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< Template:Weapon Data

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A switch data structure that contains information on weapon items. If proper arguments are not passed, returns an empty string.

Template parameters

ParameterDescriptionTypeStatus
Switch Level 11

{<ItemName>}

Stringsuggested
Switch Level 22

<ItemName>: {Stats, Abilities, Types, Hitbox, Rarities, HandType, SlotType, ArtifactName, InvSlots, HitSlow, HitSlowDuration, FlavorText, MaxAmmoCount, MaxCount, WearingDelayTime, UnequipTime, Classes}.

Stringsuggested
Switch Level 33

Stats: {<StatName>, AllStats}. Abilities: {Primary, Secondary, Special, Block, Other}. Types: {<Type>}. Hitbox: {Height, Width, Depth}.

Stringsuggested
Switch Level 44

Primary, Secondary, Special, Block, Other: {<Attack 1-4>, Guard, Shieldslam, Reaction, Casting, Global}.

Stringsuggested
Switch Level 55

<Attack 1-4>, Guard, Shieldslam, Reaction, Casting, Global: {DamageType, ComboDamage, HitStopRate, HitStopDuration, AttackSpeed, MovementMultiplier, PrepareMovementMultiplier, ImpactZones, ImpactPower}.

Stringsuggested