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Revision as of 03:52, 25 October 2024 by Sur (talk | contribs) (hf69)

Hotfix 69

Patch Notes:

  • Fixed an issue where the player's corpse would move abnormally when stepped on it.
  • Fixed an issue where the flash effect might not disappear when using Cleric’s Holy strike consecutively.
  • Fixed an issue where when a character fired a crossbow while against a wall, the animation and sound would play even though the crossbow would not actually fire.
  • Fixed an issue where some unique items in drop tables were not dropping.
  • Fixed an issue where the artifact round shield was placed in the incorrect loot drop tier.
  • Fixed an issue where the Elven Torch could appear different colors when hitting a wall.
  • Fixed an issue where you could enter the dungeon immediately without waiting when pressing the entry button as soon as the dungeon changed.
  • Fixed an issue where leaderboard rewards could be claimed while entering a dungeon.
  • Fixed an issue where you could move using emotes during intermissions in Arena.
  • Maximum health reduced by -15.
  • Fighter's Weapon Mastery now also reduces magical damage bonuses, reducing both physical damage and magical damage bonuses by -5%.
  • Barbarian’s base Strength changed from 20 → 25 and base Resourcefulness changed from 12 → 7.
  • Barbarian's Axe Specialization additional Weapon Damage changed from 3 → 5.
  • Barbarian's Two-Hander now additionally increases Armor Penetration by 15%.
  • Barbarian’s Rage changed from Strength 10, Vigor 10, Physical Damage Reduction -10%, Movespeed Bonus ​​10% → Strength 15, Vigor 15, Physical Damage Reduction -15%, Movespeed Bonus ​​15%.
  • Rogue's Poisoned Weapons now apply 10% healing reduction per stack (maximum 5 stacks, so 50%).
  • Wizard's Magic Missile spell count changed from 5 → 10.
  • Wizard's Fireball damage changed from 25/12 → 25/10.
  • Wizard’s Explosion damage changed from 28 → 25.
  • Cleric's Cleanse can now detoxify poison.
  • Warlock's Torture Mastery attribute bonus ration changed from 10% → 20%
  • There have been major balance changes between weapons and armor and almost all items have similar base properties.
  • Max Health and Max Health Bonus are now set in the same random modifier family. Additional Movespeed and Movespeed Bonus are now set in the same random modifier family. Random modifiers from the same family group cannot appear together on an item.
  • For players with existing items that have both options belonging to the same family group, the bonus option will be rerolled to a new modifier.
  • Viking Sword's animation has been slightly changed.
  • Crystal Sword animation has been slightly changed.
  • Changed the additional magic damage of Void Blade and Demon's Glee to magic weapon damage.
  • Lantern Shield's impact resistance changed from 3 → 4.
  • The function of combining looted Gold Coins into containers has been improved.
  • Improved the drop rate of items that spawn outside of chests to align with the recent loot drop improvements.
  • The drop rates of Gold Coin Bag and Gold Coin Chests obtained from the Hoard have been adjusted to match the respective difficulty of the dungeon that the hoard is accessed from.
  • Improved the Arena system so the match can be nullified if the match is not properly filled by all players.
  • Loot boxes and monsters have been removed from the Arena for testing purposes.
  • Dungeon Recovery is no longer available from High Roller.
  • Slight QoL improvements to the Dungeon Recovery system.
  • Slight QoL improvements to the Marketplace.
  • Jack O' Lantern has returned to the Merchants.
  • New Lobby skin system added to the game.
  • Halloween themed skins are now available in the store.
  • A new emote, Teasing, is now available in the store.

Developer Comment: This update continues our quest to reduce the time commitment and grind required for players to feel as if they can compete and enjoy the game. This update brings the first step in a paradigm shift in the way we design our items. The primary attributes for almost all weapons and equipment have been flattened. The core difference between most item grades is simply the number of random modifiers. Poor items will always roll the lowest primary roll to slightly differentiate them from common items. We have also normalized most of the additional primary stats you receive from items to the epic quality items. We believe this level of item attributes grants players a wide range of diversity in building their characters and offers a satisfying combat feel. This change will also assist us with character balancing in the future as we now have a much more predictable standard for item power. We thank you for your patience as we continue our quest to bring forth a better dungeon experience. As always, see you in the dungeons!

