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Revision as of 05:43, 25 January 2023 by Esthelion (talk | contribs) (Teaching the kids new tricks)

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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Rogue is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.

Class Info


Weapon of choice: Daggers.


+High movement speed.
+Quick attack speed.
+Quickly interact with objects.
+Can pick locks without a lock pick.
+Can detect & disable traps
+Moves more silently.


-Low Health.
-Low damage bonus.
Low magic resistance.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Ambush.png
Ambush
The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.
Perk Backstab.png
Backstab
Increases physical damage bonus by 30% when attacking from behind the target.
Perk Creep.png
Creep
Significantly reduces the sound of footsteps when moving while walking or crouching.
Perk Dagger Expert.png
Dagger Expert
Increases your physical damage bonus by 5% when attacking with a dagger.
Perk Hidden Pockets.png
Hidden Pockets
Items worn in utility slots do not appear on the waist.
Perk Lockpick Expert.png
Lockpick Expert
Ability to pick locks without a lockpick.
Perk Pickpocket.png
Pickpocket
You can steal an enemy's item from the dungeon.
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once.
Perk Stealth.png
Stealth
If you are hiding, you can move 10 steps whiel crouching or slow walking.
Perk Trap Detection.png
Poisoned Weapon
Highlights nearby traps. Highlighted traps can be disarmed by the player.


You can equip a total of 2 skills.

Name Description
Skill Hide.png
Hide
Become invisible. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill.
Skill Rupture.png
Rupture
The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target.
Skill Smoke Bomb.png
Smoke Bomb
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 20 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 15%.
Skill Weakpoint Attack.png
Weakpoint Attack
When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target's defense is reduced by 50% for 5 seconds.



Weapons

Category Weapons
1-Handed Castillion Dagger, Kris Dagger, Rapier, Rondel Dagger, Stiletto Dagger
Utility Throwing Knife


Armors

Slot Armors
Head Leather Cap, Rogue Cowl
Chest Doublet, Marauder Outfit, Padded Tunic, Regal Gambeson
Legs Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings
Hands Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves
Feet Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots

These stats do not include the starting armor

Stat Name Base Stats
Strength 8
Agility 35
Will 5
Knowledge 12
Resourcefulness 15
Health 84
Weight Limit 0
Spell Memory 0
Utility Effectiveness 0
Move Speed 345 (115%)
Action Speed 30%
Spell Casting Speed -40%
Equip Speed 100%
Regular Interaction Speed 56%
Magical Interaction Speed -15%
Buff Duration -30%
Debuff Duration 42.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist -10%
From Resist Rating 0 (-10%)
From Bonuses 0%
Physical Power Bonus -17%
From Physical Power 8 (-17%)
From Bonuses 0%
Magic Power Bonus -50%
From Magic Power 5 (-50%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


- Prioritize bringing bandages instead of potions into a raid, because potions last 30% less time and therefore also heal less on rogues due to his abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buffs on them.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.


20/12/2022 Alpha Playtest #3 Hotfix #4

- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.


17/12/2022 Alpha Playtest #3 Hotfix #2

- Fixed an issue where the Hide state could be broken by another player's corpse.


16/12/2022 Alpha Playtest #3 Changelog

- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.


31/10/2022 Alpha Playtest #2 Hotfix #2

- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.


26/09/2022 Bug squashing QA playtest Hotfix #3

- Fixed an issue where an item could be seen when item swapped in Hide state.