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Revision as of 00:04, 19 April 2023 by Snowpaw (talk | contribs)

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Jack of all trades, master of none.
    • Some skills are single use.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png
Barricade
When in a defensive stance, the defense rating bonus is increased by 15%.
Perk Combo Attack.png
Combo Attack
Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 2 seconds.
(Needs 2 hits to proc and applies on the 3rd)
Perk Counterattack.png
Counterattack
Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png
Defense Expert
Increases Armor Rating acquired from armor by 10%.
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands increases attack speed by 15%.
Perk Projectile Resistance.png
Projectile Resistance
Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png
Shield Expert
Increases movement speed by 10% when in a defensive stance, and when a defense is successful, the time taken for the defense action is reduced by 50%.
Perk Swift.png
Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons.
Perk Adrenaline Spike.png
Adrenaline Spike
When the Fighter's health reaches below 15%, they become flooded with adrenlaine and gain 15% action speed.
Perk Slayer.png
Slayer
Cannot equip plate armor, but gains 5 weapon damage bonus when holding a weapon in each hand.