Hotfix 68

Patch Notes:

  • Fixed an issue where the portrait may not be updated even if equipment is changed within the dungeon.
  • Fixed an issue where the portrait voice chat icon could appear as locked when spectating a party member after death.
  • Fixed an issue where Bard's Din of Darkness skill could deal damage to revived party members.
  • Fixed an issue where a Druid could not take damage when changed to a panther.
  • Fixed an issue where the Occultist Tunic skirt graphics might not display properly
  • Fixed an issue in Ruins where the Floor Rule particle effect may not be displayed even after the session time has passed.
  • Fixed an issue where two Lion's Head Chests in the Ruins reward room could appear overlapping.
  • Fixed an issue where you could not receive damage from golem attacks when standing on certain props in Ruins.
  • Fixed an issue where the Harpy's upper body was sometimes not visible.
  • Fixed an issue where the Spectral Knight could leave the boss room.
  • Fixed an issue where Banshee's shadow sphere could float without disappearing.
  • Fixed an issue where Banshee's lower body could sometimes not be visible.
  • Fixed an issue where Banshee's hair could sometimes not be visible.
  • Fixed an issue where items not available in the Dungeon Express could end up in the Expressman's inventory.
  • Fixed an issue where it was not possible to directly use gold from the stash for the Dungeon Express fee.
  • Fixed an issue where equipment could become disabled if a round started while equipping equipment during intermisson in Arena.
  • Monster's magical damage reduction changed from 0 to -25%.
  • Improved usability of Dungeon Express.
  • Item drop rates in dungeons have increased.
  • Season final quest added.

Developer Comments: This update brings a large update to the item drop rates as we prepare for the upcoming item paradigm shift in the coming weeks. We have significantly revamped the drop rate of items to give more incentives for players to go down to the lower dungeon levels and to enter the High Roller dungeons to match the high time and risk investment. Monster and chest drop rates have also been improved across the board to give more incentive to fight and explore. High Roller bosses and special rooms now have a separate drop rate for artifacts to make it easier to target those items.

This update also includes QoL improvements with the Expressman and the release of the final batch of quests for this season. We hope you enjoy this update and see you in the dungeons!

A followup note: There are currently some bugs with the drop rates of some unique items, which will be fixed in the next hotfix.

Hotfix 67-1

Patch Notes:

  • Fixed an issue where monsters could recognize each other as enemies.

Sorry. A critical issue has been discovered and additional patches will be released.

Hotfix 67

Patch Notes:

