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Revision as of 03:32, 13 August 2023 by Ta1ha (talk | contribs) (added links to main interaction speed for agility and resourcefulness)

Charts

Charts are created using the data points directly taken from the game. Therefore, if there is a mismatch between chart and explanation, it is better to look at chart info.

For example, even though the formula might give 32.5, in game this might get rounded to 33.

Attribute Stats

Stats that come from character's attributes.

Strength

Physical Power

Physical Power governs your Physical Power Bonus.

0 Strength starts at = 0 Physical Power

Every Strength point gives an increase to Physical Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Physical Power Bonus

Physical Power Bonus governs the potency of your physical damage dealing weapons, utility items and abilities.

0 Physical Power starts at = -80% Physical Power Bonus

Every Physical Power point gives a  % increase to overall Physical Power Bonus depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = 0.5% -> 60%

Max Health

Max Health governs your character's maximum available health points.

0 Strength starts at = 60 Max Health

Every Strength point gives an increase to Max Health depending on fixed thresholds

  • 0 -> 60
  • 0 to 10 = 3 per point -> (threshold at 90)
  • 10 to 50 = 2 -> 170
  • 50 to 75 = 1 -> 195
  • 75 to 100 = .5 -> 207.5


Agility

Action Speed

Action Speed governs the speed at which you interact with your weapons, meaning stowing, swapping, reloading or attacking with weapons, as well as the speed of usage of consumables.

0 Agility starts at = -38% Action Speed

Every agility point gives a  % increase to action speed depending on fixed thresholds

  • 0 -> -38%
  • 0 to 10 = 3% per point -> (threshold at -8%)
  • 10 to 13 = 2% -> -2%
  • 13 to 25 = 1% -> 10
  • 25 to 41 = 1.5% -> 34%
  • 41 to 50 = 1%-> 43%
  • 50 to 100 = 0.5% -> 68%

Move Speed

Move Speed governs the speed at which your character moves. This stat is also directly influenced by wearing gear. Every 1 point in Move Speed is equal to 0.3333...% Move Speed. The default Move Speed for each class is 300, which translates to 100% Move Speed, with penalties or bonuses provided based on Agility. Performing certain actions, such as attacking, or moving in certain directions will also affect Move Speed. Backwards = 60%, Crouch = 65%, Walk = 65%.

0 Agility starts at = -30 Move Speed

Every agility point gives a flat increase to Move Speed depending on fixed thresholds

  • 0 -> -30 Move Speed
  • 0 to 15 = 2 per point -> (threshold at 0)
  • 15 to 45 = 1 -> 30 Move Speed
  • 45 to 65 = 0.5 -> 40 Move Speed (Technically 1 Move Speed every 2 Agility. Agility can not provide decimal Move Speed.)
  • 65 to 100 = 0.33 -> 51 Move Speed (Same as above, 1 Move Speed every 3 Agility.)


Item Equip Speed

Item Equip Speed exclusively governs the speed at which you equip armors, as equipping weapons, jewelry and utility items is instant.

0 Agility starts at = -95% Item Equip Speed

Every agility point gives a  % increase to Item Equip Speed depending on fixed thresholds

  • 0 -> -95%
  • 0 to 1 = 0% per point -> (threshold at -95%)
  • 1 to 2 = 4% -> -91%
  • 2 to 15 = 7% -> 0%
  • 15 to 35 = 5% -> 100%
  • 35 to 70 = 2% -> 170%
  • 70 to 100 = 1% -> 200%


Interaction Speed

Increase Interaction Speed value * 0.4.

Check Interaction Speed for more

Will

Magic Power

Magic Power governs your Magic Power Bonus.

0 Will starts at = 0 Magic Power

Every Will point gives an increase to Magic Power

  • 0 -> 0
  • 0 to 100 = 1 per point -> (threshold at 100)

Magic Power Bonus

Magic Power bonus governs the potency of your magical spells and magical damage dealing abilities.

0 Magic Power starts at = -90% Magic Power Bonus

Every Magic Power point gives a  % increase to Magic Power Bonus depending on fixed thresholds

  • 0 -> -90%
  • 0 to 1 = 0% per point -> (threshold at -90%)
  • 1 to 5 = 10% -> -50%
  • 5 to 15 = 5% -> -0%
  • 15 to 25 = 3% -> 30%
  • 25 to 40 = 2% -> 60%
  • 40 to 50 = 1% -> 70%
  • 50 to 100 = 0.5% -> 95%


Magic Resistance

Magic Resistance governs your Magical Damage Reduction.

