- merchant - Merchant of interest.
- item - Singular item for which to create a table.
- ingredient - Ingredient name. Used to filter the provided merchant's crafts for those which use the ingredient.
From Dark and Darker Wiki
Overview
Functions for making Crafting table. Data comes from Data:Merchant.json.
Functions
draw_table
Creates a table of craftables
{{#invoke:Craft|draw_table|item=Void Blade|merchant=Weaponsmith}}
Lua error at line 7: attempt to concatenate local 'rarity' (a nil value).
{{#invoke:Craft|draw_table|merchant=Weaponsmith|ingredient=Iron Ingot}}
Lua error in ...ribunto/includes/engines/LuaCommon/lualib/mwInit.lua at line 23: bad argument #1 to 'old_ipairs' (table expected, got nil).
{{#invoke:Craft|draw_table|merchant=Weaponsmith}}
Lua error at line 7: attempt to concatenate local 'rarity' (a nil value).
page
Creates, if possible, two tables. The first presents recipes for if the given item is craftable. The second presents recipes that use the item to create other items.
- item - Singular item for which to create a table.
- category - Item's item category. Used to lookup merchant crafting presence.
{{#invoke:Craft|page|item=Void Blade|category=Weapon}}
Script error: The function "page" does not exist.
{{#invoke:Craft|page|category=Misc|item=Iron Ingot}}
Script error: The function "page" does not exist.
{{#invoke:Craft|page|category=Misc|item=Iron Ore}}
Script error: The function "page" does not exist.
--Either draw table of all craftable weapons for a merchant, or a singular item table
local p = {}
local MD = mw.loadJsonData("Data:Merchant.json") --Global var holding tables from Data:Merchant.json
local function iconbox(wt,name,amount,rarity,has_caption)
wt[#wt+1] = "<div class='iconbox' style='width:max-content;align-items:center'><div class='rarity"..rarity.." rounded relative'>"
wt[#wt+1] = "[[File:"..name..".png|x80px|link="..name.."]]"
wt[#wt+1] = "<span class='iconamount' style='pointer-events:none;color:#EEEA;font-size:16px'>"..amount.."</span>"
wt[#wt+1] = "</div>"
if has_caption then wt[#wt+1] = "<br>[["..name.."|<b class=cr"..rarity..">"..name.."</b>]]" end
wt[#wt+1] = "</div>"
end
local function name(wt,is_header,craft,merchant_name)
if is_header then wt[#wt+1] = "<th style='width:2%'>Name</th>" return end
wt[#wt+1] = "<td>"
iconbox(wt,craft.itemname,craft.quantity,craft.rarity,true)
wt[#wt+1] = "</td>"
end
local function ingredients(wt,is_header,craft,merchant_name)
if is_header then wt[#wt+1] = "<th style='width:5%'>Ingredients</th>" return end
wt[#wt+1] = "<td>"
for _,ingredient in ipairs(craft.ingredients) do
local amount = string.match(ingredient,"^(%d*)-")
local ingredient_name = string.match(ingredient,"-(.*)-")
local rarity = string.match(ingredient,"-.*-(.*)$")
iconbox(wt,ingredient_name,amount,rarity)
end
wt[#wt+1] = "</td>"
end
local function merchant(wt,is_header,craft,merchant_name)
if is_header then wt[#wt+1] = "<th style='width:2%'>Merchant</th>" return end
wt[#wt+1] = "<td>[["
wt[#wt+1] = merchant_name
wt[#wt+1] = "]]</td>"
end
local function affinity_to_unlock(wt,is_header,craft,merchant)
if is_header then wt[#wt+1] = "<th class='tooltip' style='width:2%'>[[Template:Merchant Affinity|Affinity to Unlock]]<span class='tooltiptext-left' style='left:50%; transform:translate(-50%); bottom:75%; width:100%'>Affinity values are collected manually by the community. If you spot an error, please follow the link and fix it!</span></th></tr>" return end
end
local ROW = {
["Default"] = {name,ingredients,merchant}
}
local function craft_row(wt,is_header,craft,merchant_name)
wt[#wt+1] = "<tr>"
for _,table_data in ipairs(ROW.Default) do
table_data(wt,is_header,craft,merchant_name)
end
wt[#wt+1] = "</tr>"
end
local function craft_table_header(wt)
craft_row(wt,true)
end
local function spairs(dict)
if not dict then return function() return nil,nil end end
local set = {}
for key,_ in pairs(dict) do
if key ~= "order" then
set[#set+1] = key
end
end
table.sort(set,function(a,b)
if type(a) ~= type(b) then
return tostring(a) < tostring(b)
else
return a < b
end
end)
local i = 0
return function()
i = i + 1
local key = set[i]
if key ~= nil then
return key, dict[key]
end
end
end
local function has_ingredient(list,ingredient)
for _,val in ipairs(list) do
if string.match(val,ingredient) then return true end
end
return false
end
local function get_list(args)
local list = {}
if args.item then
list[#list+1] = args.item
else
for craft_name,craft in spairs(MD[args.merchant].crafts) do
-- if filtering for ingredients, ensure the craft requires the ingredient
if args.ingredient then
if has_ingredient(craft.ingredients,args.ingredient) then
list[#list+1] = craft_name
end
-- else include all crafts
elseif args.merchant ~= nil then
list[#list+1] = craft_name
end
end
end
return list
end
function p.draw_table(f)
local item_list = get_list(f.args)
local merchant = f.args.merchant
local wt = {}
wt[#wt+1] = "<table cellspacing='0' class='wikitable sortable jquery-tablesorter' style='width:70%;min-width:500px;text-align:center;vertical-align:middle'>"
if #item_list ~= 0 then
craft_table_header(wt)
for _,craft_name in ipairs(item_list) do
craft_row(wt,false,MD[merchant].crafts[craft_name],merchant)
end
else
return "Failure"
end
wt[#wt+1] = "</table>"
return table.concat(wt)
end
return p
-- mw.log(p.draw_table({args={item="Void Blade",merchant="Weaponsmith"}}))
-- mw.log(p.draw_table({args={merchant="Weaponsmith"}}))
-- mw.log(p.draw_table({args={merchant="Weaponsmith",ingredient="Iron Ore"}}))