  • Fixed an issue where physical damage could not be taken when the hitbox was contained within another collider.
  • Fixed an issue where area-designating spells could sometimes be canceled.
  • Fixed an issue where other actions were possible while using Pickpocket.
  • Fixed an issue where multiple weapon types were not displayed correctly in item information.
  • Fixed an issue where artifacts that activate when hitting a target could still have an effect when hitting Expressman or Mimics in their chest state.
  • Fixed an issue where other player's skins were sometimes applied to items.
  • Fixed an issue where the Strength option of Rubysilver Cuirass was displayed as a random option of 3-5.
  • Fixed an issue where Warlord's Royal Guard could not be re-summoned after being killed by Warlock's Flamewalker.
  • Fixed an issue where Frost Wyvern could avoid being hit by jumping from the right side during its 360-degree tail slam attack.
  • Fixed an issue where Ice Giant Spider could be approached while hanging upside down.
  • Fixed an issue where Ice Giant Spider could not attack Druid while in bear form.
  • Fixed an issue where the high point north of the Ruins Castle Armory module was not affected by crows.
  • Fixed an issue where the Midnight Curse effect would not be applied when outside the Ruins Drawbridge module.
  • Fixed an issue where you could sometimes teleport when stepping on a Spike Log trap as it rolled.
  • Fixed an issue where Expressman was incorrectly calculating fees for stacked items.
  • Fixed an issue where the party leader could sometimes disappear.
  • Fixed an issue where you could sometimes get a failure code of 10 when trying to buy gold coin with silver coin.
  • Fixed an issue where chat would be cleared when party status changed.
  • Fighter can now use Perfect Block and Spell Reflection while in defensive stance.
  • Fighter's Weapon Mastery physical damage bonus penalty changed from 5% → 10%.
  • Warlock's Torture Mastery attribute bonus changed from 5% → 10%.
  • Added an additional attack socket to the Druid's Bear Paw. This fix makes it more resistant to shields. Additional fixes are coming in the future.
  • Druid's Bear Form action speed bonus penalty changed from -20% → -30%.
  • Druid’s Bear Form Primary Attack damage changed from 5 base damage +1.25 x STR -> 15 base damage + 0.75 x STR.
  • Druid’s Bear Form Secondary Attack damage changed from 0 base damage + 2.0 x STR -> 35 base damage + 0.75 x STR.
  • Druid’s Panther Form Primary Attack damage changed from 0 base damage +1.1 x AGI -> 10 base damage + 0.75 x AGI.
  • Druid’s Panther Form Secondary Attack damage changed from 0 base damage + 1.3 x AGI -> 13 base damage + 0.75 x AGI.
  • Druid’s Chicken Form Primary Attack damage changed from 0 base damage +1.5 x RESC -> 10 base damage + 0.75 x RESC.
  • All Recurve Bow equip times changed from 1s → 2s.
  • All Longbow equip times changed from 1s → 2s.
  • All Crossbow equip times changed from 1s → 2s.
  • All Windlass Crossbow equip times changed from 1s → 3s.
  • Centaur Madness armor penetration changed from 10% → 15%.
  • Northern Full Tunic's movement speed penalty changed from -16 → -14.
  • Grand Brigandine's movement speed penalty changed from -13 → -12.
