From Dark and Darker Wiki

Revision as of 01:46, 25 August 2023 by Clowd (talk | contribs) (Created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Damage Formula

Attribute Bonus Ratio

- "Attribute Bonus Ratio" is a hidden modifier present on a variety of spells, items, and skills. It will modify any sources of personal bonus damage based on its multiplier.

What does this include?

  • Power Bonus (Magical and Physical)
  • Magical Damage (From Spellbooks, Staves, and Crystal Balls)
  • Divine Strike's special Physical Damage buff
  • Additional Damage (Magical and Physical)
  • True Damage (Magical and Physical)
  • Weapon Damage (There is currently nothing implemented in the game with Attribute Bonus Ratio that can also benefit from standard Weapon Damage)

What does this not include?

  • Location Bonus (Headshots, Limbs)
  • Enemy Damage Reduction
  • Projectile Reduction

- Here's an example using default Wizard's Ice Bolt. Ice Bolt has a base damage of 30, the default Magic Staff grants 5 Magical Damage, and Wizard's default Magic Power Bonus is 15%. This spell also benefits from Headshot Multiplier, which is 1.5x.

- Without Attribute Bonus Ratio, the damage calculation would look as follows:

( 30 + 5 ) * (1 + 0.15) * 1.5 = 60.375

- However, with Attribute Bonus Ratio of 50%, we must halve the +5 Magical Damage and the 15% Magic Power Bonus. Headshot multiplier is unaffected.

( 30 + 2.5 ) * (1 + 0.075) * 1.5 = 52.4063

What sources of damage are affected by this?

- Everything else that isn't in the following list can be assumed to be 100% scaling

50% Scaling:

  • All Bard/Wizard/Cleric/Warlock spells/songs that either damage or heal, including direct hit, AoE, and damage over time, except Din of Darkness.
  • Warlock's self-heal from Torture Mastery
  • Barb's Achilles Strike movement ticks
  • Rogue's Poison Weapon
  • Rogue's Rupture
  • Unique weapon Cinder's DoT
  • Unique weapon Pestilence's DoT
  • Explosive throwables
  • Healing Potions & Troll's Blood
  • Wizard's Arcane Shield

Other Scaling:

  • Din of darkness (6%/9%/12% depending on song quality)

0% Scaling:

  • Wizard Reactive Shield
  • Protection Potions
  • Cleric's Protection Spell
  • Warlock perk Dark Reflection
. This is a Magical stat, and so will not add to sources of Physical Damage.
jose peralta | Posted on Feb 21, 2025 at 6:57 pm

Does this apply to for ex, crystal swords Magical weappon damage? or in other words if you were dual wielding demons glee and mana sphere does the magical damage(not the true magic) from the sphere affect the glees magical weapon damage?

Raw Salad | Posted on Feb 26, 2025 at 12:03 am

It does.

The reason being that Crystal Sword has its own magical damage instance. Likewise, Demon's Glee has an enchantment that creates a magical damage instance of 1.

None of your magical stats will affect the physical damage of these weapons, but they will affect the magical damage. You simply have to calculate two damage instances, one for physical and one for magical. If you use either of those weapons on a dummy in-game, you'll see two damage numbers pop up, each of those numbers is tied to a specific damage instance, one physical and one magical.

Damage Calculator, what am I missing here?
anonymous | Posted on Oct 29, 2024 at 7:42 am

My normal target dmg at 0% pdr was 102.3, target dummy dmg was 124. Dummy has i dont remember if it's -10% or -12%, but either way neither of the two when applied to 102.3 dmg equal 124 dmg. aside from the pdr there shouldn't be any other changes between the two targets? thx for any help, difficult determining new dmgs without the prelobby dummies

Sur | Posted on Feb 27, 2025 at 3:14 am

The dummy actually has -22% pdr, see https://darkanddarker.wiki.spellsandguns.com/Enemies

102.3*1.22 = 124.4 so this checks out

Headshot Damage Reduction, question about one of the examples.
anonymous | Posted on Oct 24, 2024 at 9:10 am

"targeting the head with the Sharpshooter perk against a player with 20% Headshot reduction results in": 1.5 + .1 - .2 = 1.4x headshot multiplier Is the +.1 from Sharpshooter? jw because the perk is +15% headshot location bonus, (+.15)?

