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==Spells== | ==Spells== | ||
There | There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time. | ||
<br>Each Tier corresponds to the total cost of a spell. | <br>Each Tier corresponds to the total cost of a spell. | ||
<br>There is currently a max of 12 Cost | <br>There is currently a max of 12 Cost | ||
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<td style=" text-align:left; padding-left:45px"> [[File:Spell Chain Lightning.png|link=|x96px]] Chain Lightning </td> | <td style=" text-align:left; padding-left:45px"> [[File:Spell Chain Lightning.png|link=|x96px]] Chain Lightning </td> | ||
<td> Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 400 meters and shocks up to 3 times.It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby.</td> | <td> Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 400 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby.</td> | ||
<td> 4 Casts </td> | <td> 4 Casts </td> | ||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 00:00, 31 December 2022
Description
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.
Builds
Class Info
Weapon of choice: Wizard Staff or Spellbook.
+Cast powerful spells.
+Meditate to self-refresh spells.
+Wield magical weapons.
-Slow interaction speed.
-Low physical damage.
-Low Health.
Perks
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15 so a total of 4 perks can be equipped.
Name | Description |
---|---|
Arcane Feedback | Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack. |
Arcane Mastery | Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second. |
Fire Mastery | Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds. |
Ice Shield | Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds. |
Mana Surge | Increases your magic damage bonus by 5%. |
Melt | If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds. |
Quick Chant | Increases your spell casting speed by 20%. |
Reactive Shield | Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period. |
Sage | Increases knowledge by 10%. |
Skills
You can have a total of 2 skills.
Name | Description |
---|---|
Intense Focus | Reduce the casting time of the next spell you cast to 0.1 seconds. |
Meditation | Enter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds. |
Spell Memory | Allows you to memorize spells to use in the dungeon. |
Spell Memory 2 | Allows you to memorize spells to use in the dungeon. |
Spells
There are 2 Skill Sets, but there is only 1 available by default. If you want to unlock the 2nd Skill Set and equip more spells, you need to pick 2 perks called "Spell Memory" and "Spell Memory 2" at the same time.
Each Tier corresponds to the total cost of a spell.
There is currently a max of 12 Cost
The order in which you select spells will determine their Spell Memory Priority.
You can right click spells to "forget" them, and you must drag and drop a spell to memorize it.
Tier 1
Name | Description | Limit |
---|---|---|
Zap | If hit, it deals damage and burns the target for 1 seconds. | 6 Casts |
Light Orb | Blows up spheres of floating light to brightly illuminate the surroundings. | 8 Casts |
Ignite | Set the target's weapon on fire, dealing 5 additional magic damage and burning enemies when they hit. | 6 Casts |
Tier 2
Name | Description | Limit |
---|---|---|
Slow | Slows the target's movement speed by -40% for 2.5 seconds. | 5 Casts |
Ice Bolt | On hit, it deals magic damage and reduces the target's movement speed by -15% for 1 seconds. | 6 Casts |
Tier 3
Name | Description | Limit |
---|---|---|
Magic Missile | Fires up to 10 homing missile that each deal 12 damage. Stops firing when you move. | 5 Casts |
Haste | Target gains a 14% Action and Move Speed bonus for 12 seconds. Casts to self if no target is found. | 6 Casts |
Tier 4
Name | Description | Limit |
---|---|---|
Lightning Strike | After 4 seconds, a bolt of lightning falls in the targeted area, dealing spell damage. | 5 Casts |
Invisibility | Target becomes invisible and gains a 10% Move Speed bonus for 4 seconds. Casts to self if no target is found. | 5 Casts |
Fireball | Shoots a fireball that causes 30 direct damage to a target and 20 splash damage and a knock back effect to nearby targets. | 5 Casts |
Tier 6
Name | Description | Limit |
---|---|---|
Chain Lightning | Electrocutes the target, inflicts spell damage, and fires lightning that is transferred to a being within 400 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. | 4 Casts |