0 Will starts at = -20 Magic Resistance

Every Will point gives an increase to Magic Resistance depending on fixed thresholds

  • 0 -> -20
  • 0 to 5 = 4 per point -> (threshold at 0)
  • 5 to 35 = 3 -> 90
  • 35 to 55 = 2 -> 130
  • 55 to 65 = 1 -> 140
  • 65 to 91 = 0.5 -> 153 (increases by 1 every 2 points)
  • 91 to 92 = -1 -> 152 (probably a mistake)
  • 92 to 94 = 1 -> 154
  • 94 to 100 = .5 -> 157 (increases by 1 every 2 points)

Magical Damage Reduction

Magical Damage Reduction governs your resistance to magical damage dealing weapons, spells and projectiles.

Magic Resistance can go as low as -300 = -595% Magical Damage Reduction

0 Magic Resistance starts at = -10% Magical Damage Reduction

Magic Resistance gives a  % increase to Magical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%


  • Starts from -50 instead of -300 for better visibility


Buff Duration

Buff Duration governs the duration of temporary beneficial status effects.

0 Will starts at = -80% Buff Duration

Every Will gives point gives a  % increase to Buff Duration depending on fixed thresholds

  • 0 -> -80%
  • 0 to 5 = 10% per point -> (threshold at -30%)
  • 5 to 7 = 5% -> -20%
  • 7 to 11 = 3% -> -8%
  • 11 to 15 = 2% -> 0%
  • 15 to 50 = 1% -> 35%
  • 50 to 100 = .5% -> 60%


Debuff Duration

Debuff Duration governs the duration of temporary negative status effects.

0 Will starts at = 400% Debuff Duration

Every Will point gives a  % increase to Debuff Duration

  • 0 -> 400%
  • 0 to 1 = 170% per point -> (threshold at 233%)
  • 1 to 2 = 83% -> 150%
  • 2 to 3 = 50% -> 100%
  • 3 to 4 = 33.3% -> 66.7%
  • 4 to 5 = 23.8% -> 42.9%
  • 5 to 6 = 9.6% -> 33.3%
  • 6 to 7 = 8.3% -> 25%

...

  • 100 = -37.5%

Use the chart for accurate info.

The decrease slowly slows down with different reduction amounts that is not logarithmic nor linear.

Knowledge

Spell Casting Speed

Spell Casting Speed governs the speed at which you cast magical spells.

0 Knowledge starts at = -95% Spell Casting Speed

Every Knowledge point gives a % increase to Spell Casting speed depending on fixed thresholds

  • 0 -> -93%
  • 0 to 1 = 0% per point -> (threshold at -93%)
  • 1 to 19 = 5% -> 3%
  • 20 to 30 = 3% -> 30%
  • 31 to 40 = 4% -> 70%
  • 40 to 45 = 3% -> 85%
  • 45 to 100 = 2% -> 195%


Magical Interaction Speed

Magical Interaction Speed affects the speed with which the player interacts with magical objects, such as Shrines and Portals.

0 Knowledge starts at = -75% Magical Interaction Speed

Every Knowledge point gives a  % increase to Magical Interaction Speed depending on fixed thresholds

  • 0 -> -75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Spell Memory/Capacity

Spell Memory or Spell Capacity govern your spell cost cap, meaning equipping spells that exceed this cap will not be usable.

0 Knowledge starts at = 0 Spell Memory/Capacity

Every Knowledge point gives an increase to Spell Capacity

  • 0 to 6 -> 0%
  • 6 to 100 = 1% per point -> (threshold at 100%)


Resourcefulness

Interaction Speed

Increase Interaction Speed value * 0.6.

Check Interaction Speed for more

Interaction Speed

Interaction Speed governs the speed at which you interact with objects/mechanisms in the dungeon.

