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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Fighter is a jack of all trades when it comes to combat. Well-versed with the ability to equip a multitude of weapons and armaments, the Fighter can hold its own against anyone. Utilize skills to increase your movement speed, boost your armor values, gain large amounts of speed, or heal over time.

Class Info


Weapon of choice: Pretty much everything.


+Can equip most weapons & armors. (All* when using Weapon Mastery)
+Well-rounded attributes.
+Has the ability to sprint.


-Dependent on equipment.
-Cannot cast any spells.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Barricade.png
Barricade
When in a defensive stance, the defense rating bonus is increased by 15%.
Perk Combo Attack.png
Combo Attack
Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 3 seconds.
(Needs 2 hits to proc and applies on the 3rd)
Perk Counterattack.png
Counterattack
Successful defense increases the movement speed and attack speed by 10% for 3 seconds.
Perk Defense Expert.png
Defense Expert
Increases Armor Rating acquired from armor by 10%.
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands increases attack speed by 15%.
Perk Projectile Resistance.png
Projectile Resistance
Reduces damage taken from projectiles by 10%.
Perk Shield Expert.png
Shield Expert
Increases movement speed by 10% when in a defensive stance.
Perk Swift.png
Swift
Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons.