Automated data is mostly up to date, some minor things are outdated. Hover for more details.Monsters last updated on: Patch:6.7#Hotfix 80-2.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.
Goblin Mage
Shoots a targeted projectile that applies a debuff that prevents healing as well as applying a movement speed debuff. The Goblin Mage will also channel small AOE heal when low or when a low hp ally comes into his vicinity, healing 200 health and buffing movement speed by 100 and action speed by 300 for 15 seconds. The Nightmare variant fires a barrage of 10 projectiles.
Guide
The Goblin Mage has two abilities
- Homing magic projectile that deals massive damage and a strong movement speed debuff
- AoE buff to nearby monsters with a very long cast time
Magic Projectile:
- While at Range:
- Simply strafe left or right.
- (Observation?) The projectile biases in a right-handed circle, so strafing left while at range might be the easiest way to avoid it.
- While in Melee:
- The projectile will never hit a player crouched directly in front of the mage.
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Goblinmage_N0_Common
Spawn_Eventcurrency_N
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 20.95% | Armor 41.91% | Utility 20.95% | Misc 16.19% |
Common 26.53% | 6.6316% | 13.2632% | 6.6316% | |
Uncommon 50.53% | 12.6316% | 25.2632% | 12.6316% | |
Rare 6.0% | 1.5% | 3.0% | 1.5% | |
Epic 0.76% | 0.1905% | 0.381% | 0.1905% | |
Unique 16.19% | | | | 16.1855% |
Loot Summary at 50 Luck
Type Rarity | Weapon 20.95% | Armor 41.9% | Utility 20.95% | Misc 16.2% |
Common 26.38% | 6.594% | 13.188% | 6.594% | |
Uncommon 50.34% | 12.5851% | 25.1703% | 12.5851% | |
Rare 6.28% | 1.5692% | 3.1384% | 1.5692% | |
Epic 0.8% | 0.2006% | 0.4012% | 0.2006% | |
Unique 16.2% | | | | 16.2043% |
Loot Summary at 100 Luck
Type Rarity | Weapon 20.94% | Armor 41.89% | Utility 20.94% | Misc 16.22% |
Common 26.21% | 6.5526% | 13.1052% | 6.5526% | |
Uncommon 50.18% | 12.5439% | 25.0878% | 12.5439% | |
Rare 6.55% | 1.6371% | 3.2741% | 1.6371% | |
Epic 0.84% | 0.2107% | 0.4214% | 0.2107% | |
Unique 16.22% | | | | 16.2228% |
Loot Summary at 150 Luck
Type Rarity | Weapon 20.94% | Armor 41.88% | Utility 20.94% | Misc 16.24% |
Common 26.06% | 6.5161% | 13.0322% | 6.5161% | |
Uncommon 50.0% | 12.4992% | 24.9983% | 12.4992% | |
Rare 6.82% | 1.7039% | 3.4079% | 1.7039% | |
Epic 0.88% | 0.2205% | 0.441% | 0.2205% | |
Unique 16.24% | | | | 16.2411% |
Loot Summary at 200 Luck
Type Rarity | Weapon 20.94% | Armor 41.87% | Utility 20.94% | Misc 16.26% |
Common 25.9% | 6.4758% | 12.9517% | 6.4758% | |
Uncommon 49.84% | 12.4595% | 24.919% | 12.4595% | |
Rare 7.08% | 1.7696% | 3.5391% | 1.7696% | |
Epic 0.92% | 0.2303% | 0.4607% | 0.2303% | |
Unique 16.26% | | | | 16.259% |
Loot Summary at 300 Luck
Type Rarity | Weapon 20.93% | Armor 41.85% | Utility 20.93% | Misc 16.29% |
Common 25.6% | 6.4012% | 12.8024% | 6.4012% | |
Uncommon 49.51% | 12.3784% | 24.7569% | 12.3784% | |
Rare 7.59% | 1.8977% | 3.7954% | 1.8977% | |
Epic 1.0% | 0.2492% | 0.4984% | 0.2492% | |
Unique 16.29% | | | | 16.2939% |
Loot Summary at 400 Luck
Type Rarity | Weapon 20.92% | Armor 41.84% | Utility 20.92% | Misc 16.33% |
Common 25.31% | 6.3286% | 12.6572% | 6.3286% | |
Uncommon 49.2% | 12.3005% | 24.6009% | 12.3005% | |
Rare 8.09% | 2.0216% | 4.0432% | 2.0216% | |
Epic 1.07% | 0.2675% | 0.5349% | 0.2675% | |
Unique 16.33% | | | | 16.3277% |
Loot Summary at 500 Luck
Type Rarity | Weapon 20.91% | Armor 41.82% | Utility 20.91% | Misc 16.36% |
Common 25.03% | 6.2574% | 12.5149% | 6.2574% | |
Uncommon 48.9% | 12.2246% | 24.4491% | 12.2246% | |
