Description
Get's close to charge up a Poison Cloud that deals a high amount of damage while standing in it. After that, they try to get into melee range to either a diagonal or a vertical melee attack. If there is a dead spider or mosquito on the ground, it will start eating it, becoming unaware of it's surroundings.
The Nightmare Zombie secretes 2 poisonous gas clouds instead of 1. The clouds have greater movement speed and double the damage of normal and elite poison clouds.
Name |
Health |
Move Speed |
Exp AP |
Damage Reductions |
Abilities' Damage(Impact Power) + Statuses |
Statuses' Effects |
Race |
Action Speed |
|
250/360/460 |
50/100/150 |
3/4/5 1/2/3 |
Physical: -26.2% Magic: -17.2% Ice: 25% Divine: -200% Evil: 25% Spirit: -400% Projectile: 15%
|
Attack1: 33.8(4)/43.8(4)/53.8(4) Physical Attack2: 35.1(4)/45.5(4)/55.9(4) Physical Attack3: 48.6(4)/63.0(4)/77.4(4) Physical Attack4: 48.6(4)/63.0(4)/77.4(4) Physical Poison Cloud: Poison Cloud Dmg
|
Poison Cloud Dmg: 20 Physical Damage/20 Physical Damage/40 Physical Damage [0.2s]Tick interval: 0.2s[AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Ref]Refresh: Resets on Successful Application
|
Undead |
0%/10%/20% |
Loot Tables
Loot Tables last updated for Work in Progress
Common
Elite
Nightmare
Loot Table:
Zombie_N2_Common
Quest_Undead_Common
Quest_Zombie_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Armor 86.0% | Utility 14.0% |
Common 28.0% | 25.2% | 2.8% |
Uncommon 60.0% | 50.625% | 9.375% |
Rare 10.0% | 8.4375% | 1.5625% |
Epic 2.0% | 1.7419% | 0.2581% |
Loot Summary at 50 Luck
Type Rarity | Armor 86.0% | Utility 14.0% |
Common 27.79% | 25.01% | 2.7789% |
Uncommon 59.67% | 50.3441% | 9.323% |
Rare 10.44% | 8.8102% | 1.6315% |
Epic 2.1% | 1.831% | 0.2713% |
Loot Summary at 100 Luck
Type Rarity | Armor 85.99% | Utility 14.01% |
Common 27.56% | 24.8066% | 2.7563% |
Uncommon 59.36% | 50.0851% | 9.275% |
Rare 10.87% | 9.1739% | 1.6989% |
Epic 2.2% | 1.9198% | 0.2844% |
Loot Summary at 150 Luck
Type Rarity | Armor 85.98% | Utility 14.02% |
Common 27.36% | 24.6237% | 2.736% |
Uncommon 59.04% | 49.816% | 9.2252% |
Rare 11.3% | 9.5315% | 1.7651% |
Epic 2.3% | 2.0055% | 0.2971% |
Loot Summary at 200 Luck
Type Rarity | Armor 85.97% | Utility 14.03% |
Common 27.14% | 24.4272% | 2.7141% |
Uncommon 58.75% | 49.5682% | 9.1793% |
Rare 11.71% | 9.8806% | 1.8297% |
Epic 2.4% | 2.091% | 0.3098% |
Loot Summary at 300 Luck
Type Rarity | Armor 85.95% | Utility 14.05% |
Common 26.74% | 24.0617% | 2.6735% |
Uncommon 58.16% | 49.0743% | 9.0878% |
Rare 12.51% | 10.5591% | 1.9554% |
Epic 2.59% | 2.2542% | 0.334% |
Loot Summary at 400 Luck
Type Rarity | Armor 85.93% | Utility 14.07% |
Common 26.34% | 23.7088% | 2.6343% |
Uncommon 57.6% | 48.6012% | 9.0002% |
Rare 13.29% | 11.2107% | 2.0761% |
Epic 2.77% | 2.4115% | 0.3573% |
Loot Summary at 500 Luck
Type Rarity | Armor 85.92% | Utility 14.08% |
Common 25.96% | 23.3657% | 2.5962% |
Uncommon 57.06% | 48.1437% | 8.9155% |
Rare 14.04% | 11.8433% | 2.1932% |
Epic 2.94% | 2.5627% | 0.3797% |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 30.0% | Nothing 70.0% |
Junk 70.0% | | 70.0% |
Common 20.0% | 20.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 30.25% | Nothing 69.75% |
Junk 69.75% | | 69.7538% |
Common 19.82% | 19.8199% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 30.47% | Nothing 69.53% |
Junk 69.53% | | 69.5311% |
