Description
Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on their cunning, agility, and stealth to accomplish their objectives. They are experts in avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
Class Info
Weapon of choice: Daggers.
- Pros
- Fastest class, has very high interaction speed, attack speed and base movement speed.
- Unlimited lockpicking ability through the Lockpick Expert perk.
- Can detect and disable traps.
- Invisibility skill lasts for a long time, allowing them to avoid encounters or setup ambushes.
- Strong poison damage output .
- Cons
- Limited range from daggers, Rapier is the longest reach weapon they can equip, but has much lower damage than its dagger counterparts.
- Low health requiring good decision making skills.
- Limited ranged options.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Ambush |
The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage. |
Back Attack |
Increases physical damage bonus by 30% when attacking from behind the target. |
Creep |
When crouch walking, the volume of the footstep sound is significantly reduced and the movement speed is increased by 5%. |
Dagger Expert |
Increases your physical damage bonus by 10% when attacking with a dagger. |
Hidden Pockets |
Items worn in utility slots do not appear on the waist. |
Lockpick Expert |
Ability to pick locks without a lockpick. |
Pickpocket |
You can steal an enemy's item from the dungeon. |
Poisoned Weapon |
A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once. |
Stealth |
If you are hiding, you can move 10 steps while crouching or slow walking. |
Trap Detection |
Highlights nearby traps. Highlighted traps can be disarmed by the player. |
Double Jump |
You can jump again while jumping. |
Jokester |
The Rogue lightens the mood, giving all party members around them a +2 all attributes buff. |
Shadow Runner |
15% movement speed increase for 3 seconds when coming out of hide. |
Thrust |
Attacks through armor gaps, ignoring 15% of the target's physical damage reduction when attacking. |
You can equip a total of 2 skills.
Caltrops |
Upon stepping on it, it deals 10 physical damage and slows the movement speed of the stepper by -50% for 2 seconds. (6 uses, non-replenishable.) |
24s |
Hide |
Become invisible for 60 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. |
45s |
Rupture |
The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target. |
18s |
Smoke Bomb |
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 20%. |
24s |
Weakpoint Attack |
When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target's defense is reduced by 50% for 5 seconds. |
24s |
Cut Throat |
Silently issue a warning, making your intentions clear. |
|
Tumbling |
When used, backtumbles in the opposite direction the player is facing. |
|
Weapons
2-Handed |
Lute |
1-Handed |
Castillion Dagger, Hand Crossbow, Kris Dagger, Rapier, Rondel Dagger, Short Sword Stiletto Dagger, Torch |
Utility |
Throwing Knife |
Armors
Head |
Leather Cap, Rogue Cowl, Shadow Hood, Shadow Mask |
Chest |
Doublet, Marauder Outfit, Padded Tunic, Regal Gambeson |
Legs |
Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings |
Hands |
Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves |
Feet |
Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Rugged Boots |
Back |
Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak |
These stats do not include the starting armor
Stat Name |
Base Stats
|
Strength |
8
|
Agility |
35
|
Will |
5
|
Knowledge |
12
|
Resourcefulness |
15
|
Health |
84
|
Weight Limit |
0
|
Spell Memory |
0
|
Utility Effectiveness |
0
|
Move Speed |
320 (106.66%)
|
Action Speed |
25%
|
Spell Casting Speed |
-40%
|
Equip Speed |
100%
|
Regular Interaction Speed |
56%
|
Magical Interaction Speed |
-15%
|
Buff Duration |
-30%
|
Debuff Duration |
42.9%
|
Armor Penetration |
0%
|
Magic Penetration |
0%
|
Headshot Reduction |
0%
|
Projectile Damage Reduction |
0%
|
Physical Damage Reduction |
-10%
|
From Armor Rating |
0 (-10%)
|
From Bonuses |
0%
|
Magic Resist |
-10%
|
From Resist Rating |
0 (-10%)
|
From Bonuses |
0%
|
Physical Power Bonus |
-17%
|
From Physical Power |
8 (-17%)
|
From Bonuses |
0%
|
Magic Power Bonus |
-50%
|
From Magic Power |
5 (-50%)
|
From Bonuses |
0%
|
Primary Weapon |
0
|
Attack 1 |
(0) + 0(Blunt)
|
Attack 2 |
(0) + 0(Blunt)
|
Secondary Weapon |
0
|
Impact Power |
0
|
Primary Weapon Impact Power |
0
|
Secondary Weapon Impact Power |
0
|
- Prioritize bringing bandages instead of potions into a raid, because potions last 30% less time and therefore also heal less on rogues due to his abysmal Buff Duration stat.
- Use your invisibility skill to ambush enemy players or de-aggro monsters.
- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.
- You are not as durable as a fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor.
- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buffs on them.
- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.
- You cannot use your Hide skill while holding a light source in your hands.
14/02/2023 Alpha Playtest #4 Hotfix #6
- Rogue’s Hide duration changed from 50 to 60 seconds.
20/12/2022 Alpha Playtest #3 Hotfix #4
- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
17/12/2022 Alpha Playtest #3 Hotfix #2
- Fixed an issue where the Hide state could be broken by another player's corpse.
16/12/2022 Alpha Playtest #3 Changelog
- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
31/10/2022 Alpha Playtest #2 Hotfix #2
- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
26/09/2022 Bug squashing QA playtest Hotfix #3
- Fixed an issue where an item could be seen when item swapped in Hide state.