From Dark and Darker Wiki

Damage Formula

(((Weapon Damage * Impact Zone Bonus * Combo Bonus * (1 + Power Bonus)) + Additional Physical Damage) * (1 + Hit Location Bonus) * ((1 - Damage Reduction) * (1 - Penetration)) * (1 - Projectile Reduction)) + True Damage


Attribute Bonus Ratio

- "Attribute Bonus Ratio" is a hidden modifier present on a variety of spells, items, and skills. It will modify any sources of personal bonus damage based on its multiplier.

What does this include?

  • Power Bonus (Magical and Physical)
  • Magical Damage (From Spellbooks, Staves, and Crystal Balls)
  • Divine Strike's special Physical Damage buff
  • Additional Damage (Magical and Physical)
  • True Damage (Magical and Physical)
  • Weapon Damage (There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)

What does this not include?

  • Location Bonus (Headshots, Limbs)
  • Enemy Damage Reduction
  • Projectile Reduction

- Here's an example using default Wizard's Ice Bolt. Ice Bolt has a base damage of 30, the default Magic Staff grants 5 Magical Damage, and Wizard's default Magic Power Bonus is 15%. This spell also benefits from Headshot Multiplier, which is 1.5x.

- Without Attribute Bonus Ratio, the damage calculation would look as follows:

( 30 + 5 ) * (1 + 0.15) * 1.5 = 60.375

- However, with Attribute Bonus Ratio of 50%, we must halve the +5 Magical Damage and the 15% Magic Power Bonus. Headshot multiplier is unaffected.

( 30 + 2.5 ) * (1 + 0.075) * 1.5 = 52.4063

What sources of damage are affected by this?

- Everything else that isn't in the following list can be assumed to be 100% scaling

50% Scaling:

  • All Bard/Wizard/Cleric/Warlock spells/songs that either damage or heal, including direct hit, AoE, and damage over time, except Din of Darkness.
  • Warlock's self-heal from Torture Mastery
  • Barb's Achilles Strike movement ticks
  • Rogue's Poison Weapon
  • Rogue's Rupture
  • Unique weapon Cinder's DoT
  • Unique weapon Pestilence's DoT
  • Explosive throwables
  • Healing Potions & Troll's Blood
  • Wizard's Arcane Shield

Other Scaling:

  • Din of darkness (6%/9%/12% depending on song quality)

0% Scaling:

  • Wizard Reactive Shield
  • Protection Potions
  • Cleric's Protection Spell
  • Warlock perk Dark Reflection