  • Added an effect that more prominently displays the player's location on the dungeon map.
  • Monsters that die in the Arena will not respawn in subsequent rounds.
  • All teaming in High Roller dungeons is now a bannable offense. Friendly encounters are prohibited due to the competitive nature of the game mode, and only evidence recorded after Hotfix #67 is valid.
  • AP points earned for opening chests. AP points earned for killing monsters. Increased the amount of AP points earned for looted items and especially treasure items. The AP earned for looted items and treasure appear as the ‘ItemAchieve’ score.

Developer Comments: This update brings changes to the Adventure Points (AP) system to make progress a bit easier. We have heard your feedback and have re-added the ability to gain AP by interacting with lower-value monsters and chests. We have also increased the amount of AP earned for retrieving loot including treasure items. Please note that all AP earned for retrieving loot, including treasure, is displayed in the ‘Item Achieve’ score.

We have made a change to our policy regarding teaming to improve our anti-cheat/exploit process. ALL teaming, including organic teaming, is now prohibited in the High-Roller dungeons and is now a bannable offence. The High-Roller dungeons are meant to be a dangerous environment and too many unscrupulous players would hide behind the ambiguity of the previous policy to the detriment of the overall experience, thus the change in policy. We will continue to crack down on players who exploit the systems to ensure a clean experience.

Hotfix 66

Patch Notes:

  • Fixed an issue where changing forms as Druid causes dropped frames.
  • Fixed an issue where the material inside the Ale did not render properly.
  • Fixed an issue where the door opening animation could play every time you step on the platform in Ruins.
  • Fixed an issue where monsters could recognize you and attack you during spawn in the Goblin Caves.
  • Fixed an issue where some escape ropes in the Goblin Caves could intermittently come down earlier than the designated time.
  • Fixed an issue where the screen could remain frozen when entering the waiting room through the Down Aurora in Ice Cavern with 10 seconds left before the end of the session.
  • Fixed an issue where the leave penalty could not work properly in Arena.
  • Fixed an issue where religion could not be initialized.
  • Fixed an issue where the default value could be displayed as 1 in the Merchant's Crafting Widget.
  • Fixed an issue where the Fortuneteller quest reward could be given twice.
  • Fighter's Weapon Mastery now has a 5% physical power bonus Penalty.
  • Removed treasure score from adventurer points.
  • Changed adventurer points of Chocolate Chip Muffin from 2 → 300.
  • Changed adventurer points of Honeybliss Pear from 2 → 200.
  • Changed Infected Flesh, Lifeleaf, Phantom Flower, and Wardweed to be sold only to Collectors.
  • Changed the price of Lifeleaf, Phantom Flower common grade to 5 Gold.
  • Added Spectral Coin Bag.
  • For testing purposes, Dungeon Recovery will restore 100% of items that have not been looted by other players.
  • For testing purposes, Dungeon Recovery prices have been significantly reduced.