Common 19.63% | 19.6287% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.7% | Nothing 69.3% |
Junk 69.3% | | 69.2953% |
Common 19.46% | 19.4574% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 30.92% | Nothing 69.08% |
Junk 69.08% | | 69.0825% |
Common 19.27% | 19.2748% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 31.35% | Nothing 68.65% |
Junk 68.65% | | 68.6521% |
Common 18.94% | 18.9376% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 31.76% | Nothing 68.24% |
Junk 68.24% | | 68.2398% |
Common 18.62% | 18.6154% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.16% | Nothing 67.84% |
Junk 67.84% | | 67.8379% |
Common 18.31% | 18.3059% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |
| 4 | Rare | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Zombie_N2_Elite
Quest_Undead_Common
Quest_Zombie_Common
Spawn_Eventcurrency_N
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Armor 85.54% | Utility 14.46% |
Common 14.5% | 13.05% | 1.45% |
Uncommon 30.0% | 25.3125% | 4.6875% |
Rare 45.0% | 37.9688% | 7.0312% |
Epic 10.0% | 8.7097% | 1.2903% |
Legend 0.5% | 0.5% | |
Loot Summary at 50 Luck
Type Rarity | Armor 85.53% | Utility 14.47% |
Common 14.07% | 12.6663% | 1.4074% |
Uncommon 29.18% | 24.6174% | 4.5588% |
Rare 45.95% | 38.7724% | 7.1801% |
Epic 10.28% | 8.9533% | 1.3264% |
Legend 0.52% | 0.5179% | |
Loot Summary at 100 Luck
Type Rarity | Armor 85.51% | Utility 14.49% |
Common 13.66% | 12.2977% | 1.3664% |
Uncommon 28.41% | 23.9731% | 4.4395% |
Rare 46.84% | 39.5197% | 7.3185% |
Epic 10.55% | 9.1892% | 1.3614% |
Legend 0.53% | 0.5346% | |
Loot Summary at 150 Luck
Type Rarity | Armor 85.5% | Utility 14.5% |
Common 13.29% | 11.9595% | 1.3288% |
Uncommon 27.69% | 23.3608% | 4.3261% |
Rare 47.68% | 40.2273% | 7.4495% |
Epic 10.8% | 9.4046% | 1.3933% |
Legend 0.55% | 0.55% | |
Loot Summary at 200 Luck
Type Rarity | Armor 85.49% | Utility 14.51% |
Common 12.93% | 11.6326% | 1.2925% |
Uncommon 27.01% | 22.7912% | 4.2206% |
Rare 48.46% | 40.8875% | 7.5718% |
Epic 11.04% | 9.6145% | 1.4244% |
Legend 0.56% | 0.565% | |
Loot Summary at 300 Luck
Type Rarity | Armor 85.47% | Utility 14.53% |
Common 12.27% | 11.0416% | 1.2268% |
Uncommon 25.77% | 21.743% | 4.0265% |
Rare 49.9% | 42.1052% | 7.7973% |
Epic 11.47% | 9.9877% | 1.4797% |
Legend 0.59% | 0.5923% | |
Loot Summary at 400 Luck
Type Rarity | Armor 85.45% | Utility 14.55% |
Common 11.68% | 10.5121% | 1.168% |
Uncommon 24.66% | 20.8059% | 3.853% |
Rare 51.19% | 43.1931% | 7.9987% |
Epic 11.85% | 10.3233% | 1.5294% |
Legend 0.62% | 0.6165% | |
Loot Summary at 500 Luck
Type Rarity | Armor 85.43% | Utility 14.57% |
Common 11.15% | 10.0316% | 1.1146% |
Uncommon 23.65% | 19.9568% | 3.6957% |
Rare 52.37% | 44.1843% | 8.1823% |
Epic 12.2% | 10.623% | 1.5738% |
Legend 0.64% | 0.6378% | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 30.0% | Nothing 70.0% |
Junk 70.0% | | 70.0% |
Common 20.0% | 20.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 30.25% | Nothing 69.75% |
Junk 69.75% | | 69.7538% |
Common 19.82% | 19.8199% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 30.47% | Nothing 69.53% |
Junk 69.53% | | 69.5311% |
Common 19.63% | 19.6287% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.7% | Nothing 69.3% |
Junk 69.3% | | 69.2953% |
Common 19.46% | 19.4574% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 30.92% | Nothing 69.08% |
