From Dark and Darker Wiki
A switch data structure that contains information on utility items. If proper arguments are not passed, returns an empty string.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Switch Level 1 | 1 | {<ItemName>} | String | suggested |
Switch Level 2 | 2 | <ItemName>: {Rarities, Stats, FlavorText, SlotType, HandType, Ap, Xp, Types, MaxCount, MaxAmmoCount, WearingTimeDelaym, MovementMultiplier, Abilities, InvSlots, Hitbox}. | String | suggested |
Switch Level 3 | 3 | Stats: {<StatName>}. Types: {<Type>}. Abilities: {<AbilityName>}. Hitbox: {Height, Width, Depth}. | String | suggested |
Switch Level 4 | 4 | <AbilityName>: {DamageType, ComboDamage, MovementMultiplier, ImpactZones, ImpactPower, Effects, AttackSpeed}. | String | suggested |
Switch Level 5 | 5 | Effects: {<EffectName>}. | String | suggested |
Switch Level 6 | 6 | <EffectName>: {Global, <0-7>}. | String | suggested |
Switch Level 7 | 7 | Global, <0-7>: {<Effect>}. | String | suggested |