Spxce | Posted on Nov 15, 2024 at 4:55 pm

The formula (1.5 + .1 - .2 = 1.4x headshot multiplier) Is likely using an old value for the ranger perk. It would be (1.5 + .15 - .2 = 1.45x headshot multiplier)

Does a weapon's base weapon damage affect Rupture scaling?
anonymous | Posted on Aug 17, 2024 at 2:00 am

Does switching your weapon to a weapon with more base weapon damage, like Poor Kris Dagger (base 20) Into a Common Kris Dagger (base 21), cause Rupture to scale harder?

Brecher | Posted on Aug 17, 2024 at 11:05 pm | Last edited on Aug 17, 2024 at 11:06 pm

No, but Rupture will scale with phys power rolls on a dagger and such.

Race Damage
anonymous | Posted on Aug 14, 2024 at 11:27 am

Does Race Damage apply to players using a something like a Skeleton skin?

Brecher | Posted on Aug 17, 2024 at 11:04 pm

No.

Sur | Posted on Feb 27, 2025 at 3:15 am

Fun fact, they used to!

Armor penetration?
anonymous | Posted on Jun 8, 2024 at 9:35 am

Overall is getting around 30% armor pen even worth it?

Calculator?
anonymous | Posted on Apr 22, 2024 at 5:07 am

Hey there, thank you for the information! Just curious is there a google sheet that can calculate this for us?

Is this formula up to date?
anonymous | Posted on Feb 24, 2024 at 11:56 am

A player said that this hasn't been updated for a long time, is what he said true?

Sur | Posted on Mar 3, 2024 at 11:33 pm

This is mostly true, but this is because it is still up to date! Additionally, projectile falloff was added recently

As of 2.23.24 Damage Formula Appears Off
anonymous | Posted on Feb 23, 2024 at 7:03 am

I have an excel with the damage formula above built in, but I'm not matching numbers to the test dummy. In-game numbers appear to be higher.

Here's my test: Base damage: 29 (My purple rapier base) +N Weapon Damage: 4 (2 from lantern + 2 from rapier) Power Bonus: 2% Additional Damage: 1 True Damage: 6 Part multiplier:150% (headshot)

Assume no reductions and not a combo.

The wiki formula calculates 57.99 in this case, but I'm hitting 64 in game with the rapier. I'm a rogue with no other bonuses from perks.

Formula in this case: [(29 +4)*(1.02) + 1]*1.50 + 6 = 57.99.

Does the dummy have negative armor rating? That's the only thing I haven't considered.

anonymous | Posted on Feb 25, 2024 at 8:53 am

58*1.10 = 64, training dummy has -10% PDR.

anonymous | Posted on Jul 2, 2024 at 8:40 pm

I need to ask both how you and op calculated the damage to get 64 based on the formula on the page. Using an excel spreadsheet the final damage for op's rapier comes out to 63.189 (including the -10% PDR from the dummy which was causing the initial issues of the comment). However, part of the page here states that the damage numbers displayed by the dummy are rounded down. If both the damage and display are true then at most the damage of the rapier would have to be 64 <= x <= 65. At the same time, using the exact numbers, there is a difference of 0.811 between the above math and using the equation, which appears because of the rounding done on the 57.99 (0.01 * 1.1 = 0.011) and the math (58*1.1=63.8). Working backwards with these numbers would mean the starting damage of the rapier is ~29.482. I do not want to state op is lying about the damage appearing but no matter which way I calculate the damage I cannot get the final number to be 64 from a base of 29 with the other variables, and I am just wanting to double check if my excel sheet is wrong.