Value = Agility * 0.4 + Resourcefulness * 0.6

0 value starts at = -75% Interaction Speed

Every value gives a  % increase to Interaction Speed depending on fixed thresholds

  • 0 -> -75%
  • 0 to 15 = 5% per point -> (threshold at 0%)
  • 15 to 25 = 7% -> 70%
  • 25 to 35 = 5% -> 120%
  • 35 to 84 = 2% -> 218%
  • 84 to 85 = 1% -> 219%
  • 85 to 86 = 3% -> 222%
  • 86 to 100 = 2% -> 250%

Physical Damage Reduction

Physical Damage Reduction governs your resistance to physical damage dealing weapons and projectiles. Unlike Magic Resistance that is increased by Will, Armor Rating does not have an attribute stat that it scales off.

Armor Rating can go as low as -300 = -595% Physical Damage Reduction

0 Armor Rating starts at = -10% Physical Damage Reduction

Every Armor Rating point gives a  % increase to Physical Damage Reduction depending on fixed thresholds

  • -300 -> -595%
  • -300 to -15 = 2% per point -> (threshold at -25%)
  • -15 to 10 = 1% -> 0%
  • 10 to 19 = 0.5% -> 4.5%
  • 19 to 30 = 0.4% -> 8.9%
  • 30 to 40 = 0.3% -> 11.9%
  • 40 to 50 = 0.2% -> 13.9%
  • 50 to 100 = 0.1% -> 18.9%
  • 100 to 150 = 0.2% -> 28.9%
  • 150 to 250 = 0.3% -> 58.9%
  • 250 to 350 = 0.2% -> 78.9%
  • 350 to 500 = 0.1% -> 93.9%


  • Graph Starts from -50 instead of -300 for better visibility

Luck

Luck increases chance of getting better loot rarity.

Luck stat affects each rarity differently. Luck Cap in the game is 500.

It is only possible to get maximum of 250 Luck in the game currently:

  • Junk: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance
  • Poor: Each luck decreases chance by 0.1%, 500 Luck: 0.5x Chance
  • Common: Each luck decreases chance by 0.05%, 500 Luck: 0.75x Chance
  • Uncommon is not affected by luck
  • Rare: not linear, diminishing returns, 500 Luck: 3.5x Chance
  • Epic: not linear, diminishing returns, 500 Luck: 3.88x Chance
  • Legendary: not linear, diminishing returns, 500 Luck: 4.25x Chance
  • Unique: not linear, diminishing returns, 500 Luck: 4.38x Chance

Luck Value Table

Luck Junk Poor Common Uncommon Rare Epic Legendary Unique
50 x0.95 x0.95 x0.975 x1.0 x1.48 x1.54 x1.62 x1.64
100 x0.90 x0.90 x0.95 x1.0 x1.90 x2.04 x2.17 x2.22
150 x0.85 x0.85 x0.925 x1.0 x2.28 x2.47 x2.66 x2.72
200 x0.80 x0.80 x0.90 x1.0 x2.60 x2.84 x3.08 x3.17
250 x0.75 x0.75 x0.875 x1.0 x2.88 x3.16 x3.45 x3.54

It is important to note that Luck only increases chance of finding a high tier loot only if looted container/corpse has a chance of droping high tier loot.

Check Lootables to see which lootables drop high tier loot.

Enchantment Stats

Stats that come from weapons, armors or jewelry imbued with item enchantments.

Armor Penetration

Armor Penetration governs the amount of physical damage you do that will completely bypass your enemy's armor rating.

Unlike in game description, armor pen decreases Physical Damage Reduction instead of Armor Rating.

% Physical Damage Reduced = (100 - Attacker's Armor Pen) * Target's Physical Damage Reduction

100 Armor Penetration would decrease Damage reduced to 0.

Headshot Reduction

Headshot Reduction governs the amount of mitigated damage conferred by wearing protective head gear.

Impact Power

Impact Power governs the strength of your weapon strikes against a target, it determines if you can break objects and stagger blocking enemies.

Magic Penetration

Magic Penetration governs the amount of magical damage you do that will completely bypass your enemy's magic resistance rating.

Projectile Reduction

Projectile Reduction governs the amount of mitigated damage from projectiles.


Unimplemented Stats

These stats are not yet implemented.

Utility Effectiveness

Determines the bonus effectiveness of your utility items

Weight Limit

Weight Limit - coming soon!