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<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
         <td> </td>
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</tr>
</tr>
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<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
         <td> </td>
         <td> / </td>
</tr>
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Revision as of 19:11, 30 January 2023

[[File:{{{1}}}.png|96px|link=]]
{{{1}}}
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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Cleric is a soldier of immense faith. The Cleric uses his sacred bonds to his gods to call forth the protective powers of light and to vanquish the forces of dark.

Class Info


Weapon of choice: Flanged Mace.


+Casts healing and protective spells.
+Able to equip some plate armor.
+Bonus damage to the undead.
+Adept with many blunt weapons Slow attack speed.


-Slow interaction speed.
-Low damage bonus.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Advanced Healer.png
Advanced Healer
Increase your base magical heal by 5.
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
Increases physical attack power by 5% when attacking with a blunt weapon.
Perk Brewmaster.png
Brewmaster
You do not exhibit the detrimental drunk effects when you drink alcohol.
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell's total heal amount when healing another target.
Perk Perseverance.png
Perseverance
Reduces all types of incoming damage by 3.
Perk Protection from Evil.png
Protection from Evil
The duration of all harmful effects is reduced by -20%.
Perk Requiem.png
Requiem
Resurrecting an ally revives them with 25% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Perk Undead Slaying.png
Undead Slaying
Increase your physical damage bonus by 20% when attacking undead monsters.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Holy Purification.png
Holy Purification
Inflicts 100 base magical damage to all undead monsters within 7.5 meters. 45s
Skill Judgement.png
Judgement
After focusing for 0.5 seconds, immediately deals 30 magic damage to a target and reduces their movement speed bonus by 20% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 4.5m . Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails. 32s
Skill Smite.png
Smite
Deals an additional +10 magic damage to all enemies you hit within 7 seconds. 16s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /
Skill Spell Memory.png
Spell Memory 2
Allows you to memorize spells to use in the dungeon. /


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

Divine

Tier 1

Name Description Limit
Spell Protection.png
Protection
Creates a shield that blocks 20 physical damage for 20 seconds. 5 Casts
Spell Bless.png
Bless
Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. 5 Casts

Tier 2

Name Description Limit
Spell Lesser Heal.png
Lesser Heal
Heals a target for 15 health. Casts to self if no target is found. 4 Casts
Spell Divine Strike.png
Divine Strike
Increases weapon damage by 10 for 20 seconds. 5 Casts
Spell Cleanse.png
Cleanse
Removes all harmful magic effects from the target. 5 Casts

Tier 3

Name Description Limit
Spell Bind.png
Bind
Binds the target for 0.75 seconds. 4 Casts

Tier 5

Name Description Limit
Spell Holy Light.png
Holy Light
Heals an ally for 30 HP or does 100 base magical damage to an undead target. 4 Casts

Tier 8

Name Description Limit
Spell Resurrection.png
Resurrection
Target an ally to resurrect them from the dead. (The corpse must have a soul heart) 1 Casts


Weapons

Category Weapons
2-Handed Spellbook, War Maul, Wizard Staff
1-Handed Flanged Mace, Morning Star
Shields Buckler, Heater Shield, Round Shield


Armors

Slot Armors
Head Chaperon, Kettle Hat, Leather Cap
Chest Frock, Oracle Robe, Padded Tunic, Regal Gambeson, Templar Armor, (Rubysilver Fine Cuirass)
Legs Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants
Hands Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves
Feet Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots

These stats do not include the starting armor

Stat Name Base Stats
Strength 13
Agility 11
Will 30
Knowledge 12
Resourcefulness 8
Health 96
Weight Limit 0
Spell Memory * / 12
Utility Effectiveness 0
Move Speed 276 (92%)
Action Speed -12%
Spell Casting Speed -40%
Equip Speed -28%
Regular Interaction Speed -29%
Magical Interaction Speed -15%
Buff Duration 15%
Debuff Duration -13%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 16.4%
From Resist Rating 75 (16.4%)
From Bonuses 0%
Physical Power Bonus -4%
From Physical Power 13 (-4%)
From Bonuses 0%
Magic Power Bonus 40%
From Magic Power 31 (40%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 1
Secondary Weapon Impact Power 0


- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.

- Pre-buff your team before a PvP encounter.

- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.

- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.


22/12/2022 Alpha Playtest #3 Hotfix #5

- Fixed an issue where excessive input could occur when using the Judgment skill.


20/12/2022 Alpha Playtest #3 Hotfix #4

- Lesser Heal's spell tier from 4 to 2.


17/12/2022 Alpha Playtest #3 Hotfix #2

- Cleric's Resurrection : Tier 9 → 8


16/12/2022 Alpha Playtest #3 Changelog

New Magic System -

- All spells have a specific memory cost associated with them.

- Magic users can customize which spells they wish to memorize through the spell capacity system.

- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.

- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.


29/10/2022 Alpha Playtest #2 Hotfix #1

- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).


24/09/2022 Bug squashing QA playtest Hotfix #1

- Cleric has added a small temporary message to the resurrection magic.



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