantern | Legend | 6 |
Lantern | Unique | 7 |
Lockpick | Common | 1 |
Lute | Epic | 5 |
Lute | Legend | 6 |
Lute | Unique | 7 |
Lyre | Poor | 1 |
Lyre | Common | 2 |
Lyre | Uncommon | 3 |
Lyre | Rare | 4 |
Lyre | Epic | 5 |
Lyre | Legend | 6 |
Lyre | Unique | 7 |
Maggots | Common | 3 |
Magic Protection Potion | Rare | 4 |
Magic Protection Potion | Epic | 5 |
Magic Protection Potion | Legend | 6 |
Magic Protection Potion | Unique | 7 |
Mimic Tongue | Uncommon | 10 |
Mimic Tooth | Common | 5 |
Moldy Bread | Poor | 5 |
Mystical Gem | Unique | 25 |
Oil Lantern | Common | 3 |
Old Cloth | Common | 5 |
Old Rusty Key | Unique | 25 |
Pickaxe | Poor | 1 |
Pickaxe | Common | 2 |
Pickaxe | Uncommon | 3 |
Pickaxe | Rare | 4 |
Pickaxe | Epic | 5 |
Pickaxe | Legend | 6 |
Pickaxe | Unique | 7 |
Potion of Clarity | Rare | 4 |
Potion of Clarity | Epic | 5 |
Potion of Clarity | Legend | 6 |
Potion of Clarity | Unique | 7 |
Potion of Healing | Rare | 4 |
Potion of Healing | Epic | 5 |
Potion of Healing | Legend | 6 |
Potion of Healing | Unique | 7 |
Potion of Invisibility | Rare | 4 |
Potion of Invisibility | Epic | 5 |
Potion of Invisibility | Legend | 6 |
Potion of Invisibility | Unique | 7 |
Potion of Luck | Epic | 5 |
Potion of Protection | Rare | 4 |
Potion of Protection | Epic | 5 |
Potion of Protection | Legend | 6 |
Potion of Protection | Unique | 7 |
Rotten Fluids | Rare | 5 |
Rusty Broken Sword | Uncommon | 10 |
Silver Ingot | Epic | 6 |
Silver Ore | Epic | 6 |
Silver Powder | Epic | 6 |
Skull Key | Unique | 25 |
Spider Silk | Rare | 10 |
Surgical Kit | Poor | 1 |
Surgical Kit | Common | 2 |
Surgical Kit | Uncommon | 3 |
Surgical Kit | Rare | 4 |
Surgical Kit | Epic | 5 |
Surgical Kit | Legend | 6 |
Surgical Kit | Unique | 7 |
Throwing Knife | Epic | 5 |
Throwing Knife | Legend | 6 |
Throwing Knife | Unique | 7 |
Token of Honor | Epic | 25 |
Torch | Epic | 6 |
Torch | Unique | 7 |
Trap Disarming Kit | Uncommon | 5 |
Troll Pelt | Rare | 25 |
Troll's Blood | Epic | 5 |
Troll's Club | Epic | 25 |
Wendigo's Hoof | Uncommon | 10 |
Wendigo's Sharp Claws | Uncommon | 10 |
Wolf Claw | Common | 5 |
Wolf Fang | Common | 5 |
Wolf Pelt | Common | 10 |
Treasure
- 1 AP/ 1 EXP , 2 AP/ 2 EXP, 3 AP/ 3 EXP, 4 AP/ 4EXP, 5 AP/ 5 EXP, 6 AP/ 6 EXP, 7 AP/ 7 EXP
- Most treasure follows this pattern, including treasures that are more than 1 slot such as the Ancient Scroll, Gold Waterpot, and Gold Crown.
- If you want to AP or EXP max you should prioritize single slot treasure such as bangles
- Event currency is 3 AP/ 1 EXP
- Gold Coin is 0 AP/ 1 EXP
- The amount of AP rewarded is independent from the quantity in the stack. For example, a 1x Candy rewards the same amount of AP as 10x Candy if they are in the same stack. As such, splitting the stack will reward more AP. Few treasure items can be stacked, however.
Dungeon Down
- 20 AP for taking a Down portal
Assists
Player, Monster, Sub-Boss, and Boss kills also have an Assist category. While in a group, all AP gained from these kills are split evenly among team members. For whoever got the kill, the AP goes to the Kill category, while for everyone else in the group -regardless of contribution- it goes under the Kill Assist category.
The AP is split for each individual kill, and then rounded down and granted to everyone else in the party as an Assist. The remaining AP is rewarded as a Kill to whomever landed the killing blow.
Formula
Assist AP (per kill) = floor(AP / Party Size)
Kill AP (per kill) = AP - (Party Size - 1) * Assist AP
Example
Party size of 3 after killing 2 normal Skeleton Axemen which reward 5 AP each.
Assist AP (per kill) = floor(5/3) = 1
Kill AP (per kill) = 5 - (3-1) * 1 = 3
Since there two kills, each assisting player receives 2 AP, and the player that got the killing blow receives 6 AP. Note that this sums to 10 AP, from 5 AP per kill x 2 kills.
Rewards