From Dark and Darker Wiki
WORK IN PROGRESS TODO: Bard Guide
What Music Do I Bring? (Spells)
Core Songs
These 4 songs are core to bard play and should always be taken.
Rousing Rhythms - +2 to all stats for the bard and allies in range.
- Knowledge +2 means Spell Capacity +2
- Will +2 / Resourcefulness +2 means longer buff/song duration
Self buffs:
Beats of Alacrity - Increases the bard's movement speed
Aria of Alacrity - Increases the bard's action speed
Ballad of Courage - Increase the bard's physical power
Core Rotation:
Throughout the match, try to keep all 4 of these songs up at all times. This is the ideal order to play them in.
Rousing Rhythms -> Beats of Alacrity -> Ballad of Courage -> Aria of Alacrity
------------> ----------> ----------->
Why buff in this order?
- Start the rotation with Rousing Rhythms because it increases your spell capacity and the duration of your songs.
- Play Beats of Alacrity because we already have our drum out.
- Play Ballad of Courage and finally Aria of Alacrity.
- We end with Aria of Alacrity because it is advantageous to have your lute ready in the utility slot in case a PvP situation arises.
Solo Songs
Highly Recommended:
- Lament of Languor
- Allegro
- Tranquility
- Accelerando
- Shriek of Weakness
Good Options:
- Song of Shadow
- Harmonic Shield
- Piercing Shrill
Example Solo Song Setup
Stats
Primary Stats
Strength
Great: Increases melee weapon and ranged weapon damage, slightly increases health
Vigor
Essential: Increases health and rate of healing
Dexterity
Essential: The only stat which increases song playing speed. Also increases attack speed.
Agility
Good: Increases move speed, slightly increases attack speed.
Will
Poor: Increases magic resist, slightly increases how long your buffs last on you.
Knowledge
Poor: Increases spell capacity. Does nothing else for Bard, so only get what you need to take your songs.
Resourcefulness
Essential: Increases how long your buffs last. Increases your speed of opening doors/chests. Without at least 20 resourcefulness you will be playing your songs more often then you want to.
Stats to look for on gear
Best Stats
- Physical Power
- Weapon Damage
- Dexterity
- Strength
- Vigor
- Max HP
- % Physical Damage
- True Physical Damage
- % Move Speed
- Additional Move Speed
Good Stats
- Additional Memory Capacity
- % Memory Capacity
- Action Speed
- Additional Armor
- Resourcefulness
- Agility
Mediocre Stats
- Buff Duration Bonus
- Knowledge
- Will
Stats to Avoid
- Spell Casting Speed
Equipment
Instruments
Utility Slot Layout
Drum
Lute
Lyre
Flute
Perks
Charismatic Performance
Description of Charismatic Performance and how to utilize it
The idea is to minimize the number of notes that need to be played. Additionally, the number of notes the song has will impact how much flexibility there is in terms of hitting the note on the center gold portion or if you can partially miss and hit the outskirts which is the white portion. *Probably need an image of the note icon* Optimal skips and flexibility for achieving a Perfect performance:
- 3 note song- skip 1, need 2/2 golds
- 4 note song- skip 1, need 2/3 golds
- 5 note song- skip 1, need 2/4 golds
- 6 note song- skip 2, need 4/4 golds (or skip 1, need 2/5 golds)
Optimal skips for achieving a Bad performance optimally:
- 3 note song- skip 1, need 1/2 golds
- 4 note song- skip 1, need 1/3 golds
- 5 note song- skip 2, need 2/3 golds
- 6 note song- skip 2, need 1/4 golds
Note that these are specifically for with Charismatic Performance**
Source (warning, contains math)