From Dark and Darker Wiki
Agility
Action Speed
0 Agility starts at = -45% Action Speed
Every agility point gives % action speed between intervals
- 0 to 15 = 3% -> 0%
- 15 to 25 = 1% -> 10%
- 25 to 40 = 2% -> 40%
- 40 to 50 = 1% -> 50%
- 50 to 100 = 0.5% -> 75%
Move Speed
0 Agility starts at = -30% Move Speed
Every agility point gives % Move speed between intervals
- 0 to 15 = 2% - 0%
- 15 to 45 = 1.5% - 30%
- 45 to 65 = 0.5% - 40%
- 65 to 100 = 0.33% - 51%
Capped at 51% at Agility 98.
Item Equip Speed
0 Agility starts at = -95% Item Equip Speed
Every agility point gives % Item Equip speed between intervals
- 0 to 1 = 0% (capped at -95%)
- 1 to 2 = 4% -> -91%
- 2 to 15 = 7% -> 0%
- 15 to 35 = 5% -> 100%
- 35 to 70 = 2% -> 170%
- 70 to 100 = 1% -> 200%
Magic Power Bonus
0 Magic Power Bonus starts at = -90% Magic Power Bonus
Every Magic Power Bonus gives % increase to your overall spell power
- 0 to 1 = 0% (capped at -90%)
- 1 to 5 = 10% -> -50%
- 5 to 15 = 5% -> -0%
- 15 to 25 = 3% -> 30%
- 25 to 40 = 2% -> 60%
- 40 to 50 = 1% -> 70%
- 50 to 90 = 0.5% -> 90%
- 90 to 100 = 0.05% -> 95%
Knowledge
Spell Casting Speed
0 Knowledge starts at = -95% Spell Casting Speed
Every Knowledge point gives % Spell Casting speed between intervals
- 0 to 1 = 0% (capped at -95%)
- 1 to 30 = 5% -> 50%
- 30 to 40 = 3% -> 80%
- 40 to 100 = 2% -> 200%
Item Identification Speed
0 Knowledge starts at = -75% Item Identification Speed
Every Knowledge point gives % Item Identification speed between intervals
- 0 to 15 = 5% (capped at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 100 = 2% -> 250%
Spell Capacity Speed
0 Knowledge starts at = 0% Spell Capacity
Every Knowledge point gives % Spell Capacity between intervals
- 0 to 100 = 1% (capped at 100%)
Armor Rating
Armor Rating can go as low as -300 starts at = -596% Physical Damage Reduction
0 Armor Rating starts at = -10% Physical Damage Reduction
Every Armor Rating gives % Physical Damage Reduction between intervals
- -300 to -15 = 2% (capped at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 40 = 0.03% -> 11.9%
- 40 to 50 = 0.02% -> 13.9%
- 50 to 100 = 0.01% -> 18.9%
- 100 to 150 = 0.02% -> 28.9%
- 150 to 250 = 0.03% -> 58.9%
- 250 to 350 = 0.04% -> 78.9%
- 250 to 500 = 0.01% -> 93.9%
Magic Resistance
Magic Resistance can go as low as -300 starts at = -596% Magical Damage Reduction
0 Magic Resistance starts at = -10% Magical Damage Reduction
Magic Resistance gives % Magical Damage Reduction between intervals
- -300 to -15 = 2% (capped at -25%)
- -15 to 10 = 1% -> 0%
- 10 to 19 = 0.5% -> 4.5%
- 19 to 40 = 0.03% -> 11.9%
- 40 to 50 = 0.02% -> 13.9%
- 50 to 100 = 0.01% -> 18.9%
- 100 to 150 = 0.02% -> 28.9%
- 150 to 250 = 0.03% -> 58.9%
- 250 to 350 = 0.04% -> 78.9%
- 250 to 500 = 0.01% -> 93.9%
Physical Power Bonus
0 Physical Power Bonus starts at = -80% Physical Power Bonus
Every Physical Power Bonus gives % increase to your overall physical power
- 0 to 5 = 10% (capped at -30%)
- 5 to 7 = 5% -> -20%
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = .5% -> 60%
Resourcefulness
0 Resourcefulness starts at = -75% Interaction Speed
Every Resourcefulness gives % increase to your Interaction Speed with objects
- 0 to 15 = 5% (capped at 0%)
- 15 to 25 = 7% -> 70%
- 25 to 35 = 5% -> 120%
- 35 to 84 = 2% -> 218%
- 84 to 85 = 1% -> 219%
- 85 to 86 = 3% -> 222%
- 86 to 93 = 2% -> 236%
- 93 to 100 = 7% -> 250%
Strength
Physical Power
0 Strength starts at = 0 Physical Power
Every Strength gives increase to your Physical Power
- 0 to 100 = 1 (capped at 100)
Max Health
0 Strength starts at = 60 Max Health
Every Strength gives increase to Max Health
- 0 to 10 = 3 (capped at 90)
- 10 to 50 = 1.5 -> 170
- 50 to 75 = 1 -> 195
- 75 to 100 = .5 -> 207.5
Will
Spell Power
0 Will starts at = 0 Spell Power
Every Will gives increase to your Spell Power
- 0 to 100 = 1 (capped at 100)
Magic Resistance
0 Will starts at = -20 Magic Resistance
Every Will gives increase to Magic Resistance
- 0 to 5 = 4 (capped at 0)
- 5 to 35 = 4.5 -> 90
- 35 to 55 = 2 -> 130
- 55 to 66 = 1 -> 141
- 66 to 100 = .5 -> 158.5
Buff Duration
0 Will starts at = -80% Buff Duration
Every Will gives % increase to your Buff Duration
- 0 to 7 = 10% (capped at -20%)
- 7 to 11 = 3% -> -8%
- 11 to 15 = 2% -> 0%
- 15 to 50 = 1% -> 35%
- 50 to 100 = .5% -> 60%
Curse Duration
0 Will starts at = 400% Curse Duration
Every Will gives % decreases to your Curse Duration
- 0 to 1 = 17% (capped at 233.333%)
- 1 to 2 = 8.333% -> 150%
- 2 to 3 = 5% -> 100%
- 3 to 4 = 3.33% -> 66.7%
- 4 to 5 = 2.38% -> 42.9%
- 5 to 6 = .96% -> 33.3%
- 6 to 7 = .83% -> 25%
...
- 100 = -37.5%
The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear. Finally