Description
Bards in Dark and Darker are versatile performers, who use their skills in music, storytelling, and magic to support their allies and hinder their enemies. They can cast a wide variety of spells, ranging from healing and protection to charms. Bards can also inspire their allies with rousing speeches and music, boosting their morale and granting them temporary bonuses. In combat, bards can use their weapons and martial skills, but they excel at using their charm and wit to manipulate their enemies, making them an unpredictable and dangerous foe.
Class Info
To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.
To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.
Weapon of choice: Rapier
- Versatility: Bards have a wide range of skills and abilities that allow them to fill many roles in a party. They can heal, buff, debuff, and deal damage, all while providing support and utility to their allies.
- Crowd control: Bards have access to spells and abilities that can manipulate the battlefield and control enemy movements. They can stun, charm, and incapacitate foes, making them invaluable in difficult encounters.
- Inspiration: Bards can use their Bardic Inspiration ability to grant their allies bonuses to their rolls, which can turn the tide of a battle or skill check.
- Cons:
- Timing: Timing the tunes is not always in the dire of the situation.
- Fragility: Bards are not typically known for their durability, and are often targeted by enemies due to their support and control abilities. They can struggle in solo play or in situations where they are targeted by multiple enemies.
- Dependence on Charisma: Bards rely heavily on their Charisma ability score, which affects their spellcasting, Bardic Inspiration, and other abilities. This can make them less effective if their Charisma score is low, or if they are in situations where Charisma is not a useful attribute.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Lore Mastery |
A high level of understanding of objects increases all types of interaction speed by 25%. |
Melodic Protection |
While playing, the caster's physical damage reduction bonus is increased by 15%. |
Rapier Mastery |
When using a rapier, weapon damage increases by 3 and action speed increases by 5%. |
Wanderer's Luck |
Increases the chances of finding high-quality items when opening treasure chests. |
War Song |
If the performance is successful, increases nearby allies' weapon attack power by 3 for 6 seconds. |
You can equip a total of 2 skills.
Dissonance |
Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. |
Cooldown |
Encore |
The next song is automatically played to the end without any input and is sure to succeed. |
Cooldown |
Music Memory |
Can store up to 4 sheet music as space permits. |
Cooldown |
Music Memory 2 |
Can store up to 4 sheet music as space permits. |
Cooldown |
Accelerando |
Gradually increase the movement speed of your and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times. |
Chaotic Discord |
Excites nearby monsters to attack the nearest target except the performer. |
Peacemaking |
All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song. |
Tranquility |
Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 8 hp for 4 seconds. Good - 16 hp for 8 seconds. Perfect - 24 hp for 12 seconds. |
Weapons
2-Handed |
Lute, Crossbow, Survival Bow |
1-Handed |
Rapier, Falchion, Arming Sword, Short sword, Castillion Dagger, Rondel Dagger, Hand Crossbow |
Shields |
|
Utility |
|
Armors
Head |
Straw Hat, Feathered Hat, Leather Bonnet, Leather Cap |
Chest |
Troubadour Outfit, Wanderer Attire, Regal Gambeson |
Legs |
Bardic Pants, Leather Chausses, Loose Trousers, Leather Leggings, Cloth Pants, Heavy Leather Leggings |
Hands |
Leather Gloves, Riveted Gloves |
Feet |
Heavy Boots, Lightfoot Boots, Old Shoes, Laced Turnshoe, Adventurer Boots, Rugged Boots |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
12
|
Agility |
16
|
Will |
10
|
Knowledge |
17
|
Resourcefulness |
20
|
Health |
94
|
Weight Limit |
0
|
Spell Memory |
17
|
Utility Effectiveness |
0
|
Move Speed |
301 (100.33%)
|
Action Speed |
1%
|
Spell Casting Speed |
-15%
|
Equip Speed |
5%
|
Regular Interaction Speed |
48.8%
|
Magical Interaction Speed |
39%
|
Buff Duration |
-11%
|
Debuff Duration |
12.4%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
6.9%
|
From Resist Rating |
30 (8.9%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-6%
|
From Physical Power |
12 (-6%)
|
From Bonuses |
0%
|
Magic Power Bonus |
0%
|
From Magic Power |
15 (0%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
-Since songs take some time to perform, the Bard needs anticipation to be played well.
-Chaotic discord is a great way to solo clean rooms. Mobs will kill each other while keeping the bard safe. Can also be used as a protection if attacked in a room full of mobs.
-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. the song is quite long, so beginning it before the encounter is recommended.
-Dissonance can make skeleton mages easy to manage if you have high enough dps as a solo or a group.
-Accelerando is a powerful tool both for fleeing and engaging.
-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the barbarian.
04/15/2023 Alpha Playtest #5 Hotfix #1
- Fixed an issue where Bard's Tranquility was not properly healing players.
04/14/2023 Alpha Playtest #5 Launch
- Added to the game