Developer Comments: This hotfix commences the start of the new Adventure Rank leaderboard. This season places more emphasis on high value targets such as capturing special chests, sub-bosses, bosses, and going down into the deeper levels. We have also fixed the leaver logic for the Arena, so the penalty only applies to players that preemptively leave an Arena match. We are collecting good data from the Arenas and hope to have the new Arena leaderboards ready soon. Thank you and see you in the dungeons!


Hotfix 65

Patch Notes:

  • Fixed an issue where the entire map and quick slot 3 changes were assigned to the right side of the gamepad's D-Pad.
  • Fixed an issue where the Fighter's Shield Slam could not deal damage when hitting the area around the head.
  • Fixed an issue where the Ranger's Multi-shot could have different bullet collection rates depending on the angle.
  • Fixed an issue where Wizard's Chain Lightning was transferred to 5 targets instead of 4 targets.
  • Fixed an issue where the Earthquake effect could sometimes remain even after the Cleric stopped channeling.
  • Fixed an issue where Spellplunder Rod would restore spell memory even if it hit an object.
  • Fixed an issue where the Ruins Golem would sometimes stop moving after blocking its attack.
  • Fixed an issue where the material of gold ore could not be displayed properly.
  • Fixed an issue where reward items may not be dropped in the Vault of Ice Abyss.-Fixed an issue where the last dungeon selection remained as Arena even when the Arena ended.
  • Fixed an issue where Arena win/loss/draw records may not be displayed accurately.
  • Fixed an issue where all items, including name-engraved equipment, could be lost when disconnected from the Arena.
  • Fixed an issue where it was not possible to immediately win in the Arena when all opposing players gave up the match.
  • Fixed an issue where the aim movement could become fixed while resting at the end of the Arena.-Fixed an issue where killing a resurrected character in the Arena could result in looting their corpse.
  • Fixed an issue where mission conditions for certain exploration quests could not be completed.
  • Fixed an issue where adventurer ranks from previous seasons may not be displayed properly.
  • Fixed an issue where the number of kills against non-religious targets was not recorded properly.
  • Fixed an issue where the donation leaderboard list sometimes did not display properly.
  • Fighter's sprint cooldown changed from 34s → 28s.
  • Rogue's Hide Mastery additionally reduces Hide's cooldown by 30%.
  • Rogue's Cut Throat duration changed from 3s → 2s.
  • Ranger's Forceful Shot can no longer push targets back when blocked by shields etc.
  • Ranger's base Strength changed from 10 → 12, and Resourcefulness changed from 25 → 23.
  • Wizard's Slow duration changed from 2.5s → 2s, and the number of spells changed from 5 → 3.
  • Wizard's Magic Lock the number of spells changed from 9 → 5.
  • Wizard's Zap attribute bonus ratio changed from 100% → 75%.
  • Wizard's Chain Lightning attribute bonus ratio changed from 100% → 75%.
  • Wizard's Explosion attribute bonus ratio changed from 100% → 75%.
  • Warlock's Torture Mastery multiplier changed from 3 → 2.
  • Warlock's Phantomize movement speed bonus changed from 10% → 5%.
  • Warlock's spell costs increased.
  • Warlock's Curse of Pain instant damage attribute bonus ratio changed from 100% → 50%
  • Druid Dreamwalk cooldown changed from 15s → 18s.
  • Francisca Axe can now stack up to 2 times.
  • Unique monster artifact drop rate changed from 10% → 50%
  • Ornate Jazerant – Increased Magic Resist.
  • Light Aketon – Slightly Increased Magic Resist.
  • Dark Cuirass – Slightly Increased Magic Resist, Knowledge -> Strength, Movement penalty decreased.
  • Soul Torq – Increased Magic Resist.
  • Fangs of Death – Increased Magic Resist.
  • Northern Full Tunic (and crafted version) – Increased Armor Rating.
  • Barbuta Helm (and crafted version) – Increased Magic Resist and very slightly decreased movement penalty.
  • Open Sallet – Now gives Will, Knowledge, Resourcefulness.
  • Crusader Helm (and crafted version) – Now Gives STR/VIG instead of DEX/AGI.
  • Topfhelm – Now Gives VIG/WILL.
  • Fine Cuirass (and crafted version) – Slightly less Magic Resist penalty.
  • Pourpoint – Slightly decreased movement penalty.
  • Wind Locket – Increased Armor Rating.
  • Shoes of Darkness – Gives slightly more movement speed.
  • Occultist Tunic – Gives VIG/STR instead of STR.
  • Occultist Robe – Gives VIG/WILL.
  • Occultist Boots – Slightly decreased movement speed.
  • Forest Hood - Now gives STR instead of VIG and slight increase in movement penalty.
  • Viking Helm (and crafted version) - Increased the projectile protection.
  • Visored Barbuta Helm - Gives small actionspeed boost.
  • Open Sallet - Slightly decreased the movement penalty.
  • Old Shoes - Very slightly improved the movement speed.
  • Buckled Boots - Improved the Armor Rating.
  • The range of Cockatrice's Roar has been slightly reduced.
  • Inferno's boss drop rewards have been improved and hoard's availability has been increased.
  • The new Adventurer Rank season is starting soon.
  • Arena is now available starting at level 20.
  • Added new dungeon module to Arena.
  • For testing purposes, the existing religious season will end and a new season will begin.
  • The recovery amount of Torture Mastery has been changed from 2 → 1 and the attribute bonus ratio has been changed from 5% → 10%.