Junk 69.08% | | 69.0825% |
Common 19.27% | 19.2748% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 31.35% | Nothing 68.65% |
Junk 68.65% | | 68.6521% |
Common 18.94% | 18.9376% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 31.76% | Nothing 68.24% |
Junk 68.24% | | 68.2398% |
Common 18.62% | 18.6154% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.16% | Nothing 67.84% |
Junk 67.84% | | 67.8379% |
Common 18.31% | 18.3059% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |
| 4 | Rare | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity |
---|
Loot Summary at 50 Luck
Type Rarity |
---|
Loot Summary at 100 Luck
Type Rarity |
---|
Loot Summary at 150 Luck
Type Rarity |
---|
Loot Summary at 200 Luck
Type Rarity |
---|
Loot Summary at 300 Luck
Type Rarity |
---|
Loot Summary at 400 Luck
Type Rarity |
---|
Loot Summary at 500 Luck
Type Rarity |
---|
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
---|
Loot Table:
Zombie_N2_Nightmare
Quest_Undead_Common
Quest_Zombie_Common
Spawn_Eventcurrency_HR
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Armor 85.34% | Utility 14.66% |
Uncommon 19.0% | 16.0312% | 2.9688% |
Rare 55.0% | 46.4063% | 8.5938% |
Epic 24.0% | 20.9032% | 3.0968% |
Legend 2.0% | 2.0% | |
Loot Summary at 50 Luck
Type Rarity | Armor 85.36% | Utility 14.64% |
Uncommon 18.23% | 15.378% | 2.8478% |
Rare 55.4% | 46.741% | 8.6557% |
Epic 24.33% | 21.1944% | 3.1399% |
Legend 2.04% | 2.0432% | |
Loot Summary at 100 Luck
Type Rarity | Armor 85.37% | Utility 14.63% |
Uncommon 17.52% | 14.7837% | 2.7377% |
Rare 55.74% | 47.0315% | 8.7095% |
Epic 24.66% | 21.474% | 3.1813% |
Legend 2.08% | 2.0823% | |
Loot Summary at 150 Luck
Type Rarity | Armor 85.38% | Utility 14.62% |
Uncommon 16.87% | 14.2368% | 2.6365% |
Rare 56.07% | 47.3113% | 8.7613% |
Epic 24.94% | 21.7193% | 3.2177% |
Legend 2.12% | 2.1172% | |
Loot Summary at 200 Luck
Type Rarity | Armor 85.4% | Utility 14.6% |
Uncommon 16.28% | 13.7355% | 2.5436% |
Rare 56.36% | 47.5537% | 8.8062% |
Epic 25.21% | 21.9574% | 3.2529% |
Legend 2.15% | 2.1506% | |
Loot Summary at 300 Luck
Type Rarity | Armor 85.42% | Utility 14.58% |
Uncommon 15.22% | 12.8452% | 2.3787% |
Rare 56.89% | 48.004% | 8.8896% |
Epic 25.67% | 22.3599% | 3.3126% |
Legend 2.21% | 2.2099% | |
Loot Summary at 400 Luck
Type Rarity | Armor 85.44% | Utility 14.56% |
Uncommon 14.31% | 12.0783% | 2.2367% |
Rare 57.35% | 48.3894% | 8.961% |
Epic 26.07% | 22.7099% | 3.3644% |
Legend 2.26% | 2.2603% | |
Loot Summary at 500 Luck
Type Rarity | Armor 85.45% | Utility 14.55% |
Uncommon 13.52% | 11.4066% | 2.1123% |
Rare 57.76% | 48.7361% | 9.0252% |
Epic 26.42% | 23.0087% | 3.4087% |
Legend 2.3% | 2.3025% | |
Wiki Discord Link
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 35.0% | Nothing 65.0% |
Junk 65.0% | | 65.0% |
Common 20.0% | 20.0% | |
Uncommon 15.0% | 15.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 34.71% | Nothing 65.29% |
Junk 65.29% | | 65.2854% |
Common 19.82% | 19.8199% | |
Uncommon 14.89% | 14.8947% | |
Loot Summary at 100 Luck
Type Rarity | Misc 34.42% | Nothing 65.58% |
Junk 65.58% | | 65.5757% |
Common 19.63% | 19.6287% | |
Uncommon 14.8% | 14.7955% | |
Loot Summary at 150 Luck
Type Rarity | Misc 34.15% | Nothing 65.85% |
Junk 65.85% | | 65.8466% |
Common 19.46% | 19.4574% | |
Uncommon 14.7% | 14.6959% | |
Loot Summary at 200 Luck
