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< Template:Utility Data

A switch data structure that contains information on utility items. If proper arguments are not passed, returns an empty string.

Template parameters

ParameterDescriptionTypeStatus
Switch Level 11

{<ItemName>}

Stringsuggested
Switch Level 22

<ItemName>: {Rarities, Stats, FlavorText, SlotType, HandType, Ap, Xp, Types, MaxCount, MaxAmmoCount, WearingTimeDelaym, MovementMultiplier, Abilities, InvSlots, Hitbox}.

Stringsuggested
Switch Level 33

Stats: {<StatName>}. Types: {<Type>}. Abilities: {<AbilityName>}. Hitbox: {Height, Width, Depth}.

Stringsuggested
Switch Level 44

<AbilityName>: {DamageType, ComboDamage, MovementMultiplier, ImpactZones, ImpactPower, Effects, AttackSpeed}.

Stringsuggested
Switch Level 55

Effects: {<EffectName>}.

Stringsuggested
Switch Level 66

<EffectName>: {Global, <0-7>}.

Stringsuggested
Switch Level 77

Global, <0-7>: {<Effect>}.

Stringsuggested