Developer Comments: This update introduces some long-awaited class balance changes and updates to some of the less popular equipment items. The Arena has been improved with bug fixes and slight modifications to the Arena maps including the addition of extra modules. We have also made some balance changes to the loot that drops from the 3-layer dungeons to give more incentive to delve deeper. Finally, we have decided to restart the Religion system based on the feedback and data from the community. We hope this second go at the Religion system is better balanced for the longevity of this season. We thank you for your support and see you in the dungeons!


Hotfix 64-1

Patch Notes:

  • Fixed an issue where reward tokens could sometimes not be received through Twitch Drops.
  • Fixed an issue where recently used characters were not displayed at the top of the character list.

Hotfix 64

Patch Notes: Bug Fixes:

  • Fixed an issue where the secret levers would not properly activate the door animation.
  • Fixed an issue where players could be immediately attacked by monsters upon spawning.
  • Fixed several locations where players could get stuck between obstacles.
  • Fixed an issue where players would not take damage in the Swamp of Decay under the Drawbridge.
  • Fixed an issue where interacting with the Drawbridge could cause the bridge to shake violently.
  • Fixed an issue where the Spectral Knight could die from damage before being summoned.
  • Fixed an issue where the Spectral Knight would leave and re-enter the room.
  • Fixed an issue where it was possible to escape by turning into a rat and running through a crevice.
  • Fixed an issue where it was possible to escape by passing through the iron bars.
  • Fixed an issue where the log spike trap would activate but become invisible.
  • Fixed an issue where Frost Giant Shielder would improperly track a player.
  • Fixed several sound issues including sounds becoming muffled unintentionally.
  • Fixed an issue where the Frost Wyvern's head could become invincible.
  • Fixed an issue where the bone prison created by the Skeleton Warlord could not be broken.
  • Fixed an issue where Dreamfire would not properly heal nearby allies.
  • Fixed an issue where damage from Curse of Pain could be applied even when the curse was already present.
  • Fixed an issue where two Warlocks could alternately use Curse of Pain with and without Curse Mastery, continuously inflicting instant damage.
  • Fixed an issue where team members could receive the same item when using Dungeon Express.
  • Fixed an issue where all items may not be returned when using Dungeon Express.
  • Fixed an issue where the inventory would not close when the Expressman disappeared.
  • Fixed an issue when using Dungeon Express where gold and silver coins could not be recovered.
  • Fixed an issue when using Dungeon Express to extract loot from a killed player would have the item returned to the dead player.
  • Fixed an issue where Expressman’s UI could not be seen when spectating other players.
  • Fixed an issue where a party member's looted equipment would not be returned as a Recovered Friends Item.
  • Fixed several UI bugs related to the Quest system.
  • Fixed an exploit where players could gain unintended affinity allowing them to prematurely unlock crafts.
  • Fixed an issue where the quest conditions could change when you created a different character.
  • Fixed an issue where Tainted Heart did not display properly.
  • Fixed an issue where looted and purchased items could be combined.
  • Fixed an issue where the size of an item in the game could be determined by the size of the character when dropping the item.
  • Fixed an issue where a helmet could be improperly equipped when looting a monster..
  • Fixed an issue where the skill Judgment could be canceled intermittently.
  • Fixed an issue where arrows fired using a skill may not hit the target.
  • Fixed an issue where party members could not be seen in the lobby.
  • Fixed an issue where players could crash during matchmaking.
  • Fixed an issue where the character's equipment and potions could flicker when selecting an item in the shop.
  • Fixed an issue where region names may appear differently in certain UI.
  • Fixed the Triumph Level meter so it properly displays the max level.
  • Fixed an issue where the update may not occur when changing to a character without equipment after selecting a character equipped with equipment in the character selection window.
  • Fixed an issue where some Frostlight equipment could display incorrect materials when placed on the ground.
  • Fixed an issue where decreasing stats could be displayed higher than increasing stats in the racial tooltip in Shop/Customization.
  • Fixed an issue where Projectile may not disappear when using magic in an unobstructed space.
  • Fixed an issue where the escape sound through the rope may not be output.
  • Fixed an issue where normal battles with the Spectral Knight could not be performed.
  • Fixed an issue where the added movement speed in the Frost Gauntlet special attribute may not be displayed properly.
  • Fixed an issue where the effect could be displayed even when the Druid's perk, Sun and Moon, was equipped and in place.
  • Fixed an issue where the aura exposed by the character in the lobby when Tainted Heart was applied could be exposed even after deactivating Tainted Heart.
  • Fixed an issue where damage could be inflicted while FrostWyvern was sealed.

Updates:

  • Multiple performance optimizations for the The Ruins map.
  • Improved the performance for many visual effects.
  • Frost Stone One/Equipment changed item grade from legendary to epic.
  • The Giant Worm now has greater freedom of movement.
  • The ‘Map’ key can now be bound to another key.
  • Improved the Fighter’s Spell Reflection perk so it can reflect using all items that can block rather than being limited to just shields.
  • Reduced the amount of ores dropped by the Ruins Golem.
  • Updated the spawn rate and loot drop rates of unique monsters.

New Content

  • The Religion system is now available to gain a unique blessing from a demi-god.
  • An experimental Arena feature has been added as a preview of the feature.
  • New Felidian race added.
  • New ‘Elven Torch’ skin added.
  • The Twitch link feature has been added in the Options Menu to link your account for the upcoming Twitch Drops campaign.

Developer Comments: We are proud to introduce several key features for Early Access Season #4!

This update introduces the Religion system. Adventurers can pledge their allegiance to one of several demigods and receive their special blessings.

The update also gives players a sneak peek into the highly anticipated ‘Arena’ system. Please note that this first implementation of the Arena is an experimental version and meant only as a taste of what is to come. Many upcoming features, including an MMR system, an Arena Season, and an Arena Leaderboard will be released later this season. Currently we will be utilizing gear score to matchmake the Arenas. Please also note that the Arena will only be open during limited periods and access is limited to Legendary status accounts. During this experimental preview period, the settings and structure for the Arena may change drastically.