Type Rarity | Misc 33.88% | Nothing 66.12% |
Junk 66.12% | | 66.1231% |
Common 19.27% | 19.2748% | |
Uncommon 14.6% | 14.6021% | |
Loot Summary at 300 Luck
Type Rarity | Misc 33.36% | Nothing 66.64% |
Junk 66.64% | | 66.643% |
Common 18.94% | 18.9376% | |
Uncommon 14.42% | 14.4195% | |
Loot Summary at 400 Luck
Type Rarity | Misc 32.86% | Nothing 67.14% |
Junk 67.14% | | 67.1381% |
Common 18.62% | 18.6154% | |
Uncommon 14.25% | 14.2465% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.39% | Nothing 67.61% |
Junk 67.61% | | 67.6126% |
Common 18.31% | 18.3059% | |
Uncommon 14.08% | 14.0815% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 3 | Uncommon | Misc | 1 | 15.0% |
| 2 | Common | Misc | 1 | 10.0% |
| 2 | Common | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
0
50
100
150
200
300
400
500
Loot Summary at 0 Luck
Type Rarity | Misc 30.0% | Nothing 70.0% |
Junk 70.0% | | 70.0% |
Common 20.0% | 20.0% | |
Rare 10.0% | 10.0% | |
Loot Summary at 50 Luck
Type Rarity | Misc 30.25% | Nothing 69.75% |
Junk 69.75% | | 69.7538% |
Common 19.82% | 19.8199% | |
Rare 10.43% | 10.4263% | |
Loot Summary at 100 Luck
Type Rarity | Misc 30.47% | Nothing 69.53% |
Junk 69.53% | | 69.5311% |
Common 19.63% | 19.6287% | |
Rare 10.84% | 10.8402% | |
Loot Summary at 150 Luck
Type Rarity | Misc 30.7% | Nothing 69.3% |
Junk 69.3% | | 69.2953% |
Common 19.46% | 19.4574% | |
Rare 11.25% | 11.2473% | |
Loot Summary at 200 Luck
Type Rarity | Misc 30.92% | Nothing 69.08% |
Junk 69.08% | | 69.0825% |
Common 19.27% | 19.2748% | |
Rare 11.64% | 11.6427% | |
Loot Summary at 300 Luck
Type Rarity | Misc 31.35% | Nothing 68.65% |
Junk 68.65% | | 68.6521% |
Common 18.94% | 18.9376% | |
Rare 12.41% | 12.4104% | |
Loot Summary at 400 Luck
Type Rarity | Misc 31.76% | Nothing 68.24% |
Junk 68.24% | | 68.2398% |
Common 18.62% | 18.6154% | |
Rare 13.14% | 13.1448% | |
Loot Summary at 500 Luck
Type Rarity | Misc 32.16% | Nothing 67.84% |
Junk 67.84% | | 67.8379% |
Common 18.31% | 18.3059% | |
Rare 13.86% | 13.8562% | |
Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
| 2 | Common | Misc | 1 | 20.0% |
| 4 | Rare | Misc | 1 | 10.0% |
Rolls 1 time(s)
There is significant evidence that luck does not work as previously believed.
The wiki has been adjusted to better fit collected data. The benefit that 500 Luck now gives is closer to what 50 Luck was previously believed to provide.
I acknowledge that the information presented herein may not currently be true.
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Loot Summary at 0 Luck
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Loot Summary at 50 Luck
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Loot Summary at 100 Luck
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Loot Summary at 150 Luck
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Loot Summary at 200 Luck
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Loot Summary at 300 Luck
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Loot Summary at 400 Luck
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Loot Summary at 500 Luck
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Wiki Discord Link
Loot Table at 0 Luck
Name | Luck GradeLuck Grades present on the graph but missing in the column below are associated with dropping nothing. | Rarity | Type | Item Count | Probability |
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