From Dark and Darker Wiki

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Enchantment Description

Enchantment Description
Action Speed Increases attack speed, weapon swap and stowing and utility usage speed.
Additional Magical Damage Increases Magical Damage dealt (not affected by Magical Power Bonus).
Additional Physical Damage Increases Physical Damage dealt (not affected by Physical Power Bonus).
Agility Increases Action Speed, Move Speed, Interaction Speed and Item Equip Speed.
All Attributes/Primitive Increases all Attributes (Strength, Agility, Will, Knowledge, Resourcefulness).
Armor Penetration Increases the amount of Physical Damage that bypasses enemy's armor.
Armor Rating Increases your Armor Rating and in turn your Physical Damage Reduction.
Buff Duration Bonus Increases how long buffs (Protection, Invisibility, Bless, etc.) last on your character.
Debuff Duration Bonus Decreases how long debuffs (negative effects) last on your character.
Headshot Damage Reduction Decreases headshot damage taken by flat amount.
Item Equip Speed Increases how fast you equip items to your character (removing items is instant so unaffected).
Knowledge Increases Spell Casting Speed, Magical Interaction Speed and Spell Memory/Capacity.
Magic Penetration Increases the amount of Magical Damage that bypasses enemy's magic resistance.
Magic Resistance Increases your Magical Resistance and in turn your Magical Damage Reduction.
Magical Damage Reduction Decreases Magical Damage taken.
Magical Healing Increases healing done from spells. (spell caster has to be equipped with magical healing and not the receiver)
Magical Interaction Speed Increases speed at which you open portals and use shrines.
Magical Power Increases Magical Damage dealt.
Max Health Increases your character's maxmium health.
Movement Speed Bonus Increases Movement speed.
Physical Damage Bonus Increases Physical Damage dealt.
Physical Damage Reduction Decreases Physical Damage taken.
Physical Healing Increases Health gained from potions, bandages, campfires, and troll's blood.
Physical Power Increases Physical Damage dealt.
Projectile Reduction Decreases damage taken from projectiles (Arrows, Throwing Knives, etc.).
Regular Interaction Speed Increases how fast you open chests, open corpses, turn off/on wall torches etc.
Resourcefulness Increases Interaction Speed.
Spell Capacity Bonus Increases Spell Capacity.
Spell Casting Speed Increases speed at which you cast magical spells.
Strength Increases Physical Power, Physical and Max Health.
True Magical Damage Increases Magical Damage dealt that is not influenced by enemy defences.
True Physical Damage Increases Physical Damage dealt that is not influenced by enemy defences.
Weapon Damage Increases Weapon damage.
Will Increases Magic Power, Magic Resistance, Buff and Debuff Duration.

Enchantment Max Values

1 Hand Shield 2 Hand Shield 1 Hand Weapon 2 Hand Physical Weapon 2 Hand Hybrid Weapon 2 Hand Magic Weapon Helmet Chestpiece Pants Gloves Boots Pendant Rings Cape
Action Speed 0.5-2% 1-3% 0.5-2% 1-3% 1-3% 1-3% 0.5-2% 1-3% 1-3% 0.5-2% 0.5-2% 1-3% 0.5-2% 0.5-2%
Additional Magical Damage X X 1 X 1-2 1-2 1 1 1 1 1 1 1 1
Additional Physical Damage X X 1-2 1-2 1-2 X X X X X X X X X
Agility 1 1-2 1 1-2 1-2 1-2 1 1 1 1 1 1 1 1
All Attributes/Primitive X X X X X X 1 1 1 1 1 1 1 1
Armor Penetration X X 1.5-4% 2-5% 2-5% X 1.5-4% 2-5% 2-5% 1.5-4% 1.5-4% 2-5% 1.5-4% 1.5-4%
Armor Rating Add 8-10 9-15 X X X X 8-10 9-15 9-15 8-10 8-10 9-15 8-10 8-10
Buff Duration Bonus 1-3% 2-5% 1-3% 2-5% 2-5% 2-5% 1-3% 2-5% 2-5% 1-3% 1-3% 2-5% 1-3% 1-3%
Debuff Duration Bonus 1-3% 2-5% 1-3% 2-5% 2-5% 2-5% 1-3% 2-5% 2-5% 1-3% 1-3% 2-5% 1-3% 1-3%
Item Equip Speed X X X X X X X X X X X X X X
Knowledge 1 1-2 1 1-2 1-2 1-2 1 1 1 1 1 1 1 1
Magic Penetration X X 1.5-4% X 2-5% 2-5% 1.5-4% 2-5% 2-5% 1.5-4% 1.5-4% 2-5% 1.5-4% 1.5-4%
Magic Resistance Add 6-10 9-15 X X X X 6-10 9-15 9-15 6-10 6-10 9-15 6-10 6-10
Magical Damage Bonus X X 1-2.5% X 2-5% 2-5% 0.5-1.5% 1-2% 1-2% 0.5-1.5% 0.5-1.5% 1-2% 0.5-1.5% 0.5-1.5%
Magical Damage Reduction 1-3% 1.5-4% X X X X 1-3% 1.5-4% 1.5-4% 1-3% 1-3% 1.5-4% 1-3% 1-3%
Magical Healing X X X X X X 1 1 1 1 1 1 1 1
Magical Interaction Speed 1-3% 1.5-4% 1-3% 1.5-4% 1.5-4% 1.5-4% 1-3% 1.5-4% 1.5-4% 1-3% 1-3% 1.5-4% 1-3% 1-3%
Magical Power X X 1 X 1-2 1-2 1 1 1 1 1 1 1 1
Max Health 2-4 3-6 2-4 3-6 3-6 3-6 2-4 3-6 3-6 2-4 2-4 3-6 2-4 2-4
Max Health Bonus 1-2% 1.5-3% 1-2% 1.5-3% 1.5-3% 1.5-3% 1-2% 1.5-3% 1.5-3% 1-2% 1-2% 1.5-3% 1-2% 1-2%
Move Speed 1-3 2-5 1-3 2-5 2-5 2-5 1-3 2-5 2-5 1-3 1-3 2-5 1-3 1-3
Move Speed Bonus 0.5-1% 1-1.5% 0.5-1% 1-1.5% 1-1.5% 1-1.5% 0.5-1% 1-1.5% 1-1.5% 0.5-1% 0.5-1% 1-1.5% 0.5-1% 0.5-1%
Physical Damage Bonus X X 1-2.5% 2-5% 2-5% X 0.5-1.5% 1-2% 1-2% 0.5-1.5% 0.5-1.5% 1-2% 0.5-1.5% 0.5-1.5%
Physical Damage Reduction 0.1-1% 0.1-1% X X X X 0.1-1% 0.1-1% 0.1-1% 0.1-1% 0.1-1% 0.1-1% 0.1-1% 0.1-1%
Physical Healing X X X X X X 1 1 1 1 1 1 1 1
Physical Power X X 1 1-2 1-2 X 1 1 1 1 1 1 1 1
Projectile Reduction Mod 1-3% 2-5% X X X X 1-3% 2-5% 2-5% 1-3% 1-3% 2-5% 1-3% 1-3%
Regular Interaction Speed 1-3% 2-5% 1-3% 2-5% 2-5% 2-5% 1-3% 2-5% 2-5% 1-3% 1-3% 2-5% 1-3% 1-3%
Resourcefulness 1 1-2 1 1-2 1-2 1-2 1 1 1 1 1 1 1 1
Memory Capacity Add X X 1 X 2-2 2-2 1-2 2-3 2-3 1-2 1-2 2-3 1-2 1-2
Memory Capacity Bonus X X 2-5% X 5-10% 5-10% 2-5% 5-10% 5-10% 2-5% 2-5% 5-10% 2-5% 2-5%
Spell Casting Speed X X 1-3% X 1.5-4% 1.5-4% 1-3% 1.5-4% 1.5-4% 1-3% 1-3% 1.5-4% 1-3% 1-3%
Strength 1 1-2 1 1-2 1-2 1-2 1 1 1 1 1 1 1 1
True Magical Damage X X 1 X 1-2 1-2 1 1 1 1 1 1 1 1
True Physical Damage X X 1 1-2 1-2 X X X X X X X X X
Weapon Damage X X 1 1-2 1-2 X X X X X X X X X
Will 1 1-2 1 1-2 1-2 1-2 1 1 1 1 1 1 1 1

Unknown/Unimplemented Enchantments

Additional Utility Effectiveness

Bonus Utility Effectiveness

Additional Weight Limit

Bonus Weight Limit

Table of Enchantment Values
anonymous | Posted on Oct 13, 2024 at 2:25 am

This table of values for rolls on items/slots has a lot of errors.

Raw Salad | Posted on Oct 18, 2024 at 8:59 pm | Last edited on Oct 18, 2024 at 10:54 pm

Table has been updated. Which errors are there?

If you can give specific examples we can look into it further. But atm we haven't seen any changes from the previous update.

Mutually Exclusive Stats
anonymous | Posted on Oct 12, 2024 at 5:57 pm

One thing I can't seem to find any mention of here is that some stats are mutually exclusive. I see the "Enchantment Exclusive" section as well as the "additional restrictions on enchantments" mentioned near the top.

However, one thing that is missing from either of those sections:

Some stats are mutually exclusive and cannot be combined or rolled together on a piece of gear.

A great example of this is True Physical Damage and Additional Physical Damage.

Another example would be both True Physical Damage and True Magical Damage.

Don't believe me? Try finding those items on the marketplace. They do not exist.

Jewelry/Gloves can roll True Physical Damage or Additional Physical Damage, but not both.

The reason this is important is because, as I'm attempting to calculate my odds of getting, say, True Phys Damage and Phys Power on a ring would be calculated differently than this wiki implies given this piece of information.

It cannot be calculated by "Math for 'At Least One in N trials'", since your probability for the second attribute changes once you have the first attribute selected.

We also don't know that these probabilities are divided evenly. Perhaps one attribute has a higher chance of spawning on a particular item compared to another roll/item.

Sur | Posted on Oct 18, 2024 at 9:25 pm

Good point, created a section which lists the two combinations you provided

What about dual wielding?
anonymous | Posted on Oct 31, 2023 at 12:59 am

I'm wondering about Physical Weapon Damage Add... Wouldn't the max be 6 additional? I understood that if you have say a rapier in your left hand with +3 Weapon dmg, and a stiletto on the right hand (rogue player) with +3 weapon dmg, I thought they both came into effect when they are out at the same time

anonymous | Posted on Nov 4, 2023 at 10:53 am

it stacks

Sur | Posted on Nov 8, 2023 at 10:42 pm

Max possible wasn't counting dual wielding but is now, thanks!

anonymous | Posted on Dec 9, 2023 at 12:25 am

What about lanterns?

Sur | Posted on Dec 10, 2023 at 12:48 am

lanterns are counted too after that change, although they added a change where lanterns shouldnt count as a weapon anymore. This should mean Slayer can't work with lanterns, but I (think) you can still get 1H weapon enchantments on lanterns.