The original platform link feature was removed due to complications and loopholes with the various storefront policies. We are currently working on an updated platform-link feature to allow the migration of legacy Blacksmith accounts to a mainstream platform of their choice. This feature will be a one-way platform link allowing specific Blacksmith accounts (created on Blacksmith before June 6, 2024) to migrate to either a Steam or Epic Games Store account. We ask for your patience as we roll out this feature in the very near future.

Finally, we are proud to announce our first Twitch Drops campaign! The campaign starts on September 13th at 12:00 am PST and runs until September 20th at 11:30 pm PST. Please be sure to link your Twitch account through the Options Menu and hang out with Dark and Darker streamers to earn some cool new rewards. As always, thank you for playing - we'll see you in the dungeons!

Hotfix 63

Patch Notes:

  • Fixed several fatal client crashes that could occur in various situations.
  • Fixed an issue where some spells with a range of effects would not work correctly.
  • Fixed an issue where the Ice Abyss vault door would not open even after defeating the Frost Wyvern.
  • Spell ranges have been adjusted to match class characteristics. Wizard 800, Warlock 750, Cleric 700, Druid 700.
  • Wizard's Magic Lock duration changed from 8s → 10s.
  • (Missing) Warlock's Curse of Pain does not deal instant damage while the same curse is active.
  • Warlock's Curse of Pain instant damage changed from 7 → 15 and the total dot damage has been changed from 13/15 → 15/20.

Patch 6

Patch Notes:

  • All character levels, items, quest progress, reward tokens, and affinity have been reset for this new season.
  • The return of a reworked ‘Ruins’ map and the return of the 3-layer dungeons.
  • New ‘Spectral Knight’ boss.
  • New ‘Dungeon Express’ system allowing adventurers to safely extract their loot between layers of the dungeons.
  • New ‘Item Origin’ system that marks the identity of the adventurer who originally extracts an item from the dungeons.
  • New unique random spawn monsters.
  • New ‘Minor Artifact’ items.
  • ‘Tome of Knowledge’ available in the options sidebar to help with basic game information.
  • Many reworked Quests.
  • Affinity gained from the Quest system is now tracked on an account basis instead of on a character basis.
  • Triumph Levels have been reset to 0.
  • Triumph Level is maxed out at level 5 and requires slightly more experience points to max out.
  • Legendary accounts now receive a 1.5x Triumph EXP boost per extraction.
  • The Adventure Leaderboard rewards for the previous season, EA Season 3, are now released and available for redemption.
  • Addition of many cosmetic skins and emotes.
  • Improved 3D models for several weapons and utility items.
  • Balanced damage based on attack distance changes for some weapons.
  • Ability to bulk purchase items from the Merchants.
  • Quick access button for the Squire on the Main Menu.
  • Improved Starting Gear for all classes.
  • In-game dungeon map.
  • ‘Low Violence’ option to change the blood effects.
  • Improved Shop presentation to more easily view prices of cosmetic items.
  • The ‘Platform-Link’ system has now been removed. This was necessary to streamline the backend to better support store platform features such as upcoming DLC packages.

Developer Comments: Welcome to Early Access Season #4! All characters have been reset for the start of this season. We have also reset the Triumph levels for all accounts. Accounts are now limited to a maximum of 5 Triumph Levels per season. Legendary accounts now receive a Triumph exp boost upon each successful extraction.

This season marks the return of The Ruins. Explore the reworked Ruins map to discover new secrets and horrors. The Ruins functions as the gateway to the Crypts and the Inferno. Experience the full delve with the introduction of the Expressman, allowing you to hoard your valuable loot as you venture deeper into the dungeons.

This season will also see the introduction of Religions and the Arena features in the coming weeks. Align yourself with one of four divine ones and prepare to seek glory in their name. Be wary of those whose beliefs and goals do not align with yours. The Arena showcases the PvP skills of brave adventurers, tracking their triumphs and feats on a competitive leaderboard.

We will continue to bring new content and improve balance throughout the season. We thank you for your support and see you in the dungeons!