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Strength
Vigor
Agility
Dexterity
Will
Knowledge
Resourcefulness

Health

Description

The Bard is a weaver of moving melodies and fantastic tales. They manage to get out of the stickiest of situations using their uncanny ability to mysteriously control the moods of crowds and creatures.

Class Info

To play the lute, the bard needs to hold the instrument and then activate the Skill: Music Memory by pressing the default E button. From there, the player can select the desired song and initiate it by right-clicking.

To successfully activate the song's effect, it is crucial to hit the right notes at the right time. As the song plays, the player should press the right mouse button at the correct moment to ensure a smooth and uninterrupted performance. If the player can successfully play the song to the end, the song effect will be activated, providing a variety of benefits in combat and other game scenarios.


Weapon of choice: Rapier


+Crowd control.
+Good swordsman.



-Loud



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Lore Mastery.png
Lore Mastery
A high level of understanding of objects increases all types of interaction speed by 25%.
Perk Melodic Protection.png
Melodic Protection
While playing, the caster's physical damage reduction bonus is increased by 15%.
Perk Rapier Mastery.png
Rapier Mastery
When using a rapier, weapon damage increases by 3 and action speed increases by 5%.
Perk Wanderers Luck.png
Wanderer's Luck
Increases the chances of finding high-quality items when opening treasure chests.
Perk War Song.png
War Song
If the performance is successful, increases nearby allies' weapon attack power by 3 for 6 seconds.


You can equip a total of 2 skills.

Name Description Cooldown
Skill Dissonance.png
Dissonance
Creates an unpleasant noise to block hostile targets within a certain area from casting spells and silence them for 3 seconds. Cooldown
Skill Encore.png
Encore
The next song is automatically played to the end without any input and is sure to succeed. Cooldown
Skill Music Memory.png
Music Memory
Can store up to 4 sheet music as space permits. Cooldown
Skill Music Memory.png
Music Memory 2
Can store up to 4 sheet music as space permits. Cooldown


Name Description
Music Accelerando.png
Accelerando
Gradually increase the movement speed of your and nearby allies for 8 seconds based on your performance. The amount of boost (Poor - 5 per second. Good - 10 per second. Perfect - 15 per second) stacks up to 3 times.
Music Chaotic Discord.png
Chaotic Discord
Excites nearby monsters to attack the nearest target except the performer.
Music Peacemaking.png
Peacemaking
All nearby players and monsters temporarily lose the will to fight when enchanted by the chanelling section of the song.
Music Tranquility.png
Tranquility
Gradually restores the Recoverable Health of yourself and nearby allies based on your performance. Poor - 8 hp for 4 seconds. Good - 16 hp for 8 seconds. Perfect - 24 hp for 12 seconds.


Weapons

Category Weapons
2-Handed Lute, Crossbow, Survival Bow
1-Handed Rapier, Falchion, Arming Sword, Short sword, Castillion Dagger, Rondel Dagger, Hand Crossbow
Shields
Utility


Armors

Slot Armors
Head Straw Hat, Feathered Hat, Leather Bonnet, Leather Cap
Chest Troubadour Outfit, Wanderer Attire, Regal Gambeson
Legs Bardic Pants, Leather Chausses, Loose Trousers, Leather Leggings, Cloth Pants, Heavy Leather Leggings
Hands Leather Gloves, Riveted Gloves
Feet Heavy Boots, Lightfoot Boots, Old Shoes, Laced Turnshoe, Adventurer Boots, Rugged Boots



These stats do not include the starting armor

Stat Name Base Stats
Strength 12
Agility 16
Will 10
Knowledge 17
Resourcefulness 20
Health 94
Weight Limit 0
Spell Memory 17
Utility Effectiveness 0
Move Speed 301 (100.33%)
Action Speed 1%
Spell Casting Speed -15%
Equip Speed 5%
Regular Interaction Speed 48.8%
Magical Interaction Speed 39%
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -10%
From Armor Rating 0 (-10%)
From Bonuses 0%
Magic Resist 6.9%
From Resist Rating 30 (8.9%)
From Bonuses 0%
Physical Power Bonus -6%
From Physical Power 12 (-6%)
From Bonuses 0%
Magic Power Bonus 0%
From Magic Power 15 (0%)
From Bonuses 0%
Primary Weapon 0
Attack 1 (0) + 0(Blunt)
Attack 2 (0) + 0(Blunt)
Secondary Weapon 0
Impact Power 0
Primary Weapon Impact Power 0
Secondary Weapon Impact Power 0


-Since songs take some time to perform, the Bard needs anticipation to be played well.

-Chaotic discord is a great way to solo clean rooms. Mobs will kill each other while keeping the bard safe. Can also be used as a protection if attacked in a room full of mobs.

-Peacemaking can be a powerful temporisation tool, but beware of ranged attackers outside of its AoE. the song is quite long, so beginning it before the encounter is recommended.

-Dissonance can make skeleton mages easy to manage if you have high enough dps as a solo or a group.

-Accelerando is a powerful tool both for fleeing and engaging.

-Tranquility is a reusable heal, but depends on the quantity of Recoverable Health. In groups, it is most useful on high Health classes, like the barbarian.

04/15/2023 Alpha Playtest #5 Hotfix #1

- Fixed an issue where Bard's Tranquility was not properly healing players.

04/14/2023 Alpha Playtest #5 Launch

- Added to the game