From Dark and Darker Wiki
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
Type Rarity | Misc 10.0% | Nothing 90.0% |
Junk 90.0% | | 90.0% |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 13.86% | Nothing 86.14% |
Junk 86.14% | | 86.1438% |
Rare 13.86% | 13.8562% | |
Loot Summary at 100 Luck
Type Rarity | Misc 16.97% | Nothing 83.03% |
Junk 83.03% | | 83.0341% |
Rare 16.97% | 16.9659% | |
Loot Summary at 150 Luck
Type Rarity | Misc 19.53% | Nothing 80.47% |
Junk 80.47% | | 80.4719% |
Rare 19.53% | 19.5281% | |
Loot Summary at 200 Luck
Type Rarity | Misc 21.65% | Nothing 78.35% |
Junk 78.35% | | 78.3454% |
Rare 21.65% | 21.6546% | |
Loot Summary at 300 Luck
Type Rarity | Misc 24.96% | Nothing 75.04% |
Junk 75.04% | | 75.0416% |
Rare 24.96% | 24.9584% | |
Loot Summary at 400 Luck
Type Rarity | Misc 27.33% | Nothing 72.67% |
Junk 72.67% | | 72.6718% |
Rare 27.33% | 27.3282% | |
Loot Summary at 500 Luck
Type Rarity | Misc 29.0% | Nothing 71.0% |
Junk 71.0% | | 70.9973% |
Rare 29.0% | 29.0027% | |
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Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 4 | Rare | Misc | 1 | 10.0% |