From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Misc 5.0% | Nothing 95.0% |
Junk 95.0% | | 95.0% |
Epic 5.0% | 5.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 7.26% | Nothing 92.74% |
Junk 92.74% | | 92.7387% |
Epic 7.26% | 7.2613% | |
Loot Summary at 100 Luck
Type Rarity | Misc 9.09% | Nothing 90.91% |
Junk 90.91% | | 90.9146% |
Epic 9.09% | 9.0854% | |
Loot Summary at 150 Luck
Type Rarity | Misc 10.58% | Nothing 89.42% |
Junk 89.42% | | 89.4169% |
Epic 10.58% | 10.5831% | |
Loot Summary at 200 Luck
Type Rarity | Misc 11.83% | Nothing 88.17% |
Junk 88.17% | | 88.174% |
Epic 11.83% | 11.826% | |
Loot Summary at 300 Luck
Type Rarity | Misc 13.75% | Nothing 86.25% |
Junk 86.25% | | 86.254% |
Epic 13.75% | 13.746% | |
Loot Summary at 400 Luck
Type Rarity | Misc 15.11% | Nothing 84.89% |
Junk 84.89% | | 84.8868% |
Epic 15.11% | 15.1132% | |
Loot Summary at 500 Luck
Type Rarity | Misc 16.06% | Nothing 83.94% |
Junk 83.94% | | 83.943% |
Epic 16.06% | 16.057% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 5 | Epic | Misc | 1 | 5.0% |