Rare 8.57% | 2.1427% | 4.2853% | 2.1427% | |
Epic 1.14% | 0.2852% | 0.5703% | 0.2852% | |
Unique 16.36% | | | | 16.3606% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table:
Goblinmage_N0_Elite
Spawn_Eventcurrency_N
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 20.61% | Armor 41.22% | Utility 20.61% | Misc 17.57% |
Common 9.89% | 2.4737% | 4.9474% | 2.4737% | |
Uncommon 42.11% | 10.5263% | 21.0526% | 10.5263% | |
Rare 26.4% | 6.6% | 13.2% | 6.6% | |
Epic 3.81% | 0.9524% | 1.9048% | 0.9524% | |
Legend 0.22% | 0.0556% | 0.1111% | 0.0556% | |
Unique 17.57% | | | | 17.5683% |
Loot Summary at 50 Luck
Type Rarity | Weapon 20.59% | Armor 41.19% | Utility 20.59% | Misc 17.62% |
Common 9.69% | 2.422% | 4.8441% | 2.422% | |
Uncommon 41.31% | 10.3272% | 20.6545% | 10.3272% | |
Rare 27.2% | 6.7989% | 13.5979% | 6.7989% | |
Epic 3.95% | 0.9876% | 1.9753% | 0.9876% | |
Legend 0.23% | 0.058% | 0.1161% | 0.058% | |
Unique 17.62% | | | | 17.6245% |
Loot Summary at 100 Luck
Type Rarity | Weapon 20.58% | Armor 41.16% | Utility 20.58% | Misc 17.68% |
Common 9.48% | 2.371% | 4.7419% | 2.371% | |
Uncommon 40.56% | 10.1399% | 20.2799% | 10.1399% | |
Rare 27.95% | 6.9872% | 13.9743% | 6.9872% | |
Epic 4.09% | 1.022% | 2.044% | 1.022% | |
Legend 0.24% | 0.0604% | 0.1208% | 0.0604% | |
Unique 17.68% | | | | 17.6781% |
Loot Summary at 150 Luck
Type Rarity | Weapon 20.57% | Armor 41.14% | Utility 20.57% | Misc 17.73% |
Common 9.3% | 2.3239% | 4.6478% | 2.3239% | |
Uncommon 39.83% | 9.9587% | 19.9174% | 9.9587% | |
Rare 28.67% | 7.1682% | 14.3365% | 7.1682% | |
Epic 4.22% | 1.0542% | 2.1084% | 1.0542% | |
Legend 0.25% | 0.0627% | 0.1253% | 0.0627% | |
Unique 17.73% | | | | 17.7293% |
Loot Summary at 200 Luck
Type Rarity | Weapon 20.56% | Armor 41.11% | Utility 20.56% | Misc 17.78% |
Common 9.11% | 2.2772% | 4.5543% | 2.2772% | |
Uncommon 39.15% | 9.7879% | 19.5758% | 9.7879% | |
Rare 29.36% | 7.3399% | 14.6797% | 7.3399% | |
Epic 4.34% | 1.0857% | 2.1714% | 1.0857% | |
Legend 0.26% | 0.0648% | 0.1297% | 0.0648% | |
Unique 17.78% | | | | 17.7782% |
Loot Summary at 300 Luck
Type Rarity | Weapon 20.53% | Armor 41.07% | Utility 20.53% | Misc 17.87% |
Common 8.76% | 2.1912% | 4.3825% | 2.1912% | |
Uncommon 37.87% | 9.4664% | 18.9328% | 9.4664% | |
Rare 30.65% | 7.6627% | 15.3253% | 7.6627% | |
Epic 4.57% | 1.1434% | 2.2868% | 1.1434% | |
Legend 0.28% | 0.0689% | 0.1378% | 0.0689% | |
Unique 17.87% | | | | 17.8696% |
Loot Summary at 400 Luck
Type Rarity | Weapon 20.51% | Armor 41.02% | Utility 20.51% | Misc 17.95% |
Common 8.45% | 2.1122% | 4.2244% | 2.1122% | |
Uncommon 36.69% | 9.1715% | 18.343% | 9.1715% | |
Rare 31.83% | 7.9587% | 15.9175% | 7.9587% | |
Epic 4.79% | 1.1966% | 2.3932% | 1.1966% | |
Legend 0.29% | 0.0726% | 0.1452% | 0.0726% | |
Unique 17.95% | | | | 17.9535% |
Loot Summary at 500 Luck
Type Rarity | Weapon 20.49% | Armor 40.98% | Utility 20.49% | Misc 18.03% |
Common 8.15% | 2.0387% | 4.0774% | 2.0387% | |
Uncommon 35.59% | 8.8977% | 17.7954% | 8.8977% | |
Rare 32.94% | 8.2344% | 16.4688% | 8.2344% | |
Epic 4.98% | 1.2454% | 2.4908% | 1.2454% | |
Legend 0.3% | 0.076% | 0.152% | 0.076% | |
Unique 18.03% | | | | 18.0314% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table:
Goblinmage_N0_Nightmare
Spawn_Eventcurrency_HR
Quest_Goblins_Common
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Weapon 20.39% | Armor 40.78% | Utility 20.39% | Misc 18.44% |
Uncommon 37.05% | 9.2632% | 18.5263% | 9.2632% | |
Rare 36.0% | 9.0% | 18.0% | 9.0% | |
Epic 7.62% | 1.9048% | 3.8095% | 1.9048% | |
Legend 0.89% | 0.2222% | 0.4444% | 0.2222% | |
Unique 18.44% | | | | 18.4394% |
