From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 5.25% | Nothing 94.75% |
Junk 94.75% | | 94.7521% |
Epic 5.25% | 5.2479% | |
Loot Summary at 100 Luck
Type Rarity | Misc 5.49% | Nothing 94.51% |
Junk 94.51% | | 94.5059% |
Epic 5.49% | 5.4941% | |
Loot Summary at 150 Luck
Type Rarity | Misc 5.73% | Nothing 94.27% |
Junk 94.27% | | 94.2686% |
Epic 5.73% | 5.7314% | |
Loot Summary at 200 Luck
Type Rarity | Misc 5.97% | Nothing 94.03% |
Junk 94.03% | | 94.0326% |
Epic 5.97% | 5.9674% | |
Loot Summary at 300 Luck
Type Rarity | Misc 6.42% | Nothing 93.58% |
Junk 93.58% | | 93.5833% |
Epic 6.42% | 6.4167% | |
Loot Summary at 400 Luck
Type Rarity | Misc 6.85% | Nothing 93.15% |
Junk 93.15% | | 93.1522% |
Epic 6.85% | 6.8478% | |
Loot Summary at 500 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |