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''Details about Protection shields and how they scale.''
''Details about Protection shields and how they scale.''


'''Things Protection Doesn't Scale With:'''
*Headshot/Limb Multipliers
*Physical/Magical Damage Reduction


Overflow damage is calculated as normal.
"Protection" refers to the shield buff that [[Potion Of Protection|Protection Potions]], [[Cleric]]'s Protection spell, and [[Wizard]]'s Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.
 
===Protection "Health" Scaling===
 
All Protection instances have a hidden [[Damage Calculation#Attribute Bonus Ratio|Attribute Bonus Ratio]] value that impacts whether or not their health pool will scale. Currently, the values are as follows:
*Protection Potion: 0%
*Protection Spell: 0%
*Reactive Shield: 0%
*Arcane Shield: 50%
 
The stat that scales the HP of the shield is [[Stats#Magic Power Bonus|Magic Power Bonus]]. Most shields have an ABR of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has an ABR of 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2)
 
Example:
 
Default Wizard has a Magic Power Bonus of 15%. Arcane Shield's base HP is 20. Final shield health is:
 
<code>20 * (1 + (0.15/2) = 20 * 1.075 = 21.5</code>
 
 
===Interactions with Damage Calculation===
 
Protection instances interact strangely with some of the game's damage calculation mechanics. Notably, Protection will '''not''' interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user's total damage before applying these multipliers. This is best explained with an example.


Example:
Example:
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<code>25-20 = 5 * 0.5 = 2.5</code>
<code>25-20 = 5 * 0.5 = 2.5</code>
'''Things Protection Does Interact With:'''
*Combo Multiplier
*Weapon Impact Zone Multiplier
*Weapon/Additional Damage
'''Things Protection Doesn't Interact With:'''
*Headshot/Limb Multipliers
*Physical/Magical Damage Reduction
'''Unknowns:'''
*True Damage
Overflow damage is calculated as normal. The exception seems to be '''Traps''', which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.

Revision as of 18:16, 14 September 2023

Details about Protection shields and how they scale.


"Protection" refers to the shield buff that Protection Potions, Cleric's Protection spell, and Wizard's Arcane Shield Skill & Reactive Shield Perk provide. These instances of Protection offer a temporary boost to defensive capabilities, but the way they work is very specific.

Protection "Health" Scaling

All Protection instances have a hidden Attribute Bonus Ratio value that impacts whether or not their health pool will scale. Currently, the values are as follows:

  • Protection Potion: 0%
  • Protection Spell: 0%
  • Reactive Shield: 0%
  • Arcane Shield: 50%

The stat that scales the HP of the shield is Magic Power Bonus. Most shields have an ABR of 0%, meaning no scaling will occur at all. However, Wizard's Arcane Shield has an ABR of 50%, meaning that the shield's HP will be multiplied by 1 + (Magic Power Bonus/2)

Example:

Default Wizard has a Magic Power Bonus of 15%. Arcane Shield's base HP is 20. Final shield health is:

20 * (1 + (0.15/2) = 20 * 1.075 = 21.5


Interactions with Damage Calculation

Protection instances interact strangely with some of the game's damage calculation mechanics. Notably, Protection will not interact with damage reduction or headshot/limb multipliers. Protection instead subtracts from the user's total damage before applying these multipliers. This is best explained with an example.

Example:

Exactly 25 damage is dealt to someone with a 20-HP Protection shield.

If a bodyshot, damage is:

25-20 = 5 * 1 = 5

If a headshot, damage is:

25-20 = 5 * 1.5 = 7.5

If a limbshot, damage is:

25-20 = 5 * 0.5 = 2.5



Things Protection Does Interact With:

  • Combo Multiplier
  • Weapon Impact Zone Multiplier
  • Weapon/Additional Damage

Things Protection Doesn't Interact With:

  • Headshot/Limb Multipliers
  • Physical/Magical Damage Reduction

Unknowns:

  • True Damage

Overflow damage is calculated as normal. The exception seems to be Traps, which even when breaking the Protection shield, will not inflict any overflow damage. This means that a Wizard drinking an 8 HP Protection Potion can walk through a 20 damage trap and be left unscathed.