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				There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data.  The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
  
	
	
		
			
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					Loot Summary at 0 Luck
					Type Rarity  | Misc 5.0% | Nothing 95.0% | 
					Junk 95.0% |  | 95.0% | 
					Epic 5.0% | 5.0% |  | 
 
			
				
					Loot Summary at 50 Luck
					Type Rarity  | Misc 5.25% | Nothing 94.75% | 
					Junk 94.75% |  | 94.7521% | 
					Epic 5.25% | 5.2479% |  | 
 
			
				
					Loot Summary at 100 Luck
					Type Rarity  | Misc 5.49% | Nothing 94.51% | 
					Junk 94.51% |  | 94.5059% | 
					Epic 5.49% | 5.4941% |  | 
 
			
				
					Loot Summary at 150 Luck
					Type Rarity  | Misc 5.73% | Nothing 94.27% | 
					Junk 94.27% |  | 94.2686% | 
					Epic 5.73% | 5.7314% |  | 
 
			
				
					Loot Summary at 200 Luck
					Type Rarity  | Misc 5.97% | Nothing 94.03% | 
					Junk 94.03% |  | 94.0326% | 
					Epic 5.97% | 5.9674% |  | 
 
			
				
					Loot Summary at 300 Luck
					Type Rarity  | Misc 6.42% | Nothing 93.58% | 
					Junk 93.58% |  | 93.5833% | 
					Epic 6.42% | 6.4167% |  | 
 
			
				
					Loot Summary at 400 Luck
					Type Rarity  | Misc 6.85% | Nothing 93.15% | 
					Junk 93.15% |  | 93.1522% | 
					Epic 6.85% | 6.8478% |  | 
 
			
				
					Loot Summary at 500 Luck
					Type Rarity  | Misc 7.26% | Nothing 92.74% | 
					Junk 92.74% |  | 92.7387% | 
					Epic 7.26% | 7.2613% |  | 
 
			
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	Loot Table at 0 Luck
	| Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability | 
	 | 5 | Epic | Misc | 1 | 5.0% |