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< Template:Utility Data

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<templatedata>
{
{
"description": "A switch data structure that contains information on utility items. If proper variables are not passed, returns an empty string.",
"description": "A switch data structure that contains information on utility items. If proper arguments are not passed, returns an empty string.",
"params": {
"params": {
"1": {
"1": {
"label": "Argument",
"label": "Switch Level 1",
"description": "Name of a utility item or name of a list.",
"description": "{<ItemName>}",
"suggested": true,
"suggested": true,
"type": "string"
"type": "string"
},
},
"2": {
"2": {
"label": "Argument",
"label": "Switch Level 2",
"description": "Armor property. Some properties are switches unto themselves, like Stats, Types, Abiltiies, and Hitbox.",
"description": "<ItemName>: {Rarities, Stats, FlavorText, SlotType, HandType, Ap, Xp, Types, MaxCount, MaxAmmoCount, WearingTimeDelaym, MovementMultiplier, Abilities, InvSlots, Hitbox}.",
"suggested": true,
"suggested": true,
"type": "string"
"type": "string"
},
},
"3": {
"3": {
"label": "Argument",
"label": "Switch Level 3",
"description": "Stats/Types/Abilities/Hitbox property.",
"description": "Stats: {<StatName>}. Types: {<Type>}. Abilities: {<AbilityName>}. Hitbox: {Height, Width, Depth}.",
"suggested": true,
"suggested": true,
"type": "string"
"type": "string"
},
},
"4": {
"4": {
"label": "Argument",
"label": "Switch Level 4",
"description": "Belongs to the Abilities branch. Usually an action name.",
"description": "<AbilityName>: {DamageType, ComboDamage, MovementMultiplier, ImpactZones, ImpactPower, Effects, AttackSpeed}.",
"suggested": true,
"suggested": true,
"type": "string"
"type": "string"
},
},
"5": {
"5": {
"label": "Argument",
"label": "Switch Level 5",
"description": "Belongs to the Abilities branch. Action property or Effects branch.",
"description": "Effects: {<EffectName>}.",
"suggested": true,
"suggested": true,
"type": "string"
"type": "string"
},
},
"6": {
"6": {
"label": "Argument",
"label": "Switch Level 6",
"description": "Belongs to the Abilities/Effects branch. Specific <Effect> branch.",
"description": "<EffectName>: {Global, <0-7>}.",
"suggested": true,
"suggested": true,
"type": "string"
"type": "string"
},
},
"7": {
"7": {
"label": "Argument",
"label": "Switch Level 7",
"description": "Belongs to the Abilities/Effects/<Effect> branch. <Effect> properties.",
"description": "Global, <0-7>: {<Effect>}.",
"suggested": true,
"suggested": true,
"type": "string"
"type": "string"

Latest revision as of 04:37, 2 April 2024

A switch data structure that contains information on utility items. If proper arguments are not passed, returns an empty string.

Template parameters

ParameterDescriptionTypeStatus
Switch Level 11

{<ItemName>}

Stringsuggested
Switch Level 22

<ItemName>: {Rarities, Stats, FlavorText, SlotType, HandType, Ap, Xp, Types, MaxCount, MaxAmmoCount, WearingTimeDelaym, MovementMultiplier, Abilities, InvSlots, Hitbox}.

Stringsuggested
Switch Level 33

Stats: {<StatName>}. Types: {<Type>}. Abilities: {<AbilityName>}. Hitbox: {Height, Width, Depth}.

Stringsuggested
Switch Level 44

<AbilityName>: {DamageType, ComboDamage, MovementMultiplier, ImpactZones, ImpactPower, Effects, AttackSpeed}.

Stringsuggested
Switch Level 55

Effects: {<EffectName>}.

Stringsuggested
Switch Level 66

<EffectName>: {Global, <0-7>}.

Stringsuggested
Switch Level 77

Global, <0-7>: {<Effect>}.

Stringsuggested