From Dark and Darker Wiki
High-Roller Ranks and Adventure Points
Ranks
Ranks are only for the High-Roller dungeons which now have a 0 gold ante but instead have an Adventure Point (AP) ante. Dark and Darker currently has 7 rank categories with a total of 19 individual ranks that players can achieve. Each rank causes an increase in AP to enter the High roll dungeons.
Rank | Required Total AP | Dungeon Entrance Fee (Howling Crypts) | Dungeon Enterance Fee (Ruins) | Dungeon Entrance Fee (Goblin cave) |
---|---|---|---|---|
Neophyte III | 0 | 0 | 0 | 0 |
Neophyte II | 500 | 0 | 0 | 0 |
Neophyte I | 1000 | 0 | 0 | 0 |
Apprentice III | 1750 | 25 | 15 | 20 |
Apprentice II | 2500 | 50 | 30 | 40 |
Apprentice I | 3250 | 75 | 45 | 60 |
Wanderer III | 4250 | 100 | 60 | 80 |
Wanderer II | 5250 | 125 | 75 | 100 |
Wanderer I | 6250 | 150 | 90 | 120 |
Pathfinder III | 7500 | 175 | 105 | 140 |
Pathfinder II | 9000 | 200 | 120 | 160 |
Pathfinder I | 11000 | 225 | 135 | 180 |
Voyager III | 13500 | 250 | 150 | 200 |
Voyager II | 16500 | 275 | 175 | 220 |
Voyager I | 20000 | 300 | 200 | 240 |
Exemplar III | 24000 | 400 | 225 | 260 |
Exemplar II | 28000 | 500 | 250 | 280 |
Exemplar I | 32000 | 600 | 275 | 300 |
Demigod | 36000 | 700 | 300 | 320 |
Sources of Adventure Points
There are 9 different sources of Adventure Points (AP) to advance your rank in the High-Roller dungeons. Each entrance of the dungeon cost varying amounts of AP as seen above, even if you perish. Failing to extract from the dungeon will remove all AP gains, and still pay the AP ante.
Monster Kill
Monster name: | Normal AP | Elite AP | Nightmare AP |
---|---|---|---|
Death Beetle: | 2 | 4 | 8 |
Death skull | 2 | 4 | 8 |
Death skull(Summoned) | 0 | 5 | N/A |
Demon bat | 5 | 10 | 15 |
Demon dog | 5 | 10 | 15 |
Dire wolf | 3 | N/A | N/A |
Giant bat | 3 | 6 | 9 |
Giant dragonfly | 3 | 5 | 10 |
Giant spider | 4 | 8 | 12 |
Goblin axeman | 4 | 8 | 12 |
Goblin archer | 4 | 8 | 12 |
Goblin bola slinger | 5 | 10 | 15 |
Goblin mage | 5 | 10 | 15 |
Goblin warrior | 4 | 8 | 12 |
Mummy | 2 | 5 | 10 |
Skeleton archer | 3 | 5 | 10 |
Skeleton archer(summoned) | 0 | N/A | N/A |
Skeleton axeman | 5 | 10 | 15 |
Skeleton crossbowman | 5 | 10 | 15 |
Skeleton footman | 3 | 5 | 10 |
Skeleton guardsman | 4 | 8 | 12 |
Skeleton guardsman(summoned) | 0 | N/A | N/A |
Skeleton mage | 4 | 8 | 12 |
Skeleton swordsman | 4 | 8 | 12 |
Skeleton spearman | 5 | 10 | 15 |
Spider mummy | 0 | 0 | 0 |
Wisp | 5 | N/A | N/A |
Zombie | 3 | 5 | 10 |
Mimic(Large flat) | 3 | 3 | 10 |
Mimic(All but flat) | 3 | 5 | 10 |
Props Interaction
- Opening props count only the first time they are opened
- Reinforced Chest: 0.5 AP
- Doors: 0 AP
Player Kill
- 5 AP per kill. Assists do not count.
Sub Boss Kill
Monster name: | Normal AP | Elite AP | Nightmare AP |
---|---|---|---|
Cockatrice | 5 | N/A | N/A |
Demon berserker | 30 | 15 | 30 |
Demon centaur | 15 | 30 | N/A |
Giant centipede | 10 | 20 | N/A |
Giant worm | 10 | 20 | N/A |
Golem | 15 | N/A | N/A |
Skeleton champion | 8 | 25 | N/A |
Wraith | 10 | 25 | N/A |
High-End Props Interaction
- Opening props count only the first time they are opened
- Lion's Head Chest: 5 AP
- ?
Boss Kill
- Crypts' Boss 125 AP
- Goblin Cave's Boss 90 AP
Item Achieve
- Moving an item to your inventory grants AP, even if you don't extract with it
- Unknown if teammates can get AP from the same item
Treasure
- AP granted is equal to the gold worth of the treasure in your inventory upon extraction
Dungeon Down
- 20 AP for entering Inferno
Further notes:
Hitting the pathfinder rank in Preseason #1 will allow players to unlock an exclusive Nightmare Skeleton skin