Loot Summary at 50 Luck
Type Rarity | Weapon 20.38% | Armor 40.75% | Utility 20.38% | Misc 18.5% |
Uncommon 36.01% | 9.0034% | 18.0068% | 9.0034% | |
Rare 36.74% | 9.185% | 18.37% | 9.185% | |
Epic 7.83% | 1.9569% | 3.9138% | 1.9569% | |
Legend 0.92% | 0.23% | 0.4601% | 0.23% | |
Unique 18.5% | | | | 18.4987% |
Loot Summary at 100 Luck
Type Rarity | Weapon 20.36% | Armor 40.72% | Utility 20.36% | Misc 18.55% |
Uncommon 35.05% | 8.7616% | 17.5233% | 8.7616% | |
Rare 37.42% | 9.3555% | 18.711% | 9.3555% | |
Epic 8.03% | 2.007% | 4.014% | 2.007% | |
Legend 0.95% | 0.2373% | 0.4746% | 0.2373% | |
Unique 18.55% | | | | 18.5542% |
Loot Summary at 150 Luck
Type Rarity | Weapon 20.35% | Armor 40.7% | Utility 20.35% | Misc 18.61% |
Uncommon 34.13% | 8.5334% | 17.0668% | 8.5334% | |
Rare 38.07% | 9.518% | 19.036% | 9.518% | |
Epic 8.21% | 2.053% | 4.106% | 2.053% | |
Legend 0.98% | 0.244% | 0.488% | 0.244% | |
Unique 18.61% | | | | 18.6063% |
Loot Summary at 200 Luck
Type Rarity | Weapon 20.34% | Armor 40.67% | Utility 20.34% | Misc 18.66% |
Uncommon 33.28% | 8.3201% | 16.6402% | 8.3201% | |
Rare 38.67% | 9.6681% | 19.3362% | 9.6681% | |
Epic 8.39% | 2.0975% | 4.195% | 2.0975% | |
Legend 1.0% | 0.2505% | 0.501% | 0.2505% | |
Unique 18.66% | | | | 18.6553% |
Loot Summary at 300 Luck
Type Rarity | Weapon 20.31% | Armor 40.63% | Utility 20.31% | Misc 18.74% |
Uncommon 31.72% | 7.9292% | 15.8583% | 7.9292% | |
Rare 39.78% | 9.9457% | 19.8915% | 9.9457% | |
Epic 8.71% | 2.1767% | 4.3533% | 2.1767% | |
Legend 1.05% | 0.2623% | 0.5246% | 0.2623% | |
Unique 18.74% | | | | 18.7446% |
Loot Summary at 400 Luck
Type Rarity | Weapon 20.29% | Armor 40.59% | Utility 20.29% | Misc 18.82% |
Uncommon 30.32% | 7.5803% | 15.1607% | 7.5803% | |
Rare 40.77% | 10.1931% | 20.3863% | 10.1931% | |
Epic 8.99% | 2.2477% | 4.4954% | 2.2477% | |
Legend 1.09% | 0.2728% | 0.5456% | 0.2728% | |
Unique 18.82% | | | | 18.8244% |
Loot Summary at 500 Luck
Type Rarity | Weapon 20.28% | Armor 40.55% | Utility 20.28% | Misc 18.9% |
Uncommon 29.06% | 7.2648% | 14.5295% | 7.2648% | |
Rare 41.67% | 10.4182% | 20.8363% | 10.4182% | |
Epic 9.24% | 2.311% | 4.6219% | 2.311% | |
Legend 1.13% | 0.282% | 0.564% | 0.282% | |
Unique 18.9% | | | | 18.8964% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 LuckCollapse
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 15.0% | Nothing 85.0% |
Junk 85.0% | | 85.0% |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 14.89% | Nothing 85.11% |
Junk 85.11% | | 85.1053% |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 14.8% | Nothing 85.2% |
Junk 85.2% | | 85.2045% |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 14.7% | Nothing 85.3% |
Junk 85.3% | | 85.3041% |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 14.6% | Nothing 85.4% |
Junk 85.4% | | 85.3979% |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 14.42% | Nothing 85.58% |
Junk 85.58% | | 85.5805% |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 14.25% | Nothing 85.75% |
Junk 85.75% | | 85.7535% |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 14.08% | Nothing 85.92% |
Junk 85.92% | | 85.9185% |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Misc
Given its slow animation cast and how trivial it is to dodge it, it is exceedingly rare that players get hit by the projectile.
There was no record of a death by Goblin Mage until the day of the writing: 09/07/2024. A player of ingame name "feArziw" died from a projectile, leading to the world first message with prefix "Goblin Mage killed". Proof: https://prnt.sc/ZAWQ05omjpKu
It is believed that the player is no longer active.