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Creates a set of tabs for an item.

Notes

If you don't include an item value for a tier, the previous tier's value will be used instead. This means you only need to enter data for, for example, name only once (with damage1).

The firstShownTier option is mandatory. Leaving it out will prevent anything from being shown.

Example

All Options

The full list of options are listed below. Please don't leave anything blank though, else the previous tier's values won't get used (ie., only include options if you use them).


{{InfoboxItemTabs
|name                  = 
|effect1               = 
|effect2               = 
|effect3               = 
|effect4               = 
|effect5               =
|effect6               =
|effect7               = 
|effect8               =
|actiontime            = 
|purchase-able         =
|firstShownTier        = 
}}

No description.

Code Preview

{{InfoboxItemTabs
|name                  = Bandage
|effect1               = 8
|effect2               = 10
|effect3               = 15
|effect4               = 20
|effect5               = 25
|effect6               = 30
|effect7               = 35
|effect8               = 40
|actiontime            = 6 seconds
|Purchase-able         = [[Surgeon]]
|firstShownTier        = 1
}}
Bandage
Bandage.png




Bandage
Bandage.png




Bandage
Bandage.png




Bandage
Bandage.png




Bandage
Bandage.png




Bandage
Bandage.png




Bandage
Bandage.png




Bandage
Bandage.png




 I 
 II 
 III 
 IV 
 V 
 VI 
 VII 
 VIII 

Template parameters

ParameterDescriptionTypeStatus
Namename

The name of the weapon

Example
Arming Sword
Stringrequired
Classesclasses

One or more classes can be added

Stringsuggested
Armor - Tier 1armor1

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier 2armor2

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier 3armor3

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier 4armor4

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier 5armor5

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier 6armor6

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier 7armor7

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier 8armor8

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier Ruby Silverarmor9

Armor of the item at corresponding rarity

Stringrequired
Armor - Tier Cobaltarmor10

Armor of the item at corresponding rarity

Stringrequired
Movement speedmovementspeed

Movement speed of the item

Stringsuggested
Statsstats

Stats of the item

Stringsuggested
Stats2stats2

Stats of the item

Stringsuggested
Rubysilver Enablerubysilver

Enables Rubysilver Rarity

Auto value
0
Numbersuggested
Cobalt Enablecobalt

Enables Cobalt Rarity

Auto value
0
Numbersuggested
First Shown TierfirstShownTier

Either 1, 2, 3, or 4. Should always be 1, unless a lower tier is disabled

Example
1
Auto value
1
Numberrequired