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Revision as of 15:34, 23 April 2024 by Sur (talk | contribs) (→‎Table of Enchantment Values: link is now public html)

Enchantments are currently up to date for: Patch:6.7#Hotfix 80-2$green


Note that most enchants also exist as stats which are listed below and can be found directly in the Stats page.

Table of Enchantment Values

Google Spread Sheet with Enchantment History.


Hotfix #41 Enchantments / Modifiers 1 Hand Shield 2 Hand Shield 1 Hand Weapon 2 Hand Physical Weapon 2 Hand Hybrid Weapon 2 Hand Magic Weapon Head Chest Legs Hands Foot Cloak Necklace Ring Max Total Possible
Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max Min Max (Last update HF37) (Current update) (% Increase from last)
Attributes All Attributes/Primitive 1 1 1 1 1 1 8 3 -63%
Strength 1 3 1 3 1 3 1 3 1 3 15 15 0%
Agility 1 3 1 3 1 3 1 3 1 3 15 15 0%
Dexterity 1 3 1 3 1 3 1 3 1 3 15 15 0%
Will 1 3 1 3 1 3 1 3 1 3 15 15 0%
Knowledge 1 3 1 3 1 3 1 3 1 3 15 15 0%
Vigor 1 3 1 3 1 3 1 3 1 3 15 15 0%
Resourcefulness 1 2 1 2 1 2 1 2 1 2 10 10 0%
Physical Damage Armor Penetration 1.8 3.5 3 6 3 6 1.5 3 1.5 3 1.8 3.5 1.8 3.5 1 2 36 24 -33%
Additional Physical Damage 1 2 1 2 1 3 1 2 16 11 -31%
True Physical Damage 1 2 1 2 1 3 1 2 11 11 0%
Physical Damage Bonus 1.8 3.5 3 6 3 6 1 2 2.3 4.5 2.3 4.5 1 2 1 2 31 22 -29%
Physical Weapon Damage Add 1 2 1 3 1 3 4 4 0%
Physical Power 1 3 1 6 1 6 1 3 1 5 1 5 1 3 1 3 1 3 1 5 1 3 39 39 0%
Magical Damage Magic Penetration 1.8 3.5 3 6 3 6 1.5 3 1.5 3 1.8 3.5 1.8 3.5 1 2 36 24 -33%
Additional Magical Damage 1 2 1 2 1 3 1 2 16 11 -31%
True Magical Damage 1 2 1 2 1 3 1 2 11 11 0%
Magical Damage Bonus 1.8 3.5 3 6 3 6 1 2 2.3 4.5 2.3 4.5 1 2 1 2 31 22 -29%
Magical Power 1 3 1 6 1 6 1 3 1 5 1 5 1 3 1 3 1 3 1 5 1 3 39 39 0%
Reductions Armor Rating Add 8 15 15 30 4 8 8 15 8 15 4 8 4 8 4 8 8 15 5 8 160 123 -23%
Magic Resistance Add 8 15 15 30 4 8 8 15 8 15 4 8 4 8 4 8 8 15 4 8 160 123 -23%
Physical Damage Reduction 1.8 3.5 3 6 0.8 1.5 1 2 1 2 0.8 1.5 0.8 1.5 0.8 1.5 1 2 0.8 1.5 26 21 -19%
Magical Damage Reduction 1.8 3.5 3 6 0.8 1.5 1 2 1 2 0.8 1.5 0.8 1.5 0.8 1.5 1 2 0.8 1.5 26 21 -19%
Projectile Reduction Mod 3 6 5 10 1 2 1.5 3 1.5 3 1 2 1 2 1 2 1.5 3 1 2 31 31 0%
Actions and Interactions Action Speed 0.8 1.5 1.8 3.5 1.8 3.5 0.8 1.5 1.8 3.5 1.8 3.5 0.8 1.5 24 20 -17%
Move Speed Add 3 5 22 5 -77%
Move Speed Bonus 0.8 1.5 7 1.5 -79%
Regular Interaction Speed 5 7.5 10 15 5 7.5 10 15 10 15 10 15 10 15 10 15 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 97.5 97.5 0%
Magical Interaction Speed 5 7.5 10 15 5 7.5 10 15 10 15 10 15 10 15 10 15 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 5 7.5 97.5 97.5 0%
Spell Casting Speed 0.8 1.5 1.8 3.5 1.8 3.5 0.8 1.5 1.8 3.5 1.8 3.5 0.8 1.5 24 20 -17%
Health Max Health Add 1 3 3 6 1 3 3 6 3 6 3 6 1 3 3 6 3 6 1 3 1 3 1 3 3 6 1 3 50 42 -16%
Max Health Bonus 0.8 1.5 1.5 3 0.8 1.5 1.5 3 1.5 3 1.5 3 0.8 1.5 1.5 3 1.5 3 0.8 1.5 0.8 1.5 0.8 1.5 1.5 3 0.8 1.5 28 21 -25%
Healing Physical Healing 1 3 1 3 1 2 10 10 0%
Magical Healing 1 2 1 3 1 3 1 3 1 3 1 2 14 14 0%
Statuses Buff Duration Bonus 3 5 5 10 3 5 5 10 5 10 5 10 3 5 5 10 5 10 3 5 3 5 3 5 5 10 3 5 70 70 0%
Debuff Duration Bonus 1 3 2 5 1 3 2 5 2 5 2 5 1 3 2 5 2 5 1 3 1 3 1 3 2 5 1 3 39 39 0%
Memory Memory Capacity Add 1 1 2 2 2 2 1 2 2 3 2 3 1 2 1 2 1 2 2 3 1 2 23 23 0%
Memory Capacity Bonus 2 5 5 10 5 10 2 5 5 10 5 10 2 5 2 5 2 5 5 10 2 5 70 70 0%
Misc Luck 13 25 25 50 25 50 13 25 13 25 25 50 13 25 220 275 25%


Max Total Possible = MAX(1H Shield + 1H Weapon, 2 * 1H Weapon, 2H Physical, 2H Magical, 2H Hybrid) + Head + Chest + Legs + Hands + Foot + Cloak + Necklace) + 2*Ring

Enchantment Stats

Enchantments for stats that are displayed in the in-game details page.

Enchantment Description
All Attributes Increases All Attributes (Strength, Vigor, Agility, Dexterity, Will, Knowledge, Resourcefulness).
Strength Increases Strength attribute
Vigor Increases Vigor attribute
Agility Increases Agility attribute
Dexterity Increases Dexterity attribute
Will Increases Will attribute
Knowledge Increases Knowledge stat
Resourcefulness Increases Resourcefulness attribute
Action Speed Increases Action Speed attribute
Spell Casting Speed Increases Spell Casting Speed stat
Buff Duration Bonus Increases Buff Duration Bonus stat
Debuff Duration Bonus Increases Debuff Duration Bonus stat
Regular Interaction Speed Increases Regular Interaction Speed stat
Magical Interaction Speed Increases Magical Interaction Speed stat.
Memory Capacity Bonus Increases Memory Capacity stat by a %
Memory Capacity Add Increases Memory Capacity stat by a flat amount
Max Health Bonus Increases your character's Maximum Health by a %
Max Health Add Increases your character's Maximum Health by a flat amount
Movement Speed Bonus Increases Movement speed
Movement Speed Add Increases Movement speed
Physical Power Increases Physical Power stat and in turn your Physical Power Bonus stat.
Physical Power Bonus Increases Physical Power Bonus stat
Magical Power Increases Magical Power stat, which in turn increases Magic Power Bonus stat.
Magic Power Bonus Increases Physical Power Bonus stat
Armor Rating Increases your Armor Rating stat and in turn your Physical Damage Reduction. See Damage Calculation.
Physical Damage Reduction Increases Physical Damage Reduction stat which reduces damage taken. See Damage Calculation
Magic Resistance Increases your Magic Resistance stat and in turn your Magical Damage Reduction. See Damage Calculation.
Magical Damage Reduction Increases Magical Damage Reduction stat which reduces damage taken. See Damage Calculation

Enchantment Exclusive Stats

Enchantments that aren't traditional Stats and only exist in a Damage/Healing formula are listed below and can also be found in Damage_Calculation and Healing.

Enchantment Description
Physical Healing Increases True Physical Healing performed
Magical Healing Increases True Magical Healing performed
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's Physical Damage Reduction
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's Magical Damage Reduction
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.)
Headshot Damage Reduction Decreases Hit Location Multiplier additively if targeting the head
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences
Weapon Damage Increases "Gear" Weapon Damage
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus)
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus)
Luck Increases Luck for obtaining items)

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit

Table of Enchantment Values
anonymous | Posted on Oct 13, 2024 at 2:25 am

This table of values for rolls on items/slots has a lot of errors.

Raw Salad | Posted on Oct 18, 2024 at 8:59 pm | Last edited on Oct 18, 2024 at 10:54 pm

Table has been updated. Which errors are there?

If you can give specific examples we can look into it further. But atm we haven't seen any changes from the previous update.

Mutually Exclusive Stats
anonymous | Posted on Oct 12, 2024 at 5:57 pm

One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top.

However, one thing that is missing from either of those sections:

Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.

A great example of this is True Physical Damage and Additional Physical Damage.

Another example would be both True Physical Damage and True Magical Damage.

Don't believe me? Try finding those items on the marketplace. They do not exist.

Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.

The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.

It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected.

We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.

Sur | Posted on Oct 18, 2024 at 9:25 pm

Good point, created a section which lists the two combinations you provided

What about dual wielding?
anonymous | Posted on Oct 31, 2023 at 12:59 am

I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time

anonymous | Posted on Nov 4, 2023 at 10:53 am

it stacks

Sur | Posted on Nov 8, 2023 at 10:42 pm

Max possible wasn't counting dual wielding but is now, thanks!

anonymous | Posted on Dec 9, 2023 at 12:25 am

What about lanterns?

Sur | Posted on Dec 10, 2023 at 12:48 am

lanterns are counted too after that change, although they added a change where lanterns shouldnt count as a weapon anymore. This should mean Slayer can't work with lanterns, but I (think) you can still get 1H weapon enchantments on lanterns.