From Dark and Darker Wiki
Patch 4
Patch Notes:
- Fixed an issue where the Kobold's Calling would summon all types of monsters.
- Fixed an issue where players could attack opponents through walls or floors in certain terrain in the Crypts.
- Fixed an issue where players could sometimes levitate when using ladders.
- Improved detection performance and stability of Ironshield.
- Flame effects for Torch and Roaster have been improved.
- The way outlines are displayed has changed.
- Fighter's Breakthrough now ignores most movement blocks and movement slows for 5 seconds.
- Wizard's new spell Magic Lock has been added.
- Wizard's new perk Spell Overload has been added.
- Rogue's Creep no longer makes footsteps when the conditions are met, it also no longer increases movement speed.
- Rogue's Hand Crossbow Mastery has been removed, allowing Rogues to use Hand Crossbows by default.
- Rogue's Tumbling animation has been slightly improved.
- Rogue's Smoke Pot's range has been adjusted.
- Rogue's Ambush and Shadow Runner are integrated.
- Rogue's Pickpocket and Hidden Pocket are integrated.
- Rogue's Lockpick Mastery and Trap Detection are integrated.
- Rogue's silhouette is now visible when moving in Stealth.
- Ranger's Chase and Enhanced Hearing are integrated.
- Ranger's new perk Camping Mastery has been added.
- Ranger's new skill Backstep has been added.
- Cleric's Brewmaster now grants an additional 10 Strength.
- Cleric's new perk Over Healing has been added.
- Cleric's new perk Holy Water has been added.
- Cleric's new perk Faithfulness has been added.
- Bard's Encore cooldown changed from 30s → 4s.
- Bard's Dissonance range changed from 500 → 600.
- Bard's new perk Fermata has been added.
- Bard's new skill, Partymaker, has been added.
- Warlock's Immortal Lament penalty has been removed.
- Warlock's new perk, Shadow Touch, has been added.
- Warlock's new perk, Infernal Pledge, has been added.
- Warlock's new skill Dark Offering has been added.
- Various types of new armor have been added.
- Various types of hunting loots (monster loot) have been added.
- Legendary grade crafted items have been adjusted to Epic grade.
- Increased the values of all random modifiers except for a few.
- You can no longer check for random modifiers before purchasing/crafting items in the store.
- Solos/Duos/Trios will each be able to play a fixed map.
- Solos: Goblin Caves 3x3
- Duos: Frozen Mountain: Ice Cavern
- Trios: Forgotten Castle: Howling Crypts → Inferno
- Two new layouts have been added to the Goblin Caves.
- Some areas in the Goblin Caves where it was difficult to move between floors have been fixed.
- Two escape stairs from Ice Cavern have been removed.
- The secret doors in the Crypt have been improved.
- The Marvelous Chest is no longer locked.
- The overall item drop rate has changed.
- Adventure Rank rewards are now given. You can receive it from the leaderboard page.
- Quests have weekly activations depending on the chapter.
- Squire has been added to Merchant to help you easily change equipment settings.
- An experimental version of Training has been added.
- Training allows players to grow their level beyond 20.
- By reaching certain levels, players will earn reward tokens and learning tokens.
- These tokens will be available when the experimental multiclass system is updated in the future.
- This training and multiclass system is a completely experimental feature just for this season and will change completely in the future.
- Death Cam, has been added.
- A new emote, “Blah blah” has been added.
- A new emote, “Rock, Paper, and Scissors” have been added.
- The game package gift code system has been updated.
- For fans who have loved Dark and Darker to date, we will provide Standard Trial Gift Code. You can gift it to your friends.
Developer Comments: Thank you for patiently awaiting Wipe #3. In this update, we've endeavored to enhance the game's systems based on the diverse feedback received from the previous season. The goal for this season, including the preseason, is to last approximately 3 months.
We have tested various dungeon selection systems and have chosen the optimal direction taking into account the current player base and team opinions. We understand that this choice may not satisfy everyone. However, as the team continues to expand and with the increasing number of players, we anticipate being able to select a direction that satisfies everyone.
Normal games have established themselves as a space where early players can enjoy fair competition while also providing a space to practice. To achieve this, we are introducing Squire to help you play smoothly.
In the last season, random modifiers had a negative impact on the game. To address this, we made item acquisition and selection more convenient, but this inadvertently reduced the value of items and diminished the sense of excitement when obtaining top-tier items. We now feel like we have more systems and tools to help with these issues, so we've lowered the dungeon drop rates and strengthened the modifiers a bit.
While it may not be the perfect time to test the multi-class system, we will introduce an experimental training system this season to explore the possibility of offering fully developed multi-classes in the future. We eagerly await your feedback.
To encourage more players to participate in Wipe #3, we are launching a 30% discount on game packages. We have also completed a Gift Code system that allows you to gift packages to friends. We are providing players who have played until Wipe #3 with a Trial Gift Code that allows them to play the Standard Edition for 10 days, so please use it to adventure through the dungeon with your friends!
Finally, We apologize for not always delivering perfection. We promise to continuously improve the game based on your feedback and strive to make it more enjoyable. Thank you so much as always!