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Revision as of 18:18, 23 April 2023 by Esthelion (talk | contribs) (Added new equipable gear)

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Jack of all trades, master of none.
    • Some skills are single use.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png
Barricade
When in a defensive stance, the defense rating bonus is increased by 15%.
Perk Combo Attack.png
Combo Attack
Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 2 seconds.
(Needs 2 hits to proc and applies on the 3rd)
Perk Counterattack.png
Counterattack
Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png
Defense Expert
Increases Armor Rating acquired from armor by 10%.
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands increases attack speed by 15%.
Perk Projectile Resistance.png
Projectile Resistance
Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png
Shield Expert
Increases movement speed by 10% when in a defensive stance, and when a defense is successful, the time taken for the defense action is reduced by 50%.
Perk Swift.png
Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons.
Perk Adrenaline Spike.png
Adrenaline Spike
When the Fighter's health reaches below 15%, they become flooded with adrenlaine and gain 15% action speed.
Perk Slayer.png
Slayer
Cannot equip plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Adrenaline Rush.png
Adrenaline Rush
Increases your action speed by 25% for 8 seconds. After the duration ends, your action speed is reduced by -8% and your movement speed is reduced by -4% for 4 seconds. 28s
Skill Breakthrough.png
Breakthrough
Removes debuffs that slow all movement speeds. 28s
Skill Second Wind.png
Second Wind
Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.) /
Skill Sprint.png
Sprint
Movement speed is increased by 50 for 6 seconds. 28s
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. 18s
Skill Victory Strike.png
Victory Strike
The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. 24s
Skill Perfect Block.png
Perfect Block
The next defense completely blocks any attack. (also removes the stagger animation of blocking) 12s
Skill Shield Slam.png
Shield Slam
Using the skill inflicts 25 physical damage on the player and reduces the movement speed of the hit target by 10% for 2 seconds. 16s

Weapons

Category Weapons
2-Handed Battle Axe, Crossbow, Halberd, Longsword, Spear, Zweihander
1-Handed Arming Sword, Castillion Dagger, Falchion, Flanged Mace, Hatchet, Horseman's Axe, Short Sword, Torch, Viking Sword
Shields Buckler, Heater Shield, Pavise, Round Shield
Utility Francisca Axe


Armors

Slot Armors
Head Armet, Barbuta Helm, Chapel De Fer, Chaperon, Hounskull, Kettle Hat, Leather Cap, Visored Barbuta Helm
Chest Dark Plate Armor, Doublet, Fine Cuirass, Padded Tunic, Regal Gambeson, Templar Armor
Legs Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants
Hands Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves
Feet Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots
Back Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak



These stats do not include the starting armor

Stat Name Base Stats
Strength 15
Agility 15
Will 15
Knowledge 15
Resourcefulness 15
Health 100
Weight Limit 0
Spell Memory 0
Utility Effectiveness 0
Move Speed 300 (100%)
Action Speed 0%
Spell Casting Speed -25%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 8.9%
From Resist Rating 30 (8.9%)
From Bonuses 0%
Physical Power Bonus 0%
From Physical Power 15 (0%)
From Bonuses 0%
Magic Power Bonus 0%
From Magic Power 15 (0%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.


10/02/2023 Alpha Playtest #4 Hotfix #4

- Fixed an issue where Victory Strike could not function properly.

- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)

- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)


09/02/2023 Alpha Playtest #4 Hotfix #3

- Fighter Weapon Mastery Physical Power Penalty -20% → -10%


17/12/2022 Alpha Playtest #3 Hotfix #2

- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%

- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)


16/12/2022 Alpha Playtest #3 Hotfix #1

- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.


31/10/2022 Alpha Playtest #2 Hotfix #2

- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.

- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.

- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.