Does weapon damage only apply to the attacking weapon?
anonymous | Posted on Feb 12, 2024 at 7:44 am

If I have a hand crossbow and rapier equipped, does the Gear weapon damage from one apply to the other's attacks?

Sur | Posted on Feb 20, 2024 at 2:12 am

yep! note though that "rapier mastery" and "hand crossbow mastery" buff weapon damage only goes to the respective weapon

Why Add &quot;Reduction&quot; ??
anonymous | Posted on Jan 3, 2024 at 12:39 pm

how did you get 11.34, When you get Default No-gear Wizard with ignited Crystal Sword ( 11.34 )

((( 9 + 0) * ( 1 - 0.25) + 0 ) * 1.5 * ( 1-0.12) + 0 = 8.91..

Sur | Posted on Feb 20, 2024 at 2:13 am

Could you elaborate on your question? What section is this in response to?

Question regarding stacks in D/HoTs
HorvathAlteisen | Posted on Oct 12, 2023 at 8:23 pm

In case of Poisoned Weapon you have stacks you can apply to an enemy. Do I just multiply the stacks by the base damage like so: Total Damage = Stack Count * Base Damage * (1 + Physical Power Bonus * Attribute Power Bonus) + Additional Magic Damage * Attribute Power Bonus

Example calculation(At 5 Stacks Poisoned Weapon): Total damage (before debuff duration) = 5 * 4 * (1-.17 * .5)+10 * .5

Sur | Posted on Nov 27, 2023 at 2:12 pm

Yep! With 5 stacks your base damage is just 5x as much damage, which sadly means the bonus stacks dont get extra benefit from +Additional or +True Magic.

Sur | Posted on Mar 12, 2024 at 3:51 am

Apologies, I was incorrect here. The x5 goes at the end, not at the beginning. Flat bonuses do benefit to each stack.

attribute bonus ratio
anonymous | Posted on Oct 1, 2023 at 3:18 am

For the attribute bonus ratio section, where does True damage come into place? Is it still added at the end of the calculation, or for spells that are 50% is it reduced?

anonymous | Posted on Oct 2, 2023 at 8:13 pm

For 50% scaling true damage is in fact scaled by that 50%.

Google Sheet?
anonymous | Posted on Sep 12, 2023 at 7:46 pm

Is there a Google Sheet anywhere that lets me plug in my stats for easy calcs against gear changes?

Lossguy | Posted on Sep 27, 2023 at 6:08 pm | Last edited on Sep 27, 2023 at 6:09 pm

I made a very crude sheet, if there's any errors let me know. https://docs.google.com/spreadsheets/d/18QuPsCqDSoJBUQCAInU5Qghh8C_M5ucJXxAY0MsByBU/copy P.S the values in there are base warlock with base staff

question
anonymous | Posted on Sep 5, 2023 at 11:57 am

I have a armor with +2,6% physical damage bonus, how it enters the formula?

Clowd | Posted on Sep 7, 2023 at 6:01 pm

That's part of your "Power Bonus" in the formula.

anonymous | Posted on Sep 12, 2023 at 7:52 pm

Where does headshot damage reduction fall in?

anonymous | Posted on Sep 12, 2023 at 7:59 pm

Where does headshot damage reduction get inserted?

Sur | Posted on Sep 22, 2023 at 7:14 pm

iirc Headshot damage reduction is just damage reduction in the formula but only works if your targeted in the head

Sur | Posted on Nov 27, 2023 at 2:32 pm

correction: it reduces the headshot multiplier from 1.5x

anonymous | Posted on Nov 2, 2024 at 5:17 pm

>Rupture lasts 5s and deals damage in 1s intervals, so against a Bard with 25% longer Debuff duration, it will instead deal 27.96 damage

How would you increase the duration of the debuff on a Bard?