From Dark and Darker Wiki
High-Roller Ranks and Adventure Points
Ranks
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.
Rank | Required Total AP | Dungeon Entrance Fee (Howling Crypts) | Dungeon Enterance Fee (Ruins) | Dungeon Entrance Fee (Goblin cave) |
---|---|---|---|---|
Neophyte III | 0 | 0 | 0 | 0 |
Neophyte II | 500 | 0 | 0 | 0 |
Neophyte I | 1000 | 0 | 0 | 0 |
Apprentice III | 1750 | 25 | 30 | 20 |
Apprentice II | 2500 | 50 | 60 | 40 |
Apprentice I | 3250 | 75 | 90 | 60 |
Wanderer III | 4250 | 100 | 120 | 80 |
Wanderer II | 5250 | 125 | 150 | 100 |
Wanderer I | 6250 | 150 | 180 | 120 |
Pathfinder III | 7500 | 175 | 210 | 140 |
Pathfinder II | 9000 | 200 | 240 | 160 |
Pathfinder I | 11000 | 225 | 270 | 180 |
Voyager III | 13500 | 250 | 300 | 200 |
Voyager II | 16500 | 275 | 330 | 220 |
Voyager I | 20000 | 300 | 360 | 240 |
Exemplar III | 24000 | 400 | 450 | 260 |
Exemplar II | 28000 | 500 | 550 | 280 |
Exemplar I | 32000 | 600 | 650 | 300 |
Demigod | 36000 | 700 | 750 | 320 |
Adventure Points
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.
Monster Kill
Monster name: | Normal AP | Elite AP | Nightmare AP |
---|---|---|---|
Death Beetle: | 2 | 4 | 8 |
Death skull | 2 | 4 | 8 |
Death skull(Summoned) | 0 | 5 | N/A |
Demon bat | 5 | 10 | 15 |
Demon dog | 5 | 10 | 15 |
Dire wolf | 3 | N/A | N/A |
Giant bat | 3 | 6 | 9 |
Giant dragonfly | 3 | 5 | 10 |
Giant spider | 4 | 8 | 12 |
Goblin axeman | 4 | 8 | 12 |
Goblin archer | 4 | 8 | 12 |
Goblin bola slinger | 5 | 10 | 15 |
Goblin mage | 5 | 10 | 15 |
Goblin warrior | 4 | 8 | 12 |
Mummy | 2 | 5 | 10 |
Skeleton archer | 3 | 5 | 10 |
Skeleton archer(summoned) | 0 | N/A | N/A |
Skeleton axeman | 5 | 10 | 15 |
Skeleton crossbowman | 5 | 10 | 15 |
Skeleton footman | 3 | 5 | 10 |
Skeleton guardsman | 4 | 8 | 12 |
Skeleton guardsman(summoned) | 0 | N/A | N/A |
Skeleton mage | 4 | 8 | 12 |
Skeleton swordsman | 4 | 8 | 12 |
Skeleton spearman | 5 | 10 | 15 |
Spider mummy | 0 | 0 | 0 |
Wisp | 5 | N/A | N/A |
Zombie | 3 | 5 | 10 |
Mimic(Large flat) | 3 | 3 | 10 |
Mimic(All but flat) | 3 | 5 | 10 |
Props Interaction
- Opening props grant AP only the first time they are opened
- Blue portals give 10 AP per portal
- Red portals give 30 AP per portal
- Reinforced Chest: 0.5 AP
- Doors: 0 AP
Player Kill
- Grants anywhere from 1 to 19 AP depending on the number of divisions that are between you and the killed player, increasing against players ranked higher, and decreasing against players ranked lower.
- Kills grant a baseline of 10 AP, and award an extra 1.5 AP per division that the killed player has above you, or decreasing by 1.5 AP per division that the killer has over the killed target.
- 1 AP for killing a player the maximum of 6 divisions below you, and 19 AP for killing a player the maximum of 6 divisions above you
Sub Boss Kill
Monster name: | Normal AP | Elite AP | Nightmare AP |
---|---|---|---|
Cockatrice | 5 | N/A | N/A |
Demon berserker | 30 | 15 | 30 |
Demon centaur | 15 | 30 | N/A |
Giant centipede | 10 | 20 | N/A |
Giant worm | 10 | 20 | N/A |
Golem | 15 | N/A | N/A |
Skeleton champion | 8 | 25 | N/A |
Wraith | 10 | 25 | N/A |
High-End Props Interaction
- Opening props count only the first time they are opened
- Lion's Head Chest: 5 AP
- ?
Boss Kill
- Crypts' Boss 125 AP
- Goblin Cave's Boss 90 AP
Item Achieve
- Items you bring in do not count, however; items you put on during your run and extract with do count, excluding treasure.
- The Following Data Set requires 1 extract per item: could not find all items:
Item / AP Value | Grey | White | Green | Blue | Purple | Orange |
Weapon | 1 | 2 | 3 | 4 | 5 | |
Armor | 1 | 2 | 3 | 4 | 5 | |
Francisca Axe | 3 | 4 | ||||
Throwing Knife | ||||||
Lockpick | N/A | 0 | N/A | N/A | N/A | N/A |
Potion of Healing | 1 | 1 | 2 | |||
Potion of invisibility | 1 | 1 | 1 | 1 | ||
Potion of Protection | N/A | N/A | 2 | 2 | ||
Surgical Kit | N/A | N/A | 2 | |||
Cloak | N/A | N/A | N/A | 4 | 5 | |
Ring | N/A | N/A | 3 | 4 | 5 | |
Trap Disarming Kit | N/A | N/A | 0 | N/A | N/A | N/A |
Necklace | N/A | N/A | 3 | 4 | 5 | |
Bandage | 1 | |||||
Explosive Bottle | 1 |
Treasure
- AP granted is equal to the gold worth of the Treasure in your inventory upon extraction
Dungeon Down
- 20